|竜の首コロシアム Dragon's Head Coliseum COLOSSEUM|
|This is the Dragon's Head Coliseum.
Those confident in their skills gather from all
over the world to wager items and fight here.
|This is Dragon's Neck Colosseum. Champions from all over the world come here to fight for prizes.|
The crazy brother seems more like a visionary now, judging by his success.
|I'm the owner of the coliseum.
The world is finally brimming with war.
I have the satisfaction of being able
to build the coliseum I longed for.
It's all thanks to Cefca-sama.
|This is my colosseum.
Finally, the whole world is at war! I'm so happy!
And I owe it all to Kefka!
They offer an explanation of how this works.
|At this coliseum we bet items to fight.
First, choose which item you're going
to wager from the ones you have.
Once you choose an item to bet,
your combat opponent will be
displayed, so select a member
from your party to compete.
Once you choose the member to
fight, a one-on-one battle with the
monster occurs. The catch is that the
battle will be processed automatically.
The item you wager is forfeited
as your entry fee. However, if
you beat your combat opponent,
you'll get an even better item.
And that's it.
|We fight for items, etc. here. First choose the thing you want to wager.
Next, your opponent will appear. Choose someone from your party to fight this opponent.
A one-on-one auto-battle will then take place. The item you wagered covers your participation fee.
If you win, you'll be rewarded with an even better item! That's all there is to it!
As the bit about an entry fee suggests, it's more accurate to say that you're using an item to pay for the chance to win a (usually) different item than to say that you're wagering it. The item selected is gone whether you win or lose, though you do keep it if the battle ends prematurely with no winner.
The part about automated battles is easily the most frustrating thing about the coliseum. Characters and monsters in arena battles act as though under 'confusion' status, except that targeting is not reversed. This means that monsters will use a random selection from their Control command list each turn, and player characters will randomly use any available command except Item, Revert, Throw, Control, Slots, Leap, Defend, Summon, and Possess. Expect to see plenty of idiotic spells cast. Mash, Gau, and Stragus may even occasionally suicide thanks to their skill sets. Gogo and Umaro have a limited advantage here in that you can customize Gogo's commands to eliminate the most pointless options, and that Umaro just does what he always does.
Also note that all usual monster counterattacks still apply.
Your best bet in general, once you have the necessary equipment, is to set up a character with at least 128% MEvd, which means virtual invulnerability. Certain enemies will fall just as easily to more specific tactics, like using instant death weapons against some monsters, or killing Cactuars with Dice.
|Supposedly, the more valuable the
item you wager, the more amazing the
item you get when you win the battle.
|The more precious the item wagered, the better your prize will be!|
That's true to some extent, but there are any number of valuable or even unique items that just get you junk, while some things that seem fairly insignificant yield surprisingly worthwhile prizes.
|Siegfried: I hear an impostor using
my name has shown up lately.
Don't you be fooled.
|SIGFRIED: Someone's been pretending to be me!
Don't be fooled!
That might explain some of the pathetic Siegfrieds seen elsewhere. This Siegfried isn't anywhere near as much as a pushover as the one fought much earlier, or as cowardly as the one looting treasures in the Figaro cave. Though weak against every element, he has 32,760 hit points, 'protect' status, and immunity to instant death. Furthermore, he may use Metal Cutter (basically Thundaga with a bit less accuracy and minus the element) and Hyperdrive (which ignores defense like Flare, but is nearly twice as strong, can't be blocked or evaded, and causes 'slip' status on top of that). Siegfried technically has a Rage, but coliseum battles don't activate formations for the Beast Plain, and he'll never show up anywhere else, so you can never learn it.
There's a familiar face by the entrace, too.
|Orthros, at the reception desk?
He couldn't pay off his debts so I decided
to put him to work as a receptionist.
It'll take about a century to repay it all.
|Ultros is your receptionist?
He couldn't pay his debt, so I put him to work!
I figure he'll be here about another 100 years.
|Orthros: Me, the great Orthros, working
the reception desk at a coliseum...?
Oh, how pitiful.
And by the way... Don't bother
betting worthless items...
Great Master Typhon will come
out and give you guys a beating!
|ULTROS: Look at me!
I'm a receptionist!
G'fa, ha, ha!
Now, you'd better watch what ya bet, or master Chupon'll just come and take it from ya!
150 of the 255 items in the game will result in facing Typhon for an Elixir. This is the leading cause of draws, since Typhon is the game's fastest opponent and has a 75% chance to use Snort each turn, blowing your combatant out of the battle. It's possible to win with a lot of offense and some luck, but usually you'll just waste your time and have your item refunded. The AI script actually has him always using Snort every round, but that doesn't matter here in the coliseum. Like Siegfried, he technically has a Rage, but you can never learn it since he'll never show up on the Beast Plain. That has got to be an oversight.
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