A player equipped with a Genjuu can summon it once per battle. Press up at the top of the Magic menu for the option. Not available when using a Soul of Thamasa...
...but by the time you have one of those, normal spells overshadow summons anyway. I've always found summoned Genjuu disappointingly weak, especially compared to normal magic and considering the single-use limitation. Numerous Genjuu teach spells more powerful than their own summoned effect. The only advantages most summons have are that they're difficult or impossible to shield against, they work right away once you find them without having to learn anything, and they can hit enemies on both sides when surrounded or allies on both sides when surrounding. For reference, I'm comparing each summon to a similar spell.
Genjuu that give a level-up bonus to HP or MP affect the increase to maximum for that level, not the total maximum, otherwise they would be ridiculously overpowered. For instance, if a character equips a Genjuu that gives HP +30% when reaching level 40, normally a gain of 110 max HP, the gain will instead be 143 max HP.
Genjuu summons cannot be used outside of battle, are not reflectable (with 'reflect' status), cannot be sealed (by Celes's skill Magicseal Sword), and unless otherwise noted, work normally on undead targets, are affected by the target's magic defense, are half as effective when used on multiple targets, and are blockable (through magic evasion). All summons are, perhaps unsurprisingly, magical rather than physical.
Defense-ignoring magic attacks disregard the following factors that normally affect magic: attacker 'transform' status, target magic defense, target 'shell' status, and target 'transform' status. Usually it's the target magic defense matters most here, which reduces defendable magic damage by about (MDef / 256)%. Defense-ignoring magic also disregards critical hits, but since spells can only critical when cast by a weapon that gets automatic critical hits, which applies only to Flare as cast by the Ragnarök and Holy as cast by the Lightbringer, this only matters for a Flare spell from the Ragnarök.
Power to cost ratio gives a relative indicator of how much bang (damage or healing) you get for your buck (MP cost). All power to cost ratios assume a single target (since some magic can only have a single target, while most others have half the effect per target with multiple targets). Summons and spells use the same scale, but trying to compare those that are defense-ignoring with those that aren't is meaningless. Defense-ignoring effects typically have a lower power, resulting in seemingly poor ratios, but more than make up for by avoiding several steps of damage calculation that typically lower final effectiveness.
So many of these summon effect names are so far off the original in the NA version that I'm not even bothering to comment on most of them.
幻獣 Genjuu Espers | |||
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Since 幻獣 (genjuu) isn't a simple term, and I like the way it sounds, I left it untranslated. The meaning does deserve an explanation, though. 幻 most likely means, in this case, something so incredibly rare that it's simply not realistically possible to prove either that it does or that it doesn't exist, something like "fabled". 獣 means "animal" or "beast", and probably refers mainly to the fact that they aren't human, but this doesn't mean they aren't sentient or intelligent. |
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ラムウ | Ramuh | Ramuh | |
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Ramuh's name may come from James Churchward's writings about the legendary lost continent of Mu (ムー大陸), in which he claims, for one thing, that "Ra" (ラ) was their word for the sun as well as their god and ruler. King of Mu = Ra Mu. Ramuh grants his power at the top of the highest tower in Zozo. This is part of the storyline and can't be missed. |
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Teaches:
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Level-up bonus: Stamina +1 | ||
さばきのいかづち 雷属性のダメージ攻撃 |
Thunder of Judgment Attacks with Thunder damage |
Bolt Fist Lightning-elemental attack |
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裁きの雷 in kanji. 25 MP. Unblockable Thunder magic damage to all enemies (both sides) at 50 power. Power to cost ratio is 2.000.
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キリン | Qilin | Kirin | |
キリン can mean "giraffe", but going by the appearance, it probably refers here to a mythical Chinese beast, written "qilin" in Pinyin. The creature has the body of a deer, tail of a cow, hooves of a horse, and head of a wolf, and legend claims it to appear when a sage arrives and to bring prosperity. See Wikipedia (under Unicorn and Qilin) for more details. Given by Ramuh when he grants his power, as part of the storyline. |
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Teaches:
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Level-up bonus: None | ||
ホーリーブライトン じょじょにHPを回復 |
Holy Brighten Gradually recovers HP |
Life Guard Gradually recovers HP |
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18 MP. Sets 'regenerate' status on all allies (both sides). Unblockable. No truly comparable spell effect. Casting
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セイレーン | Siren | Siren | |
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In Greek mythology, the Sirens, often depicted as mermaids, lured sailors to their deaths with captivating singing. Given by Ramuh when he grants his power, as part of the storyline. |
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Teaches:
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Level-up bonus: HP +10% | ||
ルナチックボイス 敵数体を沈黙させる |
Lunatic Voice Silences multiple enemies |
Hope Song Silences enemies |
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16 MP. Sets 'silence' status on all enemies (both sides), 136 hit rate. No truly comparable spell effect. Casting
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ケット・シー | Cait Sith | Stray | |
Based on the Cait Sith of Celtic mythology, also spelled Cait Sidhe or Cat Sidhe, which resembles a black cat with a white spot on its underside. Note that the Japanese rendering imitates the correct pronunciation, approximately "caught she". Given by Ramuh when he grants his power, as part of the storyline. |
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Teaches:
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Level-up bonus: Magic power +1 | ||
キャットレイン 敵数体を混乱させる |
Cat Rain Confuses multiple enemies |
Cat Rain Confuses enemies |
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28 MP. Sets 'confusion' status on all enemies (both sides), 128 hit rate. No truly comparable spell effect. Casting
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イフリート | Ifrit | Ifrit | |
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The ifrit, also spelled a variety of other ways including efreet, is a type of djinn that embodies fire in Arabian mythology. Grants his powers in the Sorcery Research Laboratory, as part of the storyline. It's possible to leave Ifrit behind (the magicite isn't automatically collected and doesn't block the way), but why would you? |
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Teaches:
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Level-up bonus: Strength +1 | ||
じごくのかえん 炎属性のダメージ攻撃 |
Flames of Hell Attacks with Flame damage |
Inferno Fire-elemental attack |
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地獄の火炎 in kanji. On a side note, Ifrit is the only Genjuu to animate when summoned. 26 MP. Unblockable Flame magic damage to all enemies (both sides) at 51 power. Power to cost ratio is 1.962.
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シヴァ | Shiva | Shiva | |
Shiva is one of the major Hindu deities, and I'm not even going to try going into details, except that, unlike in Final Fantasy games, Shiva is not generally depicted as female. Grants her powers in the Sorcery Research Laboratory, as part of the storyline. |
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Teaches:
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Level-up bonus: None | ||
ダイアモンドダスト 冷気属性ダメージ攻撃 |
Diamond Dust Attacks with Ice damage |
Gem Dust Ice-elemental attack |
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27 MP. Unblockable Ice magic damage to all enemies (both sides) at 52 power. Power to cost ratio is 1.926.
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ユニコーン | Unicorn | Unicorn | |
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A mythical horselike creature with a single horn. The horn of the unicorn supposedly neutralizes poison. One of the Genjuu in the Sorcery Research Laboratory who chooses to aid the party as part of the storyline. |
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Teaches:
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Level-up bonus: None | ||
ヒールホーン 味方全員にエスナ |
Heal Horn Esuna on all allies |
Heal Horn Casts Remedy on the party |
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30 MP. Cures all allies (both sides) of 'darkness', 'poison', 'petrified', 'silence', 'confusion', 'slip', 'sleep', 'slow', and 'stop' status. Unblockable.
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マディン | Madin | Maduin | |
The name may come from the title character of an old Irish tale, the Voyage of Máel Dúin, but I'm not entirely convinced. One of the Genjuu in the Sorcery Research Laboratory who chooses to aid the party as part of the storyline. |
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Teaches:
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Level-up bonus: Magic power +1 | ||
ケイオスウェイヴ 無属性のダメージ攻撃 |
Chaos Wave Attacks with traitless damage |
Chaos Wing Non-elemental attack |
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44 MP. Unblockable magic damage to all enemies (both sides) at 55 power. Power to cost ratio is 1.250. Each of the standard -ra spells has
about 10% more power and costs about half the MP to cast,
but can be blocked, reflected, or sealed, and can't hit enemies
on both sides when surrounded.
Chaos Wave's neutral damage also
means it can neither suffer nor benefit from elemental affinities.
The only non-elemental attack spell that doesn't ignore defense,
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カトブレパス | Catoblepas | Shoat | |
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The legendary catoblepas, depending on the source, supposedly has a gaze or breath that kills or petrifies. A shoat, on the other hand, is just a young pig. Nowhere near as intimidating. One of the Genjuu in the Sorcery Research Laboratory who chooses to aid the party as part of the storyline. |
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Teaches:
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Level-up bonus: HP +10% | ||
あくまのひとみ 敵数体を石化させる |
Demon's Eye Petrifies multiple enemies |
Demon Eye Petrifies enemies |
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悪魔の瞳 in kanji. 45 MP. Sets 'petrified' status on all enemies. 96 hit rate, just low enough to infrequently miss on its own. It will also automatically miss targets immune to instant death, and stamina can block this as well. No truly comparable spell effect.
Casting |
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ファントム | Phantom | Phantom | |
An illusion or ghost. One of the Genjuu in the Sorcery Research Laboratory who chooses to aid the party as part of the storyline. |
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Teaches:
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Level-up bonus: MP +10% | ||
バニシングボディー 味方全員にバニシュ |
Vanishing Body Vanish on all allies |
Fader Makes the party invisible |
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38 MP. Sets 'transparent' status on all allies (both sides). Unblockable. No truly comparable spell effect.
Casting |
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カーバンクル | Carbuncle | Carbunkl | |
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Early conquistadors supposedly saw a small creature with a gem in its forehead, and dubbed it "Carbuncle". One of the Genjuu in the Sorcery Research Laboratory who chooses to aid the party as part of the storyline. |
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Teaches:
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Level-up bonus: None | ||
ルビーのひかり 味方全員にリフレク |
Ruby Light Reflect on all allies |
Ruby Power Casts Reflect on party |
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ルビーの光 in kanji. 36 MP. Sets 'reflect' status on all allies (both sides). Unblockable. No truly comparable spell effect.
Casting |
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ビスマルク | Bismarck | Bismark | |
Bismarck may refer to a famous German battlecruiser of World War II. One of the Genjuu in the Sorcery Research Laboratory who chooses to aid the party as part of the storyline. |
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Teaches:
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Level-up bonus: Strength +2 | ||
Bismark makes a great starter Genjuu, teaching all three basic attack spells after only five LP. |
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バブルブロウ 水属性ダメージ攻撃 |
Bubble Blow Attacks with Water damage |
Sea Song Water-elemental attack |
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50 MP. Unblockable Water magic damage to all enemies (both sides) at 58 power. Power to cost ratio is 1.160. Each of the standard -ra spells has slightly more power and costs less than half the MP to cast, but can be blocked, reflected, or sealed, and can't hit enemies on both sides when surrounded. Regardless, Bubble Blow's primary advantage comes from the inability of any normal spell to inflict Water damage. |
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ゴーレム | Golem | Golem | |
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In Jewish mythology, a golem is a humanoid creature animated from inanimate material, usually mud. Randomly appears in the Jidoor auction after returning from the southern continent. |
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Teaches:
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Level-up bonus: Stamina +2 | ||
アースウォール 味方全員を守る |
Earth Wall Guards all allies |
Earth Wall Protects the party |
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33 MP. Golem will block upcoming physical attacks against allies until the total damage blocked exceeds the caster's current HP at the time of casting, only blocking strikes that would otherwise have hit (meaning that characters can still block and dodge on their own without counting against the amount negated). No comparable spell effect. Earth Wall is something unique, and can be a useful way to avoid physical attacks without having the increased vulnerability to magic attacks that comes with 'transparent' status. Not as useful as in Final Fantasy 5, if only because of the once per battle limit. |
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ゾーナ・シーカー | Zone Seeker | ZoneSeek | |
Possible name origins suggested on a Japanese wiki include ゾーナ as wordplay on 謎 (nazo, enigma), or as coming from zona (zone) in Latin or related languages (possibly from the summon creating sort of a zone of safety). Randomly appears in the Jidoor auction after returning from the southern continent. |
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Teaches:
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Level-up bonus: Magic power +2 | ||
Zone Seeker makes another
good starter Genjuu, teaching the highly useful
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マジックシールド 味方全員にシェル |
Magic Shield Shell on all allies |
Wall Casts Shell on party |
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30 MP. Sets 'shell' status on all allies (both sides). Unblockable. No truly comparable spell effect. Casting
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セラフィム | Seraphim | Sraphim | |
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Seraphim, literally "burning ones," are a variety of angel in Judaism and Christianity. "Seraph", the singular form, would be more correct here, but the concept of singular versus plural is largely foreign to native Japanese speakers. Buy in Tzen after the Imperial Sorcery Research Laboratory trip for 3000 gil, or after the Major Plot Spoiler for only 10 gil. |
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Teaches:
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Level-up bonus: None | ||
Seraphim makes yet another good starter
Genjuu, with |
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エンジェルフェザー HPを回復 |
Angel Feather Recovers HP |
Reviver Recovers HP |
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40 MP. Recovers HP to all allies
(both sides) at 18 power, 80% stronger than
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ケーツハリー | Quetzal | Palidor | |
The quetzal is a type of colorful Central American bird. Quetzal appears washed up on the beach by Cid's hut after Celes leaves, after the Major Plot Spoiler. |
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Teaches:
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Level-up bonus: None | ||
ソニックダイブ 味方全員でジャンプ攻撃 |
Sonic Dive Jump attack with all allies |
Sonic Dive Party members use a Jump attack |
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61 MP. All allies (both sides) take to the air as with the Jump command. Incidentally sets 'hide' status. Unblockable. Fails on allies with 'stop' status (and probably certain others). No comparable spell effect. Outfitting everyone with Wyrmknight's Boots has a vaguely similar result, sort of. Strange things happen if a confused character summons Quetzal. Because of the reversed targeting, it makes all enemies Jump, but only the caster appears to do so, despite not actually Jumping. Other oddities can result from this as well. |
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フェンリル | Fenrir | Fenrir | |
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In Norse mythology, the giant wolf Fenrir will devour Odin during Ragnarök, the Norse apocalypse. Fight off Humbaba in Mobliz after the Major Plot Spoiler, and one of the kids hands over Fenrir. |
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Teaches:
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Level-up bonus: MP +30% | ||
ハウリングムーン 味方全員を分身 |
Howling Moon Replicates all allies |
Moon Song Makes multi. images of the party |
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70 MP. Sets 'decoy' status on all allies (both sides). Unblockable. No comparable spell effect. Hardly anything sets 'decoy' status at all, and though somewhat unreliable, it at least it doesn't come with the inability to avoid magic attacks that 'transparent' status does. |
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ヴァリガルマンダ | Valigarmander | Tritoch | |
The name likely blends Vali from Hindu mythology, Garm from Norse mythology, and the salamander of European folklore. Vali seems to have some connection to thunder and Garm to ice, and the salamander of legend of course has an association with fire. Return to the Narshe mountains after the Major Plot Spoiler and defeat Valigarmander to gain its power. |
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Teaches:
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Level-up bonus: Magic power +2 | ||
トライディザスター 炎雷冷気の3属性ダメージ |
Tri-Disaster Flame / Thunder / Ice prime trait damage |
Tri-Dazer Ice/Fire/Lightning 3-way attack |
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68 MP. Unblockable Flame / Ice / Thunder damage to all enemies (both sides) at 110 power. Power to cost ratio is 1.618. Each -ga spell has about 10% more power and costs about 3/4 the MP to cast, but can be blocked, reflected, or sealed, and can't hit enemies on both sides when surrounded. Additionally, priority for elemental modifiers makes Tri-Disaster's multiple elements a liability. If the target absorbs, nulls, or halves any of them, then the modifier most beneficial to the target takes precedence. The only time it's a good thing for the attacker is when the target is weak to at least one element but doesn't absorb, null, or halve any of them; the attack then inflicts double damage... but then you'd normally do better to just cast the -ga spell of that element. And no, multiple weaknesses don't stack, so no 8x damage on triple-weak enemies. |
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ミドガルズオルム | Midgarðsormur | Terrato | |
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An alternate name for Jörmungandr of Norse mythology, also known as the Midgard Serpent or World Serpent. After gaining Valigarmander, jump in the hole left behind. Midgarðsormur is in the bone sculpture in the cave. |
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Teaches:
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Level-up bonus: HP +30% | ||
アースサラウンド 地属性のダメージ攻撃 |
Earth Surround Attacks with Earth damage |
Earth Aura Earth-elemental attack |
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40 MP. Unblockable
Earth damage to all enemies
(both sides) at 93 power, between -ra and -ga spells. Unlike
Except for costing 20% less and
not targeting allies, Earth Surround looks like a joke next to
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ラクシュミ | Lakshmi | Starlet | |
Lakshmi is a Hindu goddess of wealth and beauty. When Relm rejoins the party after the Major Plot Spoiler, check the bookcase to find Lakshmi. |
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Teaches:
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Level-up bonus: Stamina +2 | ||
Lakshmi makes a great source of low-
to mid-level recovery magic, assuming anyone still needs any
by the time you get it. It's also one of only two to teach
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みわくのほうよう HPを回復 |
Alluring Embrace Recovers HP |
Group Hug Recovers HP |
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魅惑の抱擁 in kanji. 74 MP. Recovers HP to all allies (both sides)
at 34 power, 3.4 times stronger than
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アレクサンダー | Alexander | Alexandr | |
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Possibly named after Alexander the Great. Finish the Cayenne's Dream sidequest after the Major Plot Spoiler, and Alexander appears in Doma Castle's throne room. |
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Teaches:
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Level-up bonus: None | ||
聖なるしんぱん 聖なる属性のダメージ |
Holy Judgment Holy damage |
Justice Mystic purity attack |
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聖なる審判 in kanji. 90 MP. Unblockable Holy damage to all enemies (both sides) at 114 power. Power to cost ratio is 1.266.
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フェニックス | Phoenix | Phoenix | |
Originally from Persian mythology, the phoenix supposedly burns up and rises again from its own ashes. Clear the Phoenix Cave found in the star-shaped mountain range after the Major Plot Spoiler to gain Phoenix. |
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Teaches:
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Level-up bonus: None | ||
てんせいのほのお 戦闘不能を回復 |
Flames of Reincarnation Cures incapacitated |
Rebirth Recovers battle status |
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転生の炎 in kanji 110 MP. Removes 'incapacitated' status and recovers 1/4 max HP (ignores defense) to all allies (both sides). Kills undead targets. Unblockable, but misses all undead targets with 'incapacitated' status and all non-undead targets without 'incapacitated' status, displaying as blocked when the target has a shield that enables spell blocking animations. No truly comparable spell effect.
I think I recall Phoenix having a chance of randomly activating (once available) when everyone falls in at least one other Final Fantasy game, but that doesn't happen in this one. |
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オーディン | Odin | Odin | |
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Odin, the chief god of Norse mythology, has an association with war and the hunt. After retrieving the Falcon post-Major Plot Spoiler, move Figaro Castle and it will run into something. Choose to stop and investigate, then head through the castle dungeon to find an underground cave system that leads to an ancient castle. Find Odin petrified inside. |
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Teaches:
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Level-up bonus: Agility +1 | ||
Odin is the only Genjuu to give an agility bonus, unless you're playing the GBA verson or one based on it. |
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斬鉄剣 敵全体を斬る |
Zantetsuken Rends all enemies asunder |
Atom Edge Slices through enemies |
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斬鉄剣 translates to "iron-cleaving sword". A weapon obtained in the same general area has the same name. 70 MP. Sets 'incapacitated' status on all enemies (both sides), dropping HP to 0. Delays dying counterattacks when it succeeds, which usually means canceling them outright. Stamina can block this. Accurate enough at 100 hit rate to always hit targets with no magic evade, unless stamina blocking prevents it and except for targets immune to instant death. This is essentially the same as
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バハムート | Bahamut | Bahamut | |
Bahamut, a beast of Arabian mythology, is normally described as more of a fish than a dragon. Finish off Death Gaze, encountered more or less randomly after the Major Plot Spoiler while flying the Falcon. Do NOT abuse
the Vanish/Doom bug with |
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Teaches:
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Level-up bonus: HP +50% | ||
メガフレア 魔法防御無視のダメージ |
Megaflare Damage that ignores magic defense |
Sun Flare Cuts through magic defenses |
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86 MP. Unblockable defense-ignoring magic damage to all enemies (both sides) at 92 power. Power to cost ratio is 1.070 defense-ignoring.
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ラグナロック | Ragnarök | Ragnarok | |
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Ragnarök is essentially the end of the world in Norse mythology. Have Lock pick the lock on the weapons shop in Narshe after the Major Plot Spoiler. The person inside gives a choice between giving the party the Ragnarök magicite, or forging it into a sword and giving them the sword. This is both the only way to get the Ragnarök Genjuu and the only way (other than stealing one in the next to last phase of the final battle) to get the Ragnarök sword, so choose carefully. The GBA verson lets you save after clearing the game and keep anything acquired in the final battle, so if you're playing that or any version based on it, definitely get the stone! |
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Teaches:
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Level-up bonus: None | ||
メタモルフォース 敵をアイテムに変える |
Metamorphose Turns an enemy into an item |
Metamorph Turns enemy into an Item |
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6 MP. May turn one enemy into an item, though it may just miss. The items available and difficulty of morphing depend on the enemy. You can use Gogo's Mimicry to keep trying, as long as no other character takes any other action in the meantime. Metamorphose is sort of like
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ジハード | Jihad | Crusader | |
Jihad is essentially Islamic holy war. Crusaders took part in the Crusades, a similar Catholic concept that involved invading the Jerusalem region to drive off the Muslims. Arguably, there's nothing holy about either one. Beat all eight Dragons after the Major Plot Spoiler to gain Jihad's powers. You were going to do that anyway, right? |
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Teaches:
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Level-up bonus: MP +50% | ||
てんちほうかい 敵・味方共に大ダメージ |
Cosmic Breakdown Great damage to both enemies and allies |
Purifier Attack harms you and the enemy |
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天地崩壊 in kanji, more literally "collapse of heaven and earth". 96 MP. Unblockable magic damage to all allies and enemies (both sides) at 190 power, more than 50% stronger than -ga spells, full damage against multiple targets. Power to cost ratio is 1.979. Cosmic Breakdown has considerably more
power than any learnable spell that defense affects. Compared to
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ライディーン | Raideen | Raiden | |
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This might reference a 70s anime series called 勇者ライディーン, or it might not. It also may or may not have to do with the thunder god Raiden, given the lightning bolts during the summoning. Walk down exactly five steps from the righthand throne in the room where you found Odin, then press the action button. A secret passage should open in the room to the right. Head downstairs and examine the petrified queen, and Odin will transform into Raideen. Note that this means you will not have Odin anymore. |
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Teaches:
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Level-up bonus: Strength +2 | ||
真・斬鉄剣 敵全体を斬る |
True Zantetsuken Rends all enemies asunder |
True Edge Slices through enemies |
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80 MP. Sets 'incapacitated' status on all enemies, dropping HP to 0. Delays dying counterattacks when it succeeds, which usually means canceling them outright. 140 hit rate, but stamina can block this, and targets immune to instant death are unaffected. This is essentially the same as the 70 MP Odin summon Zantetsuken, but has better accuracy against targets with any magic evade. Accuracy has no effect against stamina blocking. Cayenne's Sever ignores stamina blocking and has an even higher accuracy, but only hits one side when surrounded and, more importantly, suffers from an ungodly wait time. |
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