Magic and attempted translations from...

Breath of Fire

Here's the magic list, sorted by the game's internal order, which only sort of makes sense. Extra information is wherever I think it belongs. I use the following shorthand throughout the page:


Effect Types

An enemy weak against a spell's element takes 50% extra damage from that spell. A player character wearing armor that resists the element takes 25% less damage. No enemy resists any element, and no player character can ever (as far as I know) be weak against one.

Fire Fire damage.
Ice Ice damage.
Jolt Thunder, earthquake, or explosion damage (all are the same damage type).
Holy Healing or enhancement, or holy damage.

The peculiar grouping of conceptually very different spells into Jolt damage makes some of them completely worthless as far as I can tell.

Targeting
1A Any single ally.
AA All allies.
1E Any single enemy.
AE All enemies.

Warning: May contain spoilers


Contents
White Magic Black Magic (1) Fish Magic Black Magic (2)

The Breath of Fire series spell names aren't typically real words in any language, but most tend to resemble something meaningful, and related spells nearly always have similar names.

All spells that target allies are also preemptive when cast by a player character. This means that the caster acts before any other combatant, possibly excluding other preemptive actions, and is why Nina nearly always goes first when using magic.

Oddly, spells that can be cast in the field can be cast even when the caster is Incapacitated!

Also, note that not all information here necessarily matters. Some descriptions never appear, for instance, and the learned levels for the special spells Ryu's transformations use as attacks mean nothing.

 
White Magic
リリフ
げんきになれ
Releef
Be healed!
Cura
Recover!
AP: 3
Type: Holy
Hits: 1A

Effect: Recovers 50 HP (10 to monsters). Usable in the field. Learned at level 1.

This spell name sounds a lot like "relief," though it's also possible that they were going for a resemblance to "life" with the リフ that appears in all the healing spell names.

カテクト
かたくなれ
Katect
Be sturdy!
Fort
Petrify!
AP: 6
Type: Holy
Hits: 1A

Effect: Raises defense by 20. Does not stack with itself or with Alkatect. Learned at level 4.

The "tect" is possibly from "protect."

This stacks with the defense bonus Ryu gets when using a dragon transformation. Cast it before he transforms for maximum effect, because the dragon bonus works by adding a percentage of current defense and will apply this bonus to the 20 from Katect only if it's already in effect at the time of transformation.

トノロ
おそくなれ
Tonoro
Be slow!
Idle
SlowDown
AP: 5
Type: Holy
Hits: 1E

Effect: Lowers Mobility by 20 (repeated castings do not stack), or to zero if 148 or greater. Learned at level 19.

No apparent meaning as such, but it sounds sluggish, like something slowly oozing out.

Reducing Mobility of 148 or greater to zero may sound fairly random, but it makes sense when you consider that the value is probably stored in an 8-bit value. Presumably there's a check to prevent the result from going under zero, which necessarily treats the value as signed (otherwise negatives can't exist), but because of how computers store numbers, an unsigned 8-bit value from 128 to 255, when treated as a signed value, is interpreted as something in the range -128 to -1. Any Mobility of at least 148 gives a result of at least 128, which is then seen as negative and "corrected" to 0.

Incidentally, the proper way to handle this would be to test whether the unmodified value is under 20 (as an unsigned integer) before calculating the result.

This spell also seems to lower hit rate. Possibly Mobility and hit rate are connected.

プララク
しあわせになれ
Plaluk
Be fortunate!
Lk-Up
CheerUp!
AP: 6
Type: Holy
Hits: 1A

Effect: Raises Luck by 20. Repeated castings do not stack. Learned at level 6.

Appears to be "plus" + "luck."

ギーガン
つよくなれ
Gigan
Be strong!
ATK-Up
Powerup!
AP: 15
Type: Holy
Hits: 1A

Effect: Raises Attack Power by 50. Repeated castings do not stack. Learned at level 7.

The name appears to be derived from "gigas" or "gigantic."

アプリフ
げんきになれ
Upleef
Be healed!
Cura2
Recover!
AP: 6
Type: Holy
Hits: 1A

Effect: Recovers 100 HP (40 to monsters). Usable in the field. Learned at level 9.

The リフ trend continues, with a beginning that resembles "up."

ナシバリ
しびれろ
Nabind
Go numb!
Hold
Paralyze
AP: 8
Type: Holy
Hits: 1E

Effect: Causes Sleep status for {2~5 turns?}. Learned at level 11.

縛り (シバリ) is "binding," and the na just seems to be thrown in for flavor, though it might also relate to 金縛り (kana shibari, sleep paralysis or being bound too tightly to move). Phonetically this is nashibari.

ハサート
すばやく なれ
Hasart
Be swift!
Ag-Up
AgileUp!
AP: 8
Type: Holy
Hits: 1A

Effect: Raises Mobility by 20. Repeated castings do not stack. Learned at level 12.

The name vaguely resembles "haste," but Japanese 速さ (hayasa, speed) seems a more likely source.

デスプ
つちにかえれ
Dethup
Return to the ground!
Zom1
Be gone!
AP: 5
Type: Holy
Hits: 1E

Effect: 80 base damage, only works on Undead, which are always weak against Holy and so take extra damage. Learned at level 14.

Though its application is limited, Dethup has the highest damage per AP spent of any offensive spell in the game.

All the zombie-killer spell names are centered on デス, which is phonetically "death."

トプリフ
げんきになれ
Topleef
Be healed!
Cura3
Recover!
AP: 15
Type: Holy
Hits: 1A

Effect: Recovers 250 HP (100 to monsters). Usable in the field. Learned at level 15.

The リフ trend continues, with a beginning that resembles "top."

リバル
よみがえれ
Reval
Be revived!
Renew
Revive!
AP: 10
Type: Holy
Hits: 1A

Effect: Revives an Incapacited ally, restoring 1 HP. Usable in the field. Learned at level 17.

リバル appears to be short for "revival".

ヤクリ
けんこうになれ
Pharma
Be healthy!
Heal
Get well
AP: 5
Type: Holy
Hits: 1A

Effect: Cures status effects. Usable in the field. Learned at level 5.

薬理 (yakuri), an actual Japanese word, refers to the physical changes brought about through the use of medicines.

マカト
まほうぼうぎょ
Makat
Magic defense
Shield
Deflect!
AP: 8
Type: Holy
Hits: 1A

Effect: Reduces damage from magic by {60%?} for {2~5 turns?}. Learned at level 21.

Not sure about the name on this one. Possibly "magic" + "cut"? The 'ma' could also be 魔, which essentially equates to "magic" still.

リフル
げんきになれ
Leefull
Be healed!
Cura4
Recover!
AP: 20
Type: Holy
Hits: 1A

Effect: Restores all HP. Usable in the field. Learned at level 23.

The リフ trend continues, with an ending that resembles "full."

ハデス
つちにかえれ
Hadeth
Return to the ground!
Zom2
Be gone!
AP: 15
Type: Holy
Hits: 1E

Effect: 120 base damage, only works on Undead, which are always weak against Holy and so take extra damage. Learned at level 24.

Horribly inefficient compared to Dethup, but still better than most offensive magic.

As kahran042 points out, ハデス also bears a definite resemblance to "Hades", which goes as well with the effect as "death" does.

ミカテクト
かたくなれ
Alkatect
Be sturdy!
FortX
Petrify!
AP: 14
Type: Holy
Hits: AA

Effect: Raises defense by 20. Does not stack with itself or with Katect. Learned at level 26.

ミ is possibly short for 皆 (minna, everyone). My name fuses "all" with the single-target spell's name.

This stacks with the defense bonus for dragon transformation exactly as Katect does.

マナレ
まほう つかうな
Manahre
Don't use magic!
Hush
Silence!
AP: 6
Type: Holy
Hits: 1E

Effect: Causes Silence status for {2~5 turns?}. Learned at level 28.

'Ma' for "magic" again. 馴れた (ナレタ) can mean "tamed," so possibly "tame magic"?

マイナマ
まほう むこうに
Mynama
Magic away
Dispel
Redirect
AP: 20
Type: Holy
Hits: 1A

Effect: Negates magic once. Learned at level 30.

Possibly "minus" + "magic." Katmana appears to be superior to it in every way other than being learned later.

リバルラ
よみがえれ
Revalra
Be revived!
RenewX
Revive!
AP: 30
Type: Holy
Hits: 1A

Effect: Revives an incapacitated ally, restoring full HP. Usable in the field. Learned at level 34.

Same as above, with an added ラ for extra oomph, I guess.

リフラル
みんな げんきに
Leefrall
All be healed!
CuraX
CureAll!
AP: 30
Type: Holy
Hits: AA

Effect: Recovers 250 HP (100 to monsters). Usable in the field. Learned at level 37.

The リフ trend continues, with an ending that resembles "for all."

カトマナ
まほうぼうぎょ
Katmana
Magic defense
Wall
Deflect!
AP: 15
Type: Holy
Hits: 1A

Effect: Reflects enemy magic once, at half the base power. Learned at level 41.

The name resembles the related spell Makat, but otherwise doesn't have any particular meaning that I can see.

ゾハデス
つちにかえれ
Zohadeth
Return to the ground!
ZomX
Be gone!
AP: 35
Type: Holy
Hits: AE

Effect: 200 base damage, only works on Undead, which are always weak against Holy and so take extra damage. Learned at level 46.

It's a bit of a stretch, but ゾ might be for ゾンビ (zombie) and ハ for 破 (destroy).


Black Magic
パダム
もえつきろ
Padam
Burn up!
Flare
Burn out
AP: 3
Type: Fire
Hits: 1E

Effect: 20 base damage. Learned at level 6.

I can't figure out any meaning to the fire spell names, other than their obvious similarity to each other.

バル
いかずち
Val
Thunder
Spark
T.Bolt
AP: 4
Type: Jolt
Hits: 1E

Effect: 25 base damage. Learned at level 7.

レイ
こおりつけ
Ley
Freeze!
Cold
Freeze!
AP: 5
Type: Ice
Hits: 1E

Effect: 30 base damage. Learned at level 8.

レイ is most likely 冷 (cold, chill).

ブーレ
だいじしん
Buuray
Earthquake
3.5
Devistat
AP: 3
Type: Jolt
Hits: AE

Effect: 30 base damage. Learned at level 9.

Tied with three entries in fish magic for most efficient multi-target attack spell in the game. Too bad it's so weak.

I can't figure out any meaning to the quake spell names, other than their obvious similarity to each other. They do sound rather disheveled, though.

バイス
じかんよ とまれ
Vice
Stop, O time!
Para
Time out
AP: 10
Type: Jolt
Hits: 1E

Effect: Causes Stop status for {2~5?} turns. Learned at level 10.

I'm not sure whether the element does anything, but it's there in the code.

レクタ
すいとり
Rekta
Absorb
Sap
Absorb
AP: 1
Type: Jolt
Hits: 1E

Effect: Steals HP. Learned at level 12.

I'm not sure whether the element does anything, but it's there in the code. レクタ is possibly short for "redirector."

ワース
ショック !!
Worss
Shock!!
Rub
Shock!
AP: 20
Type: Jolt
Hits: 1E

Effect: Instant death. Learned at level 14.

I'm not sure whether the element does anything, but it's there in the code.

パダーマ
もえつきろ
Padarma
Burn up!
Flame
Burn out
AP: 6
Type: Fire
Hits: 1E

Effect: 40 base damage. Learned at level 15.

バルラ
いかずち
Valra
Thunder
Fry
T.Bolt
AP: 10
Type: Jolt
Hits: 1E

Effect: 80 base damage. Learned at level 16.

Gilliam's best offensive spell, which isn't really saying much.

レイガ
こおりつけ
Leyga
Freeze!
Frost
Freeze!
AP: 9
Type: Ice
Hits: 1E

Effect: 60 base damage. Learned at level 17.

ブレダ
だいじしん
Burayda
Earthquake
5.5
Devistat
AP: 8
Type: Jolt
Hits: AE

Effect: 50 base damage. Learned at level 18.

Weak for the cost.

パダメーマ
もえつきろ
Padameima
Burn up!
F.Ball
Burn out
AP: 9
Type: Fire
Hits: 1E

Effect: 90 base damage. Learned at level 20.

バルライ
いかずち
Valrye
Thunder
LStorm
T.Bolt
AP: 11
Type: Jolt
Hits: AE

Effect: 95 base damage. Learned at level 21.

Surprisingly effective for a multi-target spell, given the relatively low casting cost.

スーレイ
ふぶき
Suley
Blizzard
Chill
Blizzard
AP: 12
Type: Ice
Hits: AE

Effect: 100 base damage. Learned at level 22.

Also surprisingly effective for a multi-target spell given the relatively low casting cost.

ガダブレダ
だいじしん
Gadaburayda
Earthquake
9.5
Devistat
AP: 15
Type: Jolt
Hits: AE

Effect: 80 base damage. Learned at level 24.

Very weak for the cost, despite the impressively complicated name. Valrye utterly outclasses it, unless it has some kind of obscure special properties.

ババル
いかずち
Vaval
Thunder
Gale
T.Bolt
AP: 24
Type: Jolt
Hits: AE

Effect: 130 base damage. Learned at level 26.

Not very cost-effective, but at least it's not as inefficient as its fire and ice counterparts. On the other hand, it's not as powerful, either.

レイギル
こおりつけ
Leygir
Freeze!
Ice
Freeze!
AP: 30
Type: Ice
Hits: AE

Effect: 150 base damage. Learned at level 28.

Tied for the second worst damage per AP cost of any multi-target attack spell in the game, but hitting all enemies may be worth it.

パドラーム
もえつきろ
Padolarm
Burn up!
Char
Burn out
AP: 36
Type: Fire
Hits: AE

Effect: 180 base damage. Learned at level 29.

Tied for the second worst damage per AP cost of any multi-target attack spell in the game, but hitting all enemies may be worth it.

グレイゴル
れいとう
Gleygol
Refrigerate
IceX
Chill
AP: 48
Type: Ice
Hits: 1E

Effect: 250 base damage. Learned at level 31.

Surprisingly expensive for its rather low power, given that it only hits one target.

The name on this one bears some resemblance to "glacier".

パエンダ
じごくのほのお
Paenda
Hellfire
FireX
Inferno
AP: 30
Type: Fire
Hits: 1E

Effect: 350 base damage. Learned at level 32.

The エン here could be for 炎 (flame), but it's not in any of the other fire spells, so doesn't really help with figuring them out.

バルハラー
いかずち
Valhalla
Thunder
BoltX
T.Bolt
AP: 30
Type: Jolt
Hits: 1E

Effect: 400 base damage. Learned at level 35.

This is the best offensive spell for most bosses, combining the highest damage of any spell with the highest damage per AP spent of any general-purpose offensive spell (Dethup is better, but only affects the undead).

マレクタ
すいとり
Marekta
Absorb
Drain
Absorb
AP: 2
Type: Jolt
Hits: 1E

Effect: Steals AP. Learned at level 33.

I'm not sure whether the element does anything, but it's there in the code. As seems typical, we have a マ for "magic" here.

(blank)
げんきになれ
(blank)
Be healed!
Bom
Recover!
AP: 30
Type: Jolt
Hits: AE

Effect: ??? base damage. Learned at level 40.

Unused?

ソル
メガクラッシュ
Sol
Mega crash
Comet
BigCrash
AP: 75
Type: Jolt
Hits: AE

Effect: 400 base damage. Learned at level 40.

The cost is quite high, but the massive damage may make it worthwhile occassionally. Easily the strongest multi-target attack spell.

(blank)
のろい
(blank)
Curse
Curs
Curse
AP: 20
Type: Jolt
Hits: 1E

Effect: Causes Cursed status. Learned at level 16.

Enemy spell only.

(blank)
どく
(blank)
Poison
Poison
Poison
AP: 20
Type: Jolt
Hits: 1E

Effect: Causes Poison status for {4 turns?}. Learned at level 16.

Enemy spell only.

(blank)
くさってしまえ
(blank)
Rot!
Zombi
RotAway!
AP: 20
Type: Jolt
Hits: 1E

Effect: Causes Zombie status. Learned at level 16.

Enemy spell only.

(blank)
しびれろ
(blank)
Go numb!
Silent
Paralyze
AP: 6
Type: Holy
Hits: 1E

Effect: Causes Silent status{?}. Learned at level 27.

Unused?

(blank)
しびれろ
(blank)
Go numb!
Pararai
Paralyze
AP: 8
Type: Holy
Hits: 1E

Effect: Causes Sleep status for {2~5 turns?}. Learned at level 11.

Enemy spell only. Appears to be little different from Nabind, though.

(blank)
まほうぼうぎょ
(blank)
Magic defense
MP*MAX
Deflect!
AP: 8
Type: Holy
Hits: 1A

Effect: {?}. Learned at level 11.

Unused?

(blank)
げんきになれ
(blank)
Be healed!
Cura
Recover!
AP: 0
Type: Holy
Hits: 1A

Effect: {?}. Learned at level 1.

Unused?

(blank)
おそくなれ
(blank)
Be slow!
RenewX
SlowDown
AP: 0
Type: Holy
Hits: 1A

Effect: {?}. Learned at level 33.

Unused?


Fish Magic

What they lack in power and versatility, they make up for in effeciency. Fish magic accounts for four of the five most cost-effective multi-target attack spells in the game. Bonito takes fifth place, with the others tied for first with Buuray.

It's anyone's guess why these count as Holy damage. The most likely answer is that the game simply isn't coded to allow for truly non-elemental magic.

いわし
げんきになれ
Sardines
Be healed!
Ebb
Recover!
AP: 3
Type: Holy
Hits: AE

Effect: 30 base damage, only works underwater. Learned at level 10.

いわしたいぐん
げんきになれ
Sardine School
Be healed!
EbbX
Recover!
AP: 5
Type: Holy
Hits: AE

Effect: 50 base damage, only works underwater. Learned at level 14.

かつお
げんきになれ
Bonito
Be healed!
Eco
Recover!
AP: 8
Type: Holy
Hits: AE

Effect: 70 base damage, only works underwater. Learned at level 16.

かつおたいぐん
げんきになれ
Bonito School
Be healed!
EcoX
Recover!
AP: 10
Type: Holy
Hits: AE

Effect: 100 base damage, only works underwater. Learned at level 17.


Black Magic
(blank)
メガクラッシュ
(blank)
Mega crash
Comet
BigCrash
AP: 25
Type: Holy
Hits: AE

Effect: ??? base damage. Learned at level 17.

Enemy spell only.

(blank)
ふぶき
(blank)
Blizzard
Ice
Blizzard
AP: 10
Type: Ice
Hits: AE

Effect: {?}. Learned at level 23.

Unused?

(blank)
げんきになれ
(blank)
Be healed!
Bolt
Recover!
AP: 0
Type: Jolt
Hits: 1E

Effect: {?}. Learned at level 34.

Unused?

(blank)
こおりつけ
(blank)
Freeze!
Ice
Freeze!
AP: 0
Type: Ice
Hits: 1E

Effect: 100 base damage. Learned at level 1.

Replaces Ryu's normal attack when using the Snow Puppy transformation.

(blank)
もえつきろ
(blank)
Burn up!
Fire
Burn out
AP: 0
Type: Fire
Hits: 1E

Effect: 115 base damage. Learned at level 1.

Replaces Ryu's normal attack when using the Fire Puppy transformation.

(blank)
にげだせ!
(blank)
Run away!
Thander
Run!
AP: 0
Type: Jolt
Hits: 1E

Effect: 130 base damage. Learned at level 1.

Replaces Ryu's normal attack when using the Thunder Puppy transformation.

(blank)
こおりつけ
(blank)
Freeze!
Freeze
Freeze!
AP: 0
Type: Ice
Hits: AE

Effect: 190 base damage. Learned at level 1.

Replaces Ryu's normal attack when using the Snow Dragon transformation.

(blank)
じごくのほのお
(blank)
Hellfire
Flam
Inferno
AP: 0
Type: Holy
Hits: AE

Effect: 210 base damage. Learned at level 1.

Replaces Ryu's normal attack when using the Fire Dragon transformation. I've confirmed that this is Holy damage, despite the name.

(blank)
いかずち
(blank)
Thunder
Volt
T.Bolt
AP: 0
Type: Jolt
Hits: AE

Effect: 225 base damage. Learned at level 1.

Replaces Ryu's normal attack when using the Thunder Dragon transformation.

(blank)
つちにかえれ
(blank)
Return to the ground!
ZomX
Be gone!
AP: 0
Type: Holy
Hits: AE

Effect: 250 base damage, only works on Undead, which are always weak against Holy and so take extra damage. Learned at level 1.

Replaces Ryu's normal attack when using the Holy Dragon transformation.

(blank)
メガクラッシュ
(blank)
Mega crash
Comet
BigCrash
AP: 0
Type: Jolt
Hits: 1E

Effect: 320 base damage. Learned at level 44.

Replaces Ryu's normal attack when using the Kaiser Dragon transformation.

(blank)
いかずち
(blank)
Thunder
BoltX
T.Bolt
AP: 0
Type: Jolt
Hits: 1E

Effect: 999 base damage. Learned at level 26.

Replaces Ryu's normal attack when using the Final Power transformation.

メガ
ちょうばくはつ
Mega
Super explosion
Bomb
Blast
AP: 5
Type: Jolt
Hits: 1E

Effect: 35 base damage. Learned at level 11.

マガ
ちょうばくはつ
Maga
Super explosion
Boom
Blast
AP: 11
Type: Jolt
Hits: AE

Effect: 70 base damage. Learned at level 19.

ヒュール
いかずち
Hyule
Thunder
Warp
T.Bolt
AP: 2
Type: Jolt
Hits: n/a

Effect: Warps party to any previously visited town. Usable in the field but not during combat. Learned at level 13.

ヒュール seems like a windy sound effect.

エスカペ
にげだせ!
Escapay
Run away!
Flee
Run!
AP: 20
Type: Jolt
Hits: n/a

Effect: Flees combat, always succeeds except when running is disallowed (most bosses). Learned at level 23.

メマガ
ちょうばくはつ
Memaga
Super explosion
Blast
Blast
AP: 18
Type: Jolt
Hits: 1E

Effect: 110 base damage. Learned at level 25.

デルダン
いかずち
Leavdun
Thunder
Exit
T.Bolt
AP: 20
Type: Jolt
Hits: n/a

Effect: Warps party out of dungeons. Usable in the field but not during combat. Learned at level 5.

デルダン seems to be a combination of 出る (leave) and ダンジョン (dungeon). A more phonetic rendition would be Deldun.

メギガー
ちょうばくはつ
Megigar
Super explosion
Nova
Blast
AP: 42
Type: Jolt
Hits: AE

Effect: 200 base damage. Learned at level 30.

The second strongest multi-target spell, but the least cost-effective.

ドメガ
ちょうばくはつ
Domega
Super explosion
NovaX
Blast
AP: 54
Type: Jolt
Hits: 1E

Effect: 300 base damage. Learned at level 37.

Like Valhalla, but weaker, costlier, and learned later. Seems entirely pointless, unless it's hiding some sort of special properties.

(blank)
もえつきろ
(blank)
Burn up!
Fire
Burn out
AP: 30
Type: Fire
Hits: AE

Effect: ??? base damage. Learned at level 21.

Enemy spell only.

(blank)
ちょうばくはつ
(blank)
Super explosion
Bomb
Blast
AP: 0
Type: Jolt
Hits: AE

Effect: {?}. Learned at level 0.

Unused?



 
Organized Player-Learnable Spell Summary
Spell name AP cost Effect Learned by (level)
Fire
Padam (Flare) 3 AP 20 Fire damage (one) Gilliam, Dís (6)
Padarma (Flame) 6 AP 40 Fire damage (one) Gilliam, Dís (15)
Padameima (F.Ball) 9 AP 90 Fire damage (one) Dís (20)
Padolarm (Char) 36 AP 180 Fire damage (all) Dís (29)
Paenda (FireX) 30 AP 350 Fire damage (one) Dís (32)
Ice
Ley (Cold) 5 AP 30 Ice damage (one) Gilliam, Dís (8)
Leyga (Frost) 9 AP 60 Ice damage (one) Gilliam, Dís (17)
Suley (Chill) 12 AP 100 Ice damage (all) Dís (22)
Leygir (Ice) 30 AP 150 Ice damage (all) Dís (28)
Gleygol (IceX) 48 AP 250 Ice damage (one) Dís (31)
Jolt
Val (Spark) 4 AP 25 Jolt damage (one) Gilliam, Dís (7)
Buuray (3.5) 3 AP 30 Jolt damage (all) Dís (9)
Mega (Bomb) 5 AP 35 Jolt damage (one) Dís (11)
Burayda (5.5) 8 AP 50 Jolt damage (all) Dís (18)
Maga (Boom) 11 AP 70 Jolt damage (all) Dís (19)
Valra (Fry) 10 AP 80 Jolt damage (one) Gilliam, Dís (16)
Gadaburayda (9.5) 15 AP 80 Jolt damage (all) Dís (24)
Valrye (LStorm) 11 AP 95 Jolt damage (all) Dís (16)
Memaga (Blast) 18 AP 110 Jolt damage (one) Dís (25)
Vaval (Gale) 24 AP 130 Jolt damage (all) Dís (26)
Megigar (Nova) 42 AP 200 Jolt damage (all) Dís (30)
Domega (NovaX) 54 AP 300 Jolt damage (one) Dís (37)
Valhalla (BoltX) 30 AP 400 Jolt damage (one) Dís (35)
Sol (Comet) 75 AP 400 Jolt damage (all) Dís (40)
Holy
Sardines (Ebb) 3 AP Only works underwater. 30 Holy damage (all) Manillo (10)
Sardine School (EbbX) 5 AP Only works underwater. 50 Holy damage (all) Manillo (14)
Bonito (Eco) 8 AP Only works underwater. 70 Holy damage (all) Manillo (16)
Dethup (Zom1) 5 AP Only works on Undead. 80 (+50%) Holy damage (one) Nina (14)
Bonito School (EcoX) 10 AP Only works underwater. 100 Holy damage (all) Manillo (17)
Hadeth (Zom2) 15 AP Only works on Undead. 120 (+50%) Holy damage (one) Nina (24)
Zohadeth (ZomX) 35 AP Only works on Undead. 200 (+50%) Holy damage (all) Nina (46)
Miscellaneous Offense
Worss (Rub) 20 AP instant death (one) Dís(14)
Absorption
Rekta (Sap) 1 AP drains HP (one) Dís (12)
Marekta (Drain) 2 AP drains AP (one) Dís (33)
Bad Status
Nabind (Hold) 8 AP sets Sleep status (one) Nina (11)
Manahre (Hush) 6 AP sets Silence status (one) Nina (28)
Vice (Para) 10 AP sets Stop status (one) Dís (10)
Tonoro (Idle) 5 AP sets Mobility Down status (one) Nina (19)
Good Status
Gigan (ATK-Up) 15 AP sets Attack Up status (one) Nina (7)
Katect (Fort) 6 AP sets Defense Up status (one) Nina (4)
Alkatect (FortX) 14 AP sets Defense Up status (all) Nina (26)
Hasart (Ag-Up) 8 AP sets Mobility Up status (one) Nina (12)
Plaluk (Lk-Up) 6 AP sets Luck Up status (one) Nina (6)
Makat (Shield) 8 AP reduces magic damage taken (one) Nina (21)
Mynama (Dispel) 20 AP negates magic once (one) Nina (30)
Katmana (Wall) 15 AP reflects enemy magic once at half power (one) Nina (41)
Recovery
Releef (Cura) 3 AP heals 50 HP (one) Nina, Gilliam (1)
Upleef (Cura2) 6 AP heals 100 HP (one) Nina (9)
Topleef (Cura3) 15 AP heals 250 HP (one) Nina, Bilder (15)
Leefull (Cura4) 20 AP heals all HP (one) Nina (23)
Leefrall (CuraX) 30 AP heals 250 HP (all) Nina (37)
Reval (Renew) 10 AP revives with 1 HP (one) Nina (17)
Revalra (RenewX) 30 AP revives with full HP (one) Nina (34)
Pharma (Heal) 5 AP cures status effects (one) Nina, Bilder (5)
Utility
Leavdun (Exit) 20 AP warps party out of most dungeons Dís (5)
Hyule (Warp) 2 AP warps party to a previously visited town Nina, Dís (13)
Escapay (Flee) 20 AP flees combat Dís (23)


Technical Information

Basic magic data is found in the starting at offset 0x05920C in the English ROM, and offset 0x05900C in the Japanese ROM. Extended data such as who learns what and the specific effects of each spell are not found here and are presumably scripted elsewhere. The data is organized as follows:

Name (bytes 0 to 7)

The spell's displayed name, using the same character encoding as the rest of the game. This is the name that appears in menus, not the text that appears when casting.

Flags (byte 8)

AP Cost (byte 9)

The casting cost of this spell.

Element (byte 10)

Which element this spell is. The values in use are:

Other possible values may yield other elements, but none are actually used for any spell, and I haven't bothered to experiment yet.

Unknown (bytes 11, 12, 13)

I have no idea what these bytes do. There aren't any patterns that I can discern, and I've tried modifying them and noticed no difference.

Level Learned (byte 14)

The level at which this spell is learned. This value is not always applicable and may be ignored in some cases.

Effect Reference (byte 15)

Which spell effect to use when this spell is cast. This refers to data stored elsewhere that determines (at a minimum) the base damage, sounds and graphics used, and any special effects the spell has (status effects, etc.).

Casting Quote Reference (byte 16)

Which line to display when casting the spell. The lines used are found starting at offset 0x5B900 in the English ROM and 0x5B700 in the Japanese ROM. When a spell is cast from Ryu's attack command (dragon attacks) or Manillo's magic command (fish magic), it ignores this and displays nothing.


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