Magic and attempted translations from...
Here's the transformations list, sorted by the game's
internal order, which actually makes sense, except for an
oddity noted in the technical information section. Extra
information is wherever I think it belongs. I use the following
shorthand throughout the page:
Warning: May contain spoilers
When used during battle, all transformation
abilities, including canceling a transformation, are preemptive.
This means that the user acts before any other combatant,
possibly excluding other preemptive actions. Ryu's dragon
transformations may only be used during combat and wear
off after the battle is over. Danc's fusions may be used any
time and will remain in effect between battles. All transformed
forms are immune to all negative status effects (excluding
instant death), but cannot be activated when the user or
anyone else involved in the form is Incapacitated or has
any other negative status effect.
|
Dragons |
Activating, but not canceling,
a dragon transformation fully recovers Ryu's HP. Each form
also provides a percentage bonus to Defense Power and
replaces his normal attack with a spell determined by the
form. Though he loses his usual chance to counterattack,
he can still get critical hits, even though spells normally
can't critical. His Attack Power is also set to a fixed value
determined by the form, but this has no apparent effect
since spell damage is unaffected by it. |
スノウパピー |
Snow Puppy |
SnoDr |
AP: 7 |
When in this form, Ryu's normal attack
is replaced by a spell that targets a single enemy and
inflicts a base of 100 ice
damage. Attack Power is 40, Defense Power is
increased by roughly {xx%} of its value at the time
the form is activated.
|
ファイアパピー |
Fire Puppy |
FlmDr |
AP: 10 |
When in this form, Ryu's normal attack
is replaced by a spell that targets a single enemy and
inflicts a base of 115 fire
damage. Attack Power is 140, Defense Power is
increased by roughly {xx%} of its value at the time
the form is activated. |
サンダーパピー |
Thunder Puppy |
ThrDr |
AP: 12 |
When in this form, Ryu's normal attack
is replaced by a spell that targets a single enemy and
inflicts a base of 130 jolt
damage. Attack Power is 160, Defense Power is
increased by roughly {xx%} of its value at the time
the form is activated. |
スノウドラゴン |
Snow Dragon |
IceDgn |
AP: 20 |
When in this form, Ryu's normal attack
is replaced by a spell that targets all enemies and
inflicts a base of 190 ice
damage. Attack Power is 180, Defense Power is
increased by roughly {xx%} of its value at the time
the form is activated. |
ファイアドラゴン |
Fire Dragon |
FirDgn |
AP: 27 |
When in this form, Ryu's normal attack
is replaced by a spell that targets all enemies and
inflicts a base of 210 holy
damage. Attack Power is 260, Defense Power is
increased by roughly {xx%} of its value at the time
the form is activated.
|
サンダードラゴン |
Thunder Dragon |
BltDgn |
AP: 30 |
When in this form, Ryu's normal attack
is replaced by a spell that targets all enemies and
inflicts a base of 225 jolt
damage. Attack Power is 280, Defense Power is
increased by roughly {xx%} of its value at the time
the form is activated. |
ホーリードラゴン |
Holy Dragon |
GldDgn |
AP: 40 |
When in this form, Ryu's normal attack
is replaced by a spell that targets all enemies and
inflicts a base of 250 holy
damage, but only affects Undead enemies.
Attack Power is 300, Defense Power is increased
by roughly {xx%} of its value at the time
the form is activated.
|
カイザードラゴン |
Kaiser Dragon |
Rudra |
AP: 50 |
When in this form, Ryu's normal attack
is replaced by a spell that targets all enemies and
inflicts a base of 320 jolt
damage. Attack Power is 400, Defense Power is
increased by 40.625% of its value at the time the form is
activated. |
さいごのちから |
Final Power |
Agni |
AP: 60 |
When in this form, Ryu's normal attack
is replaced by a spell that targets all enemies and
inflicts a base of 999 jolt
damage. Attack Power is 500, Defense Power is
increased to double its value at the time the form is
activated, and maximum HP is increased to eight times
its normal value (capped at 999).
However, this form combines ALL
party members. The transformation cannot be activated
when any of the eight characters is Incapacitated or has
any other negative status effects, or when any other fusions
are active. For obvious reasons, no other character can
take any actions while the form is active, either.
|
|
Fusions |
Activating, but not canceling,
a fusion fully recovers Danc's HP {I think?}. Each form
also provides an immunity to most, if not all, negative status
effects, excluding instant death. While in a fusion, Danc's
maximum HP is multiplied by the number of characters in
the fusion, but the amount of damage he takes from physical
attacks also seems to be multiplied by the same amount
(it's unclear whether this is deliberate or a bug). The fused
forms also get a damage bonus (possibly by the same factor?)
but otherwise use Danc's equipment and attributes.
A fusion cannot be activated when any
of the involved characters is Incapacitated or has any other
negative status effects. Additionally, while the fusion is in
effect, none of the fused chracters can use their normal field
abilities, and only Danc (as the fused form) may appear in
combat. |
シャイアン |
Cheyenne |
Shin |
AP: 10 |
Combines with Gilliam and Manillo.
Functions like Gilliam in the field, but with improved hunting
abilities.
|
デボ |
Debod |
Debo |
AP: 15 |
Combines with Bilder and Manillo.
Only usable underwater, and must be canceled to leave
the ocean.
|
ランクル |
LanCru |
Doof |
AP: 25 |
Combines with Gilliam and Bilder.
Can move obstacles too heavy even for Bilder.
|
ぷかぎゅる |
Pukagyul |
Puka |
AP: 40 |
Combines with Gilliam, Bilder,
and Manillo. Can open specially marked doors on the
world map with an ultrasonic shriek. Randomly uses
a rolling attack in combat that inflicts extra damage,
which stacks with a critical hit when applicable.
|
|
Technical Information
Basic transformation data is found in the starting at offset
0x059906 in the English ROM, and offset 0x059706 in the Japanese
ROM. Extended data such as who learns what and the specific
effects of each spell are not found here and are presumably
scripted elsewhere.
The data is organized as follows:
Name (bytes 0 to 7)
The ability's displayed name, using the same character
encoding as the rest of the game. This is the name that
appears in menus.
Unknown (bytes 8, 9)
I have no idea.
AP Cost (byte 10)
The casting cost of this transformation.
{does the second byte actually do anything?}
AP Cost ??? (byte 11)
The casting cost of this transformation.
{does the second byte actually do anything?}
Dragon Attack (bytes 12 and 13)
This is the listed Attack Power for the dragon
transformations. Its effect on Danc's fusions is
unknown.
Unknown (byte 14)
I have no idea.
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