Here's the weapon list, sorted by the game's internal ordering, which is usually fairly logical as well. I use the following shorthand throughout the page:
Elemental bonuses increase damage by 50% against the appropriate targets and do not stack with each other. For example, if you're using a weapon that is both Holy and Fire against an undead (weak against both) enemy, the damage bonus is 50% and no more.
Damage Types | |
---|---|
Holy | This weapon has a flag set that gives bonus damage mostly against undead and spirit enemies. |
Fire | This weapon has a flag set that gives bonus damage mostly against undead and other flammable enemies. |
Ice | This weapon has a flag set that gives bonus damage mostly against fiery enemies. |
Jolt | This weapon has a flag set that gives bonus damage mostly against amorphous and aquatic enemies. |
Dark | This weapon has a flag set that gives bonus damage mostly against enemies with "divine" power. |
Spear | This weapon has a flag set that appears to give bonus damage only on the two enemies that are weak against all elements. |
Projectile | This weapon has a flag set that gives bonus damage mostly against flying enemies. |
Crush | This weapon has a flag set that gives bonus damage mostly against hard-shelled enemies. |
Some weapons will cast spells when used as items. These will function as the normal spells do, but cost nothing and ignore elemental traits. Additionally, the weapons are not consumed, so you can use them repeatedly, once per weapon per round of combat. Anyone can use these weapons like this, not just the characters who can equip them.
Contents | ||||
---|---|---|---|---|
Swords | Rapiers | Hammers | Staves | |
Spears | Claws | Daggers | Bows | Boomerangs |
Swords | |||
---|---|---|---|
All swords are exclusive to Ryu. |
|||
たんけん | Short Sword | Dirk | Atk: 5 Wgt: 1 |
Worth 50 Zeny. |
|||
せいどうのけん | Bronze Sword | BronzSD | Atk: 12 Wgt: 3 |
Worth 700 Zeny. |
|||
やまがたな | Machete | Sabre | Atk: 8 Wgt: 2 |
Worth 400 Zeny. Not an exact translation, but the Japanese 山刀 (yama gatana, "woodsman's hatchet" in some dictionaries, or more literally "mountain katana") is roughly equivalent to a machete. It's not an axe, as using the word "hatchet" would suggest. |
|||
そりみのけん | Arched Sword | Scythe | Atk: 20 Wgt: 3 |
Worth 1200 Zeny. 反り身 (sorimi) refers to thrusting one's chest out proudly, or to a shape reminiscent of that. A scythe sort of has that shape, but this is still a sword, and I'd expect to find the sharp edge on the outside of the curve, rather than on the inside like a scythe. |
|||
ロングソード | Longsword | LongSD | Atk: 26 Wgt: 4 |
Worth 2500 Zeny. |
|||
ドラゴンブレード | Dragon Blade | DragonSD | Atk: 110 Wgt: 20 |
Can't sell, worth 0 Zeny. Holy and Fire bonuses. |
|||
よろいくいのけん | Armoreater Sword | PowerSD | Atk: 62 Wgt: 8 |
Worth 8000 Zeny. It would make sense for this to lower enemy defense one way or another, but it doesn't seem to have any special effects. |
|||
ウイングソード | Wing Sword | WingSD | Atk: 96 Wgt: 8 |
Worth 10,000 Zeny. |
|||
こうていのつるぎ | Emperor's Sword | EmporSD | Atk: 255 Wgt: 1 |
Worth 65,000 Zeny. Holy bonus. Use to cast Padolarm (180 damage to all enemies). The most powerful sword, and lightweight too, but it still tends to be more useful sitting in your inventory for the spell effect. |
|||
おれたけん | Broken Sword | BrokenSD | Atk: 42 Wgt: 15 |
Worth 100 Zeny. Dark bonus. Not bad for being broken. Excessively heavy, though. The sword cannot be repaired. However, Novalia Spirit has discovered a ridiculously obscure easter egg involving it. If Ryu has the sword equipped when fighting the final boss, and the player fulfils the conditions for the good ending, then Chun-Li will make another cameo appearance. Yeesh! |
|||
アクアブレード | Aqua Blade | (blank) | Atk: 110 Wgt: 8 |
Worth 15,000 Zeny. Ice and Jolt bonuses. Unused. |
|||
かえんのつるぎ | Blaze Sword | FlameSD | Atk: 122 Wgt: 10 |
Worth 20,000 Zeny. Fire bonus. |
|||
みかづきとう | Crescent Blade | Sickle | Atk: 50 Wgt: 6 |
Worth 6500 Zeny. |
|||
ブロードソード | Broadsword | BroadSD | Atk: 34 Wgt: 5 |
Worth 5000 Zeny. |
|||
あしゅらのけん | Asura's Sword | MystSD | Atk: 100 Wgt: 3 |
Worth 40,000 Zeny. A Hindu battle demon, roughly. "Myst" is probably intended to be short for "mystery" or "mystique". |
|||
ダミー | Dummy | (blank) | Atk: 70 Wgt: 3 |
Worth 400 Zeny. Unused. |
|||
Back to top | |||
Rapiers | |||
Most rapiers are exclusive to Nina, but Ryu can also use a few as noted. |
|||
ショートレイピア | Short Rapier | ShortRP | Atk: 5 Wgt: 1 |
Worth 400 Zeny. |
|||
ほそみのけん | Slender Sword | Rapier | Atk: 10 Wgt: 4 |
Worth 1500 Zeny. |
|||
アイアンレイピア | Iron Rapier | IronRP | Atk: 14 Wgt: 5 |
Worth 2,000 Zeny. |
|||
ポイズンレイピア | Poison Rapier | PoisonRP | Atk: 20 Wgt: 5 |
Worth 3000 Zeny. Ryu can also use this. Regardless of the name, it doesn't seem to poison enemies or even have an elemental bonus. |
|||
てんしのけん | Angel's Sword | LightRP | Atk: 10 Wgt: 2 |
Worth 80 Zeny. Censorship in action, though I've never understood why angels need censoring. Like the Poison Rapier, this has no elemental bonus even though it seems like it ought to. |
|||
じょおうのけん | Queen's Sword | (blank) | Atk: 255 Wgt: 0 |
Worth 60,000 Zeny. Holy bonus. Unused. |
|||
バーニンレイピア | Burning Rapier | FlameRP | Atk: 28 Wgt: 5 |
Worth 5000 Zeny. Use to cast Padameima (90 damage). Get an extra one or two when you can. The free fixed damage is quite nice for weak attackers. Other than the spell effect, this is just an ordinary weapon, and gets no elemental bonus. |
|||
ウイングレイピア | Wing Rapier | WingRP | Atk: 34 Wgt: 2 |
Worth 7000 Zeny. |
|||
ブロンズレイピア | Bronze Rapier | BronzRP | Atk: 7 Wgt: 2 |
Worth 800 Zeny. |
|||
バスターレイピア | Bastard Rapier | EvilRP | Atk: 55 Wgt: 7 |
Worth 20,000 Zeny. Dark bonus. |
|||
サンダーレイピア | Thunder Rapier | ThundrRP | Atk: 46 Wgt: 6 |
Worth 9000 Zeny. Use to cast Valra (80 damage). Other than the spell effect, this is just an ordinary weapon, and gets no elemental bonus. |
|||
きふじんのけん | Lady's Sword | (blank) | Atk: 255 Wgt: 0 |
Worth 1000 Zeny. Holy and Dark bonuses. Unused, sadly. This could be the game-best weapon otherwise. |
|||
かいらくレイピア | Pleasure Rapier | LoyalRP | Atk: 64 Wgt: 6 |
Worth 25,000 Zeny. Projectile and Crush bonuses. The user recovers 3 AP with every attack. Can't even guess where they got "loyal" from. |
|||
ちょうのレイピア | Butterfly Rapier | PowerRP | Atk: 82 Wgt: 0 |
Worth 30,000 Zeny. Projectile bonus. Use to cast Hasart (+20 Mobility). Ryu can also use this. "Power" seems to take the ちょう (chou) as 超 (super, ultra). I think 蝶 (butterfly) is more likely, especially given the linking の, light weight, and spell effect. |
|||
Back to top | |||
Hammers | |||
All hammers are exclusive to Bilder. |
|||
アイアンハンマー | Iron Hammer | IronHR | Atk: 45 Wgt: 8 |
Worth 3500 Zeny. |
|||
つのつのハンマー | Horned Hammer | SpineHR | Atk: 120 Wgt: 15 |
Worth 30,000 Zeny. |
|||
きづち | Wooden Hammer | Club | Atk: 30 Wgt: 6 |
Worth 2500 Zeny. |
|||
おおかなづち | Large Hammer | GiantHR | Atk: 60 Wgt: 12 |
Worth 4500 Zeny. Two-handed. |
|||
ほのおのとんかち | Flame Hammer | FlameHR | Atk: 120 Wgt: 8 |
Worth 40,000 Zeny. Two-handed. Fire bonus. Use to cast Padarma (40 damage). |
|||
ボーンクラッシュ | Bone Crush | (blank) | Atk: 100 Wgt: 13 |
Worth 20,000 Zeny. Two-handed. Crush bonus. Unused. |
|||
こおれるとんかち | Freezing Hammer | RageHR | Atk: 75 Wgt: 8 |
Worth 8000 Zeny. Ice bonus. Use to cast Leyga (60 damage). Not sure how you can get "rage" from that. |
|||
マリーのハンマー | Marie's Hammer | (blank) | Atk: 160 Wgt: 2 |
Worth 250 Zeny. Holy bonus. Unused. And who's Marie, anyway? |
|||
ピコピコハンマー | Picopico Hammer | Mallet | Atk: 255 Wgt: 1 |
Worth 30,000 Zeny. Holy and Dark bonuses. Here we have the game-best weapon (for wielding, at least), and it's one of those squeaky toy hammers. |
|||
ほしくだきのつち | Starcrush Hammer | StarHR | Atk: 210 Wgt: 8 |
Worth 400 Zeny. Crush bonus. Use to cast Sol (400 damage to all enemies). Keep this in your inventory and use it every round once you get it. The game-best weapon for not wielding. |
|||
Back to top | |||
Staves | |||
All staves are exclusive to Dís. |
|||
スネークアイ | Snake Eye | Stick | Atk: 5 Wgt: 1 |
Worth 150 Zeny. "Stick"? Sure, it's a boring weapon, but at least the name was halfway interesting. |
|||
ぎんのつえ | Silver Staff | Cane | Atk: 8 Wgt: 2 |
Worth 6000 Zeny. Use to cast Dethup (80 damage, only works on undead). |
|||
ボーンステッキ | Bone Staff | BoneCN | Atk: 14 Wgt: 4 |
Worth 2680 Zeny. Dark bonus. |
|||
エビルステッキ | Evil Staff | EvilCN | Atk: 20 Wgt: 6 |
Worth 4000 Zeny. The user recovers 3 AP with every attack. Other than the AP-restoring effect, this is an ordinary weapon, with no elemental bonus. |
|||
クリスタルのつえ | Crystal Staff | (blank) | Atk: 48 Wgt: 6 |
Worth 2000 Zeny. Holy bonus. Unused. |
|||
ひょうがのつえ | Glacier Staff | IcyCN | Atk: 30 Wgt: 10 |
Worth 8300 Zeny. Ice bonus. Use to cast Suley (100 damage to all enemies). |
|||
ムーンステッキ | Moon Staff | (blank) | Atk: 50 Wgt: 0 |
Worth 12,000 Zeny. Holy and Ice bonuses. Unused. |
|||
にらみのつえ | Watchful Staff | GlowCN | Atk: 100 Wgt: 8 |
Worth 60,000 Zeny. Holy and Fire bonus. Use to cast Nabind (prevents actions). Not sure how you get "glow" out of that, but at least it matches the damage bonuses. |
|||
Back to top | |||
Filler | |||
みんなのぶき | Everyone's Weapon | (blank) | Atk: 10 Wgt: 0 |
Anyone can wield it. Worth 0 Zeny. Unused. |
|||
Spears | |||
All spears are exclusive to Manillo. |
|||
やり | Spear | Pole | Atk: 12 Wgt: 2 |
Worth 80 Zeny. Spear bonus. |
|||
もり | Harpoon | Pike | Atk: 24 Wgt: 4 |
Worth 2500 Zeny. Dark bonus. |
|||
なげやり | Javelin | Javelin | Atk: 34 Wgt: 3 |
Worth 4000 Zeny. Spear and Projectile bonuses. |
|||
おやじのやり | Old Man's Spear | OldSP | Atk: 42 Wgt: 5 |
Worth 6000 Zeny. Spear and Crush bonuses. |
|||
せんしのやり | Warrior's Spear | HeroSP | Atk: 56 Wgt: 4 |
Worth 7500 Zeny. Holy and Spear bonuses. |
|||
トライデント | Trident | Trident | Atk: 74 Wgt: 6 |
Worth 10,000 Zeny. Dark and Spear bonuses. Use to cast Valrye (95 damage to all enemies). |
|||
しょうにんのやり | Merchant's Spear | (blank) | Atk: 82 Wgt: 5 |
Worth 2000 Zeny. Spear bonus. Unused. |
|||
ビーストランス | Beast Lance | Sleeper | Atk: 100 Wgt: 8 |
Worth 4000 Zeny. Dark and Spear bonuses. Where did "sleeper" come from? |
|||
きれいなやり | Pretty Spear | (blank) | Atk: 1 Wgt: 63 |
Worth 40,000 Zeny. Unused. |
|||
Back to top | |||
Claws | |||
All claws are exclusive to Mogu. |
|||
あなほりのツメ | Digging Claws | DigCW | Atk: 42 Wgt: 2 |
Worth 5000 Zeny. Two-handed. |
|||
さびたツメ | Rusty Claws | RustCW | Atk: 60 Wgt: 4 |
Worth 7000 Zeny. Two-handed. Dark bonus. |
|||
アイアンネイル | Iron Nails | IronCW | Atk: 74 Wgt: 3 |
Worth 10,000 Zeny. Two-handed. |
|||
アイスネイル | Ice Nails | IcyCW | Atk: 88 Wgt: 3 |
Worth 15,000 Zeny. Two-handed. Ice bonus. Use to cast Leyga (60 damage). |
|||
ばくれつのツメ | Explosive Claws | (blank) | Atk: 100 Wgt: 3 |
Worth 22,000 Zeny. Two-handed. Fire bonus. Unused. |
|||
なぞのつめ | Enigma Claws | MystCW | Atk: 120 Wgt: 1 |
Worth 30,000 Zeny. Mogu's only weapon that isn't two-handed. Perhaps that's what's so enigmatic. |
|||
Back to top | |||
Filler | |||
ダミー | Dummy | (blank) | Atk: 0 Wgt: 0 |
Only Dís can wield it. Worth 0 Zeny. Unused. |
|||
Daggers | |||
Most daggers are exclusive to Danc, but Ryu can also use a few as noted. |
|||
なげナイフ | Throwing Knife | ThrowDR | Atk: 20 Wgt: 1 |
Worth 1000 Zeny. |
|||
ダガー | Dagger | Dagger | Atk: 32 Wgt: 2 |
Worth 2000 Zeny. |
|||
ダーツ | Darts | Dart | Atk: 46 Wgt: 2 |
Worth 3000 Zeny. |
|||
トリプルダガー | Triple Daggers | Tri-DR | Atk: 54 Wgt: 6 |
Worth 4000 Zeny. |
|||
ばくれつナイフ | Explosive Knife | PowerDR | Atk: 66 Wgt: 7 |
Worth 5500 Zeny. Fire bonus. |
|||
ファイアダーツ | Fire Darts | FlameDR | Atk: 74 Wgt: 7 |
Worth 7000 Zeny. Fire bonus. Use to cast Padameima (90 damage). |
|||
ぎんのナイフ | Silver Knife | SilverDR | Atk: 10 Wgt: 6 |
Worth 10,000 Zeny. Holy bonus. |
|||
ロングナイフ | Long Knife | (blank) | Atk: 86 Wgt: 8 |
Worth 5000 Zeny. Ryu can also use this. Unused. |
|||
ポイズンダガー | Poison Dagger | (blank) | Atk: 100 Wgt: 8 |
Worth 6500 Zeny. Dark bonus. Unused. |
|||
アイスダガー | Ice Dagger | IcyDR | Atk: 75 Wgt: 9 |
Worth 7000 Zeny. Ice bonus. Use to cast Ley (30 damage). |
|||
なげオノ | Throwing Axe | (blank) | Atk: 126 Wgt: 14 |
Worth 10,000 Zeny. Unused. |
|||
あんこくのナイフ | Darkness Knife | DarkDR | Atk: 140 Wgt: 1 |
Worth 40,000 Zeny. Dark bonus. Ryu can also use this. |
|||
あいのないナイフ | Loveless Knife | (blank) | Atk: 255 Wgt: 6 |
Worth 60,000 Zeny. Holy bonus. Ryu can also use this. Unused. |
|||
Back to top | |||
Bows | |||
All bows are exclusive to Gilliam. |
|||
ブロンズボウ | Bronze Bow | BronzBW | Atk: 14 Wgt: 2 |
Worth 500 Zeny. Two-handed. Projectile bonus. |
|||
ショートボウ | Shortbow | ShortBW | Atk: 20 Wgt: 4 |
Worth 1000 Zeny. Two-handed. Projectile bonus. |
|||
ロングボウ | Longbow | LongBW | Atk: 28 Wgt: 5 |
Worth 2600 Zeny. Two-handed. Projectile bonus. |
|||
スチールボウ | Steel Bow | SteelBW | Atk: 35 Wgt: 5 |
Worth 4000 Zeny. Two-handed. |
|||
どくのゆみ | Poison Bow | PoisonBW | Atk: 42 Wgt: 6 |
Worth 5000 Zeny. Two-handed. Dark bonus. |
|||
スナイプボウ | Snipe Bow | SharpBW | Atk: 54 Wgt: 7 |
Worth 7000 Zeny. Projectile and Crush bonuses. |
|||
みかづきのゆみ | Crescent Bow | MoonBW | Atk: 66 Wgt: 1 |
Worth 8000 Zeny. Two-handed. Holy and Projectile bonuses. |
|||
クリスタルボウ | Crystal Bow | JadeBW | Atk: 80 Wgt: 8 |
Worth 10,000 Zeny. Two-handed. Projectile bonus. |
|||
トライデントボウ | Trident Bow | Tri-BW | Atk: 96 Wgt: 12 |
Worth 12,000 Zeny. Two-handed. Jolt and Projectile bonuses. |
|||
こおれるゆみ | Freezing Bow | (blank) | Atk: 110 Wgt: 8 |
Worth 12,500 Zeny. Two-handed. Ice and Projectile bonuses. Unused. |
|||
たいようのゆみ | Solar Bow | (blank) | Atk: 124 Wgt: 8 |
Worth 14,000 Zeny. Two-handed. Fire and Projectile bonuses. Unused. |
|||
まふうじのゆみ | Magicseal Bow | (blank) | Atk: 138 Wgt: 14 |
Worth 17,500 Zeny. Two-handed. Holy and Projectile bonuses. Unused. |
|||
こびとのゆみ | Dwarven Bow | DwarfBW | Atk: 150 Wgt: 1 |
Worth 20,000 Zeny. Dark and Projectile bonuses. |
|||
えいゆうのゆみ | Hero's Bow | HeroBW | Atk: 220 Wgt: 8 |
Worth 30,000 Zeny. Two-handed. Holy and Projectile bonuses. |
|||
Back to top | |||
Filler | |||
ダミー | Dummy | (blank) | Atk: 0 Wgt: 0 |
Only Dís can wield it. Worth 0 Zeny. Unused. |
|||
Boomerangs | |||
All boomerangs are exclusive to Ryu. They also strike all enemies, making them generally the most useful weapons for him regardless of what else he has available. For bosses, you'll typically use a dragon transformation anyway, and those ignore attack power. |
|||
ブーメラン | Boomerang | B.Rang | Atk: 60 Wgt: 2 |
Can't sell, worth 0 Zeny. |
|||
セイバー | Saber | Rang | Atk: 18 Wgt: 2 |
Can't sell, worth 0 Zeny. |
|||
スライサー | Slicer | Tri-Rang | Atk: 150 Wgt: 2 |
Can't sell, worth 0 Zeny. Projectile bonus. |
|||
Back to top | |||
The contents of bytes 8 and 13 are interpreted as follows for weapons. Please see the items index for information on the other bytes.
Each bit in this byte that is 1 appears to confer bonus damage against certain enemies. See the monsters page for which specific enemies are affected.
E-mail comments, corrections, suggestions, etc.
Return to Breath of Fire index