Defense-ignoring magic attacks
disregard the following factors that normally affect magic:
attacker 'transform' status, target magic defense, target 'shell'
status, and target 'transform' status. Usually it's the target
magic defense that matters most here, which reduces defendable
magic damage by about (MDef / 256)%. Defense-ignoring
magic also disregards critical hits, but since spells can only critical
when cast by a weapon that gets automatic critical hits,
which applies only to Flare as cast by the Ragnarök
and Holy as cast by the Lightbringer, this only matters for a
Flare spell from the Ragnarök.
魔法 Magic |
|
こうげき |
Attack |
Attack |
|
ファイア
炎属性のダメージ魔法 |
Fire
Flame magic damage |
Fire
Fire-elemental attack |
4 MP.
Flame magic damage at 21
power to one or all enemies or allies (one side). 150 hit rate.
Power to cost ratio is 5.250. |
ブリザド
冷気属性のダメージ魔法 |
Blizzard
Ice magic damage |
Ice
Ice- elemental attack |
5 MP.
Ice magic damage at 22
power to one or all enemies or allies (one side). 150 hit rate.
Power to cost ratio is 4.400. |
サンダー
雷属性のダメージ魔法 |
Thunder
Thunder magic damage |
Bolt
Lightning-elemental attack |
6 MP.
Thunder magic damage
at 20 power to one or all enemies or allies (one side).
150 hit rate. Power to cost ratio is 3.333. |
ポイズン
敵を毒におかします |
Poison
Afflicts enemy with poison |
Poison
Poisons an enemy |
3 MP.
Poison magic damage at 25
power and 'poison' status to one enemy or ally. 100 hit rate.
Power to cost ratio is 8.333, best of any learnable
attack magic. |
ドレイン
敵からHPを吸収します |
Drain
Absorbs HP from enemy |
Drain
Drains HP from an enemy |
15 MP. Transfers HP from one enemy or ally
to the caster at 38 power, but reverses when used on undead targets.
Never takes more HP than needed to max out the caster (or, if the target
is undead, to max out the target instead). 120 hit rate, unreflectable.
Power to cost ratio is 2.533. |
ファイラ
炎属性のダメージ魔法 |
Fira
Flame magic damage |
Fire 2
Fire-elemental attack |
20 MP.
Flame magic damage at 60
power to one or all enemies or allies (one side). About three
times as strong as Fire, and identical except for power and
cost. 150 hit rate. Power to cost ratio is 3.000. |
ブリザラ
冷気属性のダメージ魔法 |
Blizzara
Ice magic damage |
Ice 2
Ice-elemental attack |
21 MP.
Ice magic damage at 62
power to one or all enemies or allies (one side). About
three times as strong as Blizzard, and identical except
for power and cost. 150 hit rate. Power to cost ratio is 2.952. |
サンダラ
雷属性のダメージ魔法 |
Thundara
Thunder magic damage |
Bolt 2
Lightning-elemental attack |
22 MP.
Thunder magic damage
at 61 power to one or all enemies or allies (one side).
About three times as strong as Thunder, and identical
except for power and cost. 150 hit rate. Power to cost ratio is 2.773. |
バイオ
毒属性のダメージ魔法 |
Bio
Poison magic damage |
Bio
Poison-elemental attack |
26 MP.
Poison magic damage at 53
power and 'poison' status to one or all enemies or allies (one side).
120 hit rate. A bit more than twice as strong as Poison, but much
less efficient. Power to cost ratio is 2.038, the worst of any learnable
attack magic that doesn't ignore defense. |
ファイガ
炎属性のダメージ魔法 |
Figa
Flame magic damage |
Fire 3
Fire-elemental attack |
51 MP.
Flame magic damage at 121
power to one or all enemies or allies (one side). About six
times as strong as Fire, and identical except for power and
cost. 150 hit rate. Power to cost ratio is 2.372. |
ブラザガ
冷気属性のダメージ魔法 |
Blizzaga
Ice magic damage |
Ice 3
Ice-elemental attack |
52 MP.
Ice magic damage at 122
power to one or all enemies or allies (one side). About six
times as strong as Blizzard, and identical except for power
and cost. 150 hit rate. Power to cost ratio is 2.346. |
サンダガ
雷属性のダメージ魔法 |
Thundaga
Thunder magic damage |
Bolt 3
Lightning-elemental attack |
53 MP.
Thunder magic damage
at 120 power to one or all enemies or allies (one side).
About six times as strong as Thunder, and identical except
for power and cost. 150 hit rate. Power to cost ratio is 2.264. |
ブレイク
敵1体を石にかえます |
Break
Turns one enemy to stone |
Break
Turns an enemy to stone |
25 MP. Sets 'petrified' status on one enemy
or ally. 120 hit rate, but always fails on targets immune to instant
death, and stamina can also block this.
|
デス
敵を即死させます |
Death
Makes enemy die instantly |
Doom
Dispatches an enemy |
35 MP. Sets 'incapacitated' status on one
enemy or ally, dropping HP to zero. 95 hit rate, but always fails on
targets immune to instant death, and stamina can also block this.
Fully heals undead targets instead of killing them.
|
ホーリー
聖なる属性ダージ魔法 |
Holy
Holy magic damage |
Pearl
Pearl-elemental attack |
40 MP. Holy
magic damage at 108 power to one enemy or ally.
150 hit rate. Power to cost ratio is 2.700, efficient for
its strength. |
フレア
魔法防御無視のダメージ魔法 |
Flare
Magic damage that ignores magic defense |
Flare
Barrier-piercing attack |
45 MP. Defense-ignoring magic damage
at 60 power to one enemy or ally. 150 hit rate. Power to cost
ratio is 1.333, defense-ignoring. |
グラビデ
敵のHPを 1/2にする |
Gravity
Halves enemy HP |
Demi
Cuts an enemy's HP in half |
33 MP. Halves one enemy's current HP (round
health remaining afterward up). 120 hit rate, unreflectable, but fails on
targets immune to instant death, and stamina can also block this
attack. |
グラビガ
敵のHPを 1/4にする |
Graviga
Quarters enemy HP |
Quartr
Cuts an enemy's HP by 3/4 |
48 MP. Reduces the HP of each enemy
(both sides) to 1/4 of its current amount (round health remaining
afterward up). 100 hit rate, unreflectable, but fails on targets immune
to instant death, and stamina can also block this attack.
|
デジョン
敵を他次元に消し去ります |
Dejon
Banishes enemy into another dimension |
X-Zone
Sends an enemy into the X-Zone |
53 MP. Sets 'incapacitated' status on all
enemies (one side), dropping HP to zero. Delays dying counterattacks
when it succeeds, which usually means canceling them outright.
85 hit rate and unreflectable, but fails on targets immune to
instant death, and stamina can also block this. This spell has
less accuracy than the comparable Odin and Raideen kill-all
summons, but also costs less and doesn't have a once per
battle invocation limit. |
メテオ
敵全てにダメージ |
Meteor
Damage to all enemies |
Meteor
Damages multiple enemies |
62 MP. Unblockable defense-ignoring magic
damage at 36 power to all enemies (both sides). Inflicts full damage
to multiple targets. Unreflectable and can't be sealed. Power to cost
ratio is 0.581, defense-ignoring.
|
アルテマ
敵全てにダメージ |
Ultima
Damage to all enemies |
Ultima
Damages multiple enemies |
80 MP. Unblockable defense-ignoring
damage at 150 power to all enemies (both sides). Unreflectable.
Power to cost ratio is 1.875, defense-ignoring.
|
クエイク
敵味方全てに地属性ダメージ |
Quake
Earth damage to all enemies and allies |
Quake
Unfocused Earth-elemental attack |
50 MP. Unblockable defense-ignoring
Earth magic damage at 110 power
to all enemies and allies (both sides). Always misses targets
with 'levitate' status, which includes most enemies that appear
to be flying. Unreflectable and can't be sealed. Highest power to
cost ratio of any defense-ignoring spell: 2.220, defense-ignoring.
|
トルネド
敵味方全てに瀕死ダメージ |
Tornado
Near-death damage to all enemies and allies |
W Wind
Unfocused near-fatal attack |
75 MP. Reduces the HP of each enemy
and ally (both sides) to 1/16 of its current amount (round health
remaining afterward up). 100 hit rate, unreflectable, and can't
be sealed, but fails on targets immune to instant death, and
stamina can also block this attack. |
メルトン
敵味方全てに防御無視の炎 |
Melton
Defense-ignoring flames on all enemies and allies |
Merton
Unfocused piercing fire attack |
85 MP. Unblockable defense-ignoring
Flame /
Wind magic damage at 138 power
to all enemies and allies (both sides). Unreflectable and can't
be sealed. Power to cost ratio is 1.624, defense-ignoring.
|
|
かんせつ |
Indirect |
Effect |
ライブラ
敵1体のHP・弱点をさぐる |
Libra[ry]
Probes one enemy's HP and weaknesses |
Scan
Displays an emeny's HP/weak point |
3 MP. Displays current and maximum
HP and MP, level, and any weaknesses of one enemy or
ally. 222 hit rate. |
スロウ
スピードをおそくします |
Slow
Slows speed |
Slow
Slows battle speed |
5 MP. Sets 'slow' status on one
enemy or ally. 120 hit rate. |
ラスピル
MPにダメージをあたえます |
Raspir
Inflicts damage to MP |
Rasp
Damages MP |
12 MP. Damages one enemy or ally's MP
at 12 spell power. 150 hit rate. Power to cost ratio doesn't mean
much, but here it is anyway: 0.833. |
サイレス
沈黙させます |
Silence
Causes silence |
Mute
Silences target |
8 MP. Sets 'silence' status on
one enemy or ally. 100 hit rate. |
プロテス
防御力を上げます |
Protect
Raises defense power |
Safe
Raises defense |
12 MP. Sets 'protect' status on one
ally or enemy. Unblockable. |
スリプル
眠らせます |
Sleepel
Causes sleep |
Sleep
Puts target to sleep |
5 MP. Sets 'sleep' status on one enemy
or ally. 111 hit rate. |
コンフュ
混乱させます |
Confu[se]
Causes confusion |
Muddle
Confuses target |
8 MP. Sets 'confusion' status on one enemy
or ally. 94 hit rate, low enough to occassionally miss even targets
with no magic evade. |
ヘイスト
スピードを速くします |
Haste
Quickens speed |
Haste
Raises battle speed |
10 MP. Sets 'haste' status on one
ally or enemy. Unblockable. |
ストップ
敵の動きを止めます |
Stop
Stops enemy's movement |
Stop
Stops an enemy |
10 MP. Sets 'stop' status on one
enemy or ally. 100 hit rate. |
バーサク
バーサク状態にします |
Berserk
Causes berserk condition |
Bserk
Casts Berserk on target |
16 MP. Sets 'berserk' status on
one ally or enemy. 150 hit rate. |
レビテト
浮きます |
Levitate
Floats |
Float
Makes target float |
17 MP. Sets 'levitate' status on one or all
allies or enemies (one side). Unblockable and unreflectable.
Usable outside of combat. |
カッパー
カッパにしたり もどしたり |
Kappa
Turn into or restore from kappa |
Imp
Changes to/from "Imp" |
10 MP. Toggles 'kappa' status on one ally
or enemy. 100 hit rate. Usable outside of combat. |
リフレク
魔法を跳ね返すバリアを張る |
Reflec[t]
Erects a barrier that rebounds magic |
Rflect
Casts a magic barrier on target |
22 MP. Sets 'reflect' status on one ally
or enemy. Unblockable. |
シェル
魔法防御力を上げます |
Shell
Raises magic defense |
Shell
Raises magic defense |
15 MP. Sets 'shell' status
on one ally or enemy. Unblockable. |
バニシュ
姿を消します |
Vanish
Removes from sight |
Vanish
Renders target invisible |
18 MP. Sets 'transparent' status on one ally
or enemy (or removes it, since magic clears the status).
Can't be blocked or reflected. |
ヘイスガ
味方複数のスピードをアップ |
Hastega
Ups speed of multiple allies |
Haste2
Speeds up entire party |
38 MP. Sets 'haste' status on one or all
allies or enemies (one side), though why you would choose
just one is a mystery. Unblockable. |
スロウガ
敵数体のスピードを下げます |
Slowga
Lowers speed of multiple enemies |
Slow 2
Slows multiple enemies |
26 MP. Sets 'slow' status on one or all
enemies or allies (one side), but why would you choose just
one...? 150 hit rate, more difficult to block than Slow. |
アスピル
敵からMPを吸収します |
Aspir
Absorbs MP from enemy |
Osmose
Absorbs MP from an enemy |
1 MP. Transfers MP from one enemy or ally
to the caster at 26 power, but reverses when used on undead
targets. 150 hit rate, unreflectable. Never takes more enough
MP than needed to max out the caster (or, if the target is undead,
to max out the target instead). Power to cost ratio is largely
meaningless given the special purpose of the spell,
but here it is anyway: 26.000. |
テレポ
ダンジョン・戦闘から脱出 |
Telepo[rt]
Escape from dungeons, combat |
Warp
Escape from dungeons/battles |
20 MP. In combat, makes the entire party
flee. Always succeeds, even when surrounded, unless at least
one surviving opponent has the 'can't flee' flag, which makes it
impossible to run from combat. Outside of combat, in most areas
with random monster encounters (besides the world map), it
teleports the party to the entrance. Usable outside of combat,
of course. Can't be blocked, reflected, or sealed. |
クイック
2回コマンド入力出来ます |
Quick
Can enter commands twice |
Quick
Allows double commands |
99 MP. Immediately after casting, the caster
gains two bonus turns. Until these two turns conclude, time
effectively stops, allowing the user to act at complete leisure without
anything else happening. Quick will fail if cast during one of these
bonus turns, which makes sense since it would otherwise make
for an incredible exploit, especially if combined with the Three
Stars accessory. Can't be blocked, reflected, or sealed.
|
デスペル
有効ステータスを解除します |
Dispel
Cancels active status |
Dispel
Maintains poor status |
25 MP. Removes 'transparent', 'decoy', 'berserk',
'regenerate', 'slow', 'haste', 'stop', 'shell', 'protect', 'reflect', 'reraise',
and 'levitate' status from one enemy or ally. Can't be blocked or
reflected, which is good since otherwise it wouldn't be of much use
for removing 'reflect'. Can be used outside of combat, although
the only statuses it affects that last that long are 'transparent' and
'levitate', which you might prefer to keep. |
|
かいふく |
Recovery |
Healing |
ケアル
HPを回復します |
Cure
Recovers HP |
Cure
Recovers HP |
5 MP. Heals one or all allies or enemies
(one side) at 10 power. Unblockable, ignores defense, and
damages undead targets. Usable outside of combat. Power
to cost ratio is 2.00, defense-ignoring, making this the most
efficient of the three healing spells. |
ケラルラ
HPを回復します |
Cura
Recovers HP |
Cure 2
Recovers HP |
25 MP. Identical to Cure except for cost
and its power of 28. Power to cost ratio is 1.12, defense-ignoring,
making this the least efficient. |
ケラルガ
HPを回復します |
Curega
Recovers HP |
Cure 3
Recovers HP |
40 MP. Identical to Cure except for cost
and its power of 66. Power to cost ratio is 1.65,
defense-ignoring. |
レイズ
戦闘不能を回復します |
Raise
Recovers from incapacitated |
Life
Recovers life |
30 MP. Removes 'incapacitated' status and
recovers 1/8 of target's max HP (ignores defense) for one ally or
enemy. Kills undead targets. Unblockable and unreflectable,
but misses all undead targets with 'incapacitated' status and all
non-undead targets without 'incapacitated' status, displaying as
blocked when the target has a shield that enables spell blocking
animations. Usable outside of combat.
|
アレイズ
戦闘不能から完全回復します |
Araise
Recovers completely from incapacitated |
Life 2
Restores life and HP/MP |
60 MP. Removes 'incapacitated' status
and recovers all HP. Outside of power and cost, it's otherwise
identical to Raise. |
ポイゾナ
毒ステータスを治します |
Poisona
Cures poison status |
Antdot
Cures poisoning |
3 MP. Removes 'poison' and 'slip' status
from one ally. Unblockable and unreflectable. Usable outside of
combat. |
エスナ
障害ステータスを治します |
Esuna
Cures harmful status |
Remedy
Cures status ailments |
15 MP. Removes 'darkness', 'poison',
'petrified', 'silence', 'confusion', 'slip', 'sleep', 'slow', and 'stop'
status from one ally. Unblockable and unreflectable. Usable
outside of combat.
|
リジェネ
少しずつを回復させます |
Regene[rate]
Causes gradual recovery |
Regen
Gradually recovers HP |
10 MP. Sets 'regenerate' status
on one ally. Unblockable. |
リレイズ
戦闘不能になるのを防ぎます |
Reraise
Prevents becoming incapacitated |
Life 3
Protects from wound |
50 MP. Sets 'reraise' status on
one ally. Unblockable and unreflectable. |
|