Information on the Ancient Cave from...

エストポリス伝記II
Chronicles of Estpolis II


Sure, there are plenty of guides out there, but it just wouldn't be right not to dedicate a page to probably the best-known part of the game.

グルベリック Gruberik (Maxim) (Selena) (Guy) (+1) Gruberik

Depending on when you visit, the fourth party member may be Heidecker, Lexis, Arty, or no one at all. Under normal circumstances, Tia cannot come here. Although it is possible to attempt the cave with less than a full party, I wouldn't recommend it.

Gruberick has the usual port town music. Ship transport leads south to Aleyn and southeast to Narcissus. Here, though, all anyone seems to talk about is the Ancient Cave, and justifiably so, since the island lacks any other noteworthy features. There aren't even any random encounters outside!

あんたたちも剣士か……。
この街に来るやつは、どいつも
ひとくせありそうなヤツらばかり
だな。
So, you're sword fighters, too...
It seems like no one ever comes to
this town who doesn't have a certain
quirk to them.
You guys are warriors,
too!? There's something
different about people
who come here, you know.
いにしえの洞窟って面白いのよ。
入るたびに、いつもちがうかたち
になってるの。ホントよ。
The Ancient Cave is fascinating.
Every time you go in, it's different
from every other time. It's true!
The Ancient Cave is
incredible! Every time you
go in, it's different. You
never see the same place.
いにしえの洞窟で、手に入れた
アイテムや装備は、帰ってくると
なくなっちゃうのよ。
でも、ウワサだと無くならない
アイテムもあるんだって……。
Whatever items and equipment
you find inside the Ancient Cave
disappear when you come back.
But rumor has it there are some
items that won't disappear...
Any items, armor or
weapons you get inside
the cave will be gone
once you're out.
But I heard there
are some items that
won't disappear.
いにしえの洞窟に入る時には、
ポーションを10個もらえるんだ。
これを、どう使うかが、生死の
分かれ目になるんだ。
たかがポーションが、これほど
ありがたく感じられるダンジョンは、
他にないぜ。
When you enter the Ancient Cave,
you'll receive 10 Potions.
How you use those could mean the
difference between life and death.
There's no other dungeon that can
make you feel so grateful for mere
Potions.
You'll get 10 potions
when you enter the cave.
How you use these
shapes your destiny.
You might think they're
just potions, but only
in this dungeon will
you feel they're special.

That "shapes your destiny" wording caused all sorts of speculation that using those Potions in a certain way would affect treasure quantity and quality, monster difficulty, and who knows what else. Really, all this means is that you don't have any other way to heal when you first enter.

いにしえの洞窟にとりつかれると
なかなか、この街から出て行けなく
なっちまうよ。
Once the Ancient Cave gets its
hooks into you, you'll have a hard
time leaving this town.
Once you're hooked
on the Ancient Cave,
you're stuck in this
city for a long time.

Truth. I've heard of people who get this far and then never go back to the rest of the game.

いにしえの洞窟はウワサだと99階
まであるそうだ。
そして、そこには、とてつもなく
強いモンスターが、トレジャー
ハンターを待っているらしい。
そのモンスターに勝つ事ができれば
この世の物とはおもえない、宝が
手に入るそうだ……しかし、99階
までは、とても行けないな。
The Ancient Cave goes on until
floor 99, according to rumor.
There, supposedly, a ridiculously
strong monster awaits treasure
hunters.
They say you'll win treasure that
hardly seems of this world if you
can beat that monster... but going
99 whole floors is well beyond me.
I hear there are 99
basements in the
Ancient Cave.
It seems there's an
incredibly strong monster
in there waiting for
treasure hunters.
They say if you defeat the
monster, you get an
ethereal treasure. But,
I can never get to B99!
いにしえの洞窟の宝箱には、武器や
アイテムはもちろん、魔法までも
入っているそうだ。
それに、地上ではお目にかかれない
めずらしい物も多いと聞く。
……みんなが行きたがるわけじゃな。
Treasure chests in the Ancient Cave have
weapons and items, of course, but I hear
they can even have magic inside.
I've heard there are plenty of strange
things you'd never see up here, too.
...no wonder everyone wants to go.
I hear the treasure chests
of the Ancient Cave hold
not only weapons and
items but also spells.
They say there are things
in the cave you can't
bring out. Of course,
many people want to go.

Hmm, yes. Things you'll never see anywhere else seem a much better reason to go there than things you can't take out of the cave.

いにしえの洞窟に行くなら、
これから言う事だけは、
おぼえておきな。
いいか。まず、あの洞窟は、入るたびに
ダンジョンの形が変る。
ウソみたいだが、ホントの事だ。
同じ地下1階でも、一度地上に戻って
から、また入ると、まったくちがう
ダンジョンになっているんだ。
だから、マップをかいてもムダだぜ。
それと、今、もっているアイテムや
装備、魔法を持っては入れない。
すべて、洞窟の入り口であずけなくては
ならないんだ。
そして、洞窟に入ったとたんに、
全員のレベルが1になる。
一気に弱くなるから気を付けろよ。
レベルや、あずけたアイテムは、
洞窟から出てくれば、元に戻るから
その心配はしなくてもいいぜ。
俺のちゅうこくは、これくらいだな。
If you're going to the Ancient
Cave, remember what I am
about to tell you.
Ready? First, the dungeon changes
form every time you enter the cave.
Unbelievable, yes, but it's the truth.
It may be B1 both times, but once
you leave and re-enter, you'll be in
a completely different dungeon.
So drawing a map won't do any good.
Furthermore, you can't bring the items,
equipment, and magic you have now.
You need to leave all of them behind
at the entrance to the cave.
Additionally, the instant you enter the
cave, everyone's level goes to 1.
Be careful, for you will be suddenly weak.
Your levels and the items you left behind
will return to the way they were once you
leave the cave, so don't worry about that.
This concludes my warning.
If you're going to the
Ancient Cave, remember
the things I'm going
to tell you.
Listen. The shape
of the cave changes every
time you enter. Sounds
weird, but it's true.
The B1 you enter differs
from the B1 you entered
before, so drawing
a map won't help.
Also, you can't take your
items or anything with
you. You have to leave
them at the entrance.
When you enter, your party
members' levels go down to
Level 1 and you weaken,
so watch out!
The levels will be
restored and the items
you left will be returned,
so don't worry. That's it.
いにしえの洞窟には、虹色にかがやく
剣や盾などがあると言われておる。
それらは『イリスの宝』と呼ばれて
おり、地上に持ち帰った人は、
今まで、一人もいない。
それだけに、それを持ち帰る事が
トレジャーハンター最高のステータスに
なってるわけだ。
It's said that the Ancient Cave has
gleaming iridescent swords and shields.
They are called the Iris Treasures,
and no one has yet brought one
back to the surface.
For that alone, bringing one back
would give you top status as a
treasure hunter.
Some say there are
swords and shields that
emit rainbow-like
light in the cave.
They are called the Iris
Treasures and no one
has ever brought
them back.
So, a treasure hunter
who returns with any of
them would be thought
awesome indeed.
いにしえの洞窟に入る時には、
装備やアイテムをすべて、あずけて
行かねばならん――
――と、言うのが、じょうしきじゃが、
実は、れい外もある。
それは、いにしえの洞窟にある、
青い宝箱のアイテムじゃ。
そのアイテムだけは、次に入る時も
持ちこめるのじゃ……。
これは、重要じゃぞ。
When you enter the Ancient Cave,
you must leave all of your equipment
and items behind—
—at least, that's the popular belief,
but actually, there are exceptions.
Those are the items in the blue
chests inside the Ancient Cave.
You can bring those items and those
items only when you next enter...
This is important.
You must leave all
your gear and items
before you enter
the cave.
The items inside the
blue treasure chests in
the cave are the exception
to the rule.
You can take those items
with you next time you
enter the cave. This is
important to remember.
こう見えても、あたしはトレジャー
ハンターなのよ。地下25階までは、
行った事だってあるんだから。
イリスの宝は見つけられなかったけど。
I may not look like it, but I'm
a treasure hunter. I've even
gone as far as B25.
Never found an Iris Treasure, though.
I may not look it, but I'm
a treasure hunter. I've
been as low as B25 but
found no Iris Treasures.

There's also a woman in a room under the pub with a more specific interest.

ここは、イリスの宝をならべる
場所ですの。
でも、まだ一つもならんでませんのよ。
悲しいですわ。
This place is here to put the
Iris Treasures on display.
But not even one is displayed yet.
It's so sad.
All the Iris Treasures
are to be displayed here,
but, sad to say, there
are none here yet.

Since everything here revolves around the cave, let's go there.


いにしえの洞窟 Ancient Cave (Maxim) (Selena) (Guy) (+1) Ancient Cave

The entrance has an almost businesslike setup, with attendants and a counter, but at least they don't charge for entry.

いにしえの洞窟に入るには、すべての
アイテム・魔法を、ここにあずけ
なくてはなりませぬ。さらに、
全員のレベルが1になりまする。
あずけたアイテムと、レベルは、
いにしえの洞窟から出る時に、元に
もどりますから、安心して下され。
いにしえの洞窟で、手に入れた武器や
アイテムは洞窟から出ると、なくなって
しまいまするが……
青い宝箱のアイテムだけは
洞窟から出ても無くなる事は、
ありませぬぞ。
それと、いにしえの洞窟には、
下りの階段はあっても、
上りの階段は、ござりませぬ。
いにしえの洞窟から、出たい時は、
『天への祈り』と言うアイテムを
使う事になりまする。これを使うと、
一瞬で地上に戻りまする。
『天への祈り』は、地下20階以降の
宝箱に入っていると言われております。
……それでは、ご武運をお祈りして
おりますぞ。
In order to enter the Ancient Cave,
you will need to leave all of your
items and magic here. Furthermore,
each of your levels will become 1.
Please do not be concerned, for the
items you left here and your levels will
return when you leave the Ancient Cave.
Any weapons and other items you obtain
in the Ancient Cave will disappear once
you leave the cave. However...
Items found in blue chests, and those
items only, will not disappear even when
you leave the cave.
Additionally, though the Ancient Cave
has stairs that lead downward, it does
not have any stairs that lead upward.
When you wish to leave the Ancient Cave,
you will need to use an item called the
Prayer to the Heavens. Using it will return
you to the surface in an instant.
The Prayer to the Heavens is said to be
in a treasure chest on B20 or beyond.
...now, I pray that you will be victorious
in your endeavors.
Please leave your items
and magic before entering
the Ancient Cave. Inside,
you all change to level 1.
Please don't worry. Your
items and levels will
be returned upon
leaving this cave.
Before you leave the cave,
you must relinquish
all the weapons and items
you've obtained here.
You may keep the
items found in the
blue treasure box.
Remember, there may be
stairs going down, but
there are no stairs
going up.
To leave, use
“Providence.” This
item will bring you
to the earth level.
I hear “Providence”
is in the treasure
chest 20 floors
below. Good luck!

(entrance guard)

それでは、アイテムをあずからせて
もらいます。
Now, allow us to hold on
to your items for you.
I will keep your
items here.

(sign next to entrance warp)

この先には、天国とジゴクが
まっている。
信じるものは、おのれの腕のみ!
Beyond here await heaven
and hell. You have only your
own skill to believe in!
One step ahead awaits
paradise and purgatory.
Believe nothing save
yourself!

(sign next to exit warp)

この洞窟から生きて帰れた者は、
強運にめぐまれている。
その運が、これからの人生に
栄光をもたらすであろう……。
Those who leave this cave alive
are blessed with good fortune.
Such luck may well bring further
glory to your life...
Survivors of this cave
are people of good fortune.
Future glory will be yours.

(exit guard)

よくぞ、ご無事でおもどりに
なられました!
それでは、あずかっていたアイテムを
お返しいたします。
どうぞ、胸をはって街に
お帰り下さい。
You've done well to come
back safely!
Now, we shall return the
items that you left with us.
Feel free to return to the town
with your head held high.
Oh, it's you. You're
back safe and sound!
Let me return your
items to you.
You may now return to
the city with your
head held high!

(trying to leave after depositing your stuff)

お客さん!!
アイテムをあずけたままですよ!
お返しいたします。
Excuse me, sir!!
Your items are still here!
We shall return them.
Excuse me, sir! Your
items are still here!
Let me give them
back to you!



Deeper levels of the Ancient Cave include monsters not found anywhere else in the game: Flame Glow, Uo Rum Glow, Wind Glow, Earth Glow, Lucifer, Deathbringer, Ghost Ship (non-boss version), Great Cocka, Orochi, Copper Dragon, Silver Dragon, Gold Dragon, Blue Mimic, Ice Devil, Dark Summoner.


Blue Chest Items

The Ancient Cave may generate blue chests. These contain special equipment that tends to be unusually strong, and in many cases, is not available anywhere else. Additionally, these items, and these items only, will come out of the cave with you when you escape it, and will also go into the cave with you when you enter it again. For obvious reasons, collecting them will give you an advantage on future trips into the cave, not to mention elsewhere in the game.

Weapons
Item Stats IP Who Can Use
Conflagration Sword +400 ATP (Fire), crit bonus*
+20 GUT
Flame Stream
(1.5x Fire physical damage vs all)
M S
Phoenix Staff +350 ATP (Fire), crit bonus*
+50 INT, +50 MGR
Phoenix Shot
(typeless physical + Fire magic damage vs all)
S T A
Kappa Spear +400 ATP (Water), crit bonus*
+20 INT
Rain Slasher
(1.5x Water physical damage vs all)
L A
Aquadragon Spear +380 ATP (Water), crit bonus*
+25 DFP, +50 AGL, +25 INT, +25 MGR
Tyrant Aquadragon Blast
(typeless physical + Water magic damage vs all)
S A
Ether Whip +400 ATP (Ice), crit bonus*
+20 MGR
Tornady Hail
(1.5x Ice physical damage vs all)
S T
Snow Faerie Sword +380 ATP (Ice), crit bonus*
+50 DFP, +50 MGR
Ice Requiem
(typeless physical + Ice magic damage vs all)
S T
Diamond Axe +400 ATP (Thunder), crit bonus*
+20 DFP
Crusher Bolt
(1.5x Thunder physical damage vs all)
G H
Thunderbeast Sword +450 ATP (Thunder), crit bonus*
+25 DFP, +50 STR
Lightning Beast
(typeless physical + Thunder magic damage vs all)
M G H
Halo Sword +400 ATP (Holy), crit bonus*
+20 INT, +20 MGR
Saint Strike Rush
(1.5x Holy physical damage vs all)
S
Ga Iath Sword +410 ATP (Holy), crit bonus*
+10 DFP, STR, AGL, INT, GUT, and MGR
Ragna Slasher
(typeless physical + Holy magic damage vs all)
G H
Gades's Sword +200 ATP (Dark), +10% crit rate
 
Octo Strike
(8 hits of typeless physical damage)
G H

Gades's Sword can also be obtained outside the cave by beating Gades in the "unwinnable" battle in the tower west of Gordovan.

* All blue chest weapons other than Gades's Sword both add 10% to critical hit rate and double the damage of critical hits.


Body Armor
Item Stats IP Who Can Use
Miracle Plate +120 DFP
prevents paralysis
Magic Resurrection
(fully restore target's MP)
M G H
Lucina Armor +140 DFP
prevents instant death
Aureole
(revive all and heal 2000 HP total)
S T

Unfortunately for Lexis and Arty, the surprisingly limited selection of blue chest body armor doesn't include anything they can wear.


Shields
Item Stats IP Who Can Use
Flame Shield +80 DFP, halves Fire damage
+10 GUT
Efreet Barrier
(temporarily negate Fire damage)
M G H
Water Bracer +75 DFP, halves Water damage
+10 AGL, +10 MGR
Sylph Screen
(temporarily negate Water damage)
S T L A
Bolt Shield +85 DFP, halves Thunder damage
+10 ATP, +10 STR
Voltic Barrier
(temporarily negate Thunder damage)
G H
Crystal Shield +80 DFP, halves Ice damage
+10 MGR
Shiva Shield
(temporarily negate Ice damage)
S T
Mirror of Darkness
(cursed)
+150 DFP
cannot remove without uncursing
(none) M G H S T L A
Apollon Shield +85 DFP, halves Holy damage
+10 ATK, +10 STR, +10 MGR
Holy Wall
(temporarily negate Holy damage)
M G H

The Mirror of Darkness no longer counts as a blue chest item once uncursed (which means it can no longer be taken in and out of the cave). However, entering or leaving the cave will automatically unequip the cursed version, just like anything else, so that gives you a way to remove it without uncursing it.


Headgear
Item Stats IP Who Can Use
Agni Helm +80 DFP
+10 GUT, prevents sleep
Agni's Radiance
(temporarily reflect Fire damage)
M G H
Indra Turban +85 DFP
+10 ATP, +10 STR, prevents sleep
Indra's Radiance
(temporarily reflect Thunder damage)
S T L A
Aqua Helmet +85 DFP
+10 AGL
Aqua Mirror
(temporarily reflect Water damage)
S T A
Ice Hairband +80 DFP
+10 MGR, prevents sleep
Ice Mirror
(temporarily reflect Ice damage)
S T
Yasha's Hairpin +80 DFP
+10 INT, +10 MGR, prevents sleep
Dark Radiance
(temporarily reflect Dark damage)
S T

Rings
Item Stats IP Who Can Use
Earring +5 DFP, +5 MGR Re Gion
(strongest Thunder attack magic)
S T
Diamond Ring +30 ATP, +30 DFP, +20 MGR Ga Iath
(strongest Holy attack magic)
S T
Sea Ring +25 DFP, +10 AGL, +10 INT, +20 MGR
cancels typeless and anti-race damage types
Uo Rum
(medium power Water attack magic)
M G H S T L A
Engage Ring no stat changes
discounts shop prices
Direct
(DFP +30% spell)
S

Stones
Item Stats IP Who Can Use
Water Cryptolith +10 DFP, +20 INT, +10 GUT Cold Breath
(Ice magic damage vs all)
M G H S T L A
Thunder Cryptolith +30 ATP, +5 DFP, +10 STR, +10 INT Thunder Breath
(Thunder magic damage vs all)
M G H S T L A
Earth Cryptolith +20 DFP, +20 MGR Fury of the Earth
(Earth magic damage vs all)
M G H S T L A
Wind Cryptolith +35 DFP, +30 AGL Wind Scythe
(Wind magic damage vs all)
M G H S T L A
Dark Cryptolith +50 MGR Dark Breath
(Dark magic damage and 40% instant death vs all)
M G H S T L A
Mermaid's Cryptolith +20 GUT Tsunami
(Water magic damage vs all)
S T
Catfish's Cryptolith +20 GUT, +20 MGR Great Earthquake
(Earth magic damage vs all)
M G H S T L A
Camus's Cryptolith +20 ATP, +20 INT, +20 MGR Spread Buster Attack
(1.5x Fire physical damage vs all)
M G H S T L A
Giant Spider's Cryptolith +10 ATP, +20 GUT Spider Net
(AGI down 40% vs all)
M G H S T L A
Orochi's Cryptolith +20 ATP, +50 DFP, +20 STR, +20 MGR Octo-Head Breath
(Fire/Water/Ice/Thunder magic damage vs all)
M G H S T L A
Sablewyrm's Eye +20 ATP, DFP, STR, AGL, GUT, and MGR Dark Splash
(Dark/Fire physical damage vs all)
M G H S T L A
Argentwyrm's Eye +10 DFP, +20 AGL, +20 INT, +20 GUT, +20 MGR Diamond Dust
(Water/Ice physical damage vs all)
M G H S T L A
Orwyrm's Eye +40 ATP, +30 DFP, +20 STR, +20 MGR Stardust Breath
(Thunder/Holy physical damage vs all)
M G H S T L A

Many stones can also be obtained outside of the cave: Water Cryptolith (chest in the Alunze Castle basement), Thunder Cryptolith (7.5% drop from the Thunderbeast enemy), Earth Cryptolith (10% drop from the Tartona enemy), Wind Cryptolith (7.5% drop from the Blizzn Lizard enemy), Dark Cryptolith (1% drop from the Shadow enemy or 2.5% drop from the Nosferatu enemy), Catfish's Cryptolith (12.5% drop from the Giant Catfish boss), Camus's Cryptolith (3% drop from the Camus boss), Giant Spider's Cryptolith (3% drop from the Giant Spider boss). Other stones are available as random loot from monsters that only appear inside the cave itself: Orochi's Cryptolith (1% drop from Orochi), Argentwyrm's Eye (1% drop from Silver Dragon), Orwyrm's Eye (1% drop from Gold Dragon). Nothing can drop the Water Cryptolith, or the Mermaid's Cryptolith (not even a Merman or its palette swap), or the Sablewyrm's Eye (not even a Black Dragon).



Cave-Only Red Chest Items

While the blue chest items may be the most exciting treasures in the Ancient Cave, its red chests may also give out items and even spells not found anywhere else in the game. Whether they're the remnants of ideas that didn't make it into the main content, or just a nice little bonus... who can say?

Usable Items
Item Details
Purifying Drop Uncurses all cursed items that one character has equipped. This is the only way to uncurse anything inside the cave.
Prayer to the Heavens Returns the party to the cave entrance, keeping all blue chest and Iris treasures found. This item will appear starting at floor 20, but you will only find one per trip, so don't accidentally throw it away or feed it to a capsule monster. Beating the boss of the cave will add one to your inventory if you don't have any.

Weapons
Item Stats IP Who Can Use
Blood Sword (cursed) +20 ATP (Dark)
80% chance to inflict instant death
(none) M
Blood Sword (uncursed) +120 ATP (Dark)
10% chance to inflict instant death
Warcry Strike
(base damage is 1/6 of target's current HP)
M
Suhr Custom 11 +50 ATP (none) M G H S T L A
Berserk Blade (cursed) +250 ATP (Dark)
(none) G H L
Berserk Blade (uncursed) +200 ATP (Dark)
+50% crit rate
Explosive Attack
(1x typeless physical damage vs all)
G H L
Luck Rapier (cursed) +0 ATP
+100% crit rate
(none) M S L A
Luck Rapier (uncursed) +290 ATP
+40% crit rate
(none) M S L A
Luck Blade (cursed) +0 ATP
+100% crit rate, +25% crit damage
(none) M G H L
Luck Blade (uncursed) +300 ATP
+40% crit rate
(none) M G H T L
Fly Slayer +240 ATP (anti-Flying)
+10% crit rate, +100% crit damage
Shooting Winger
(1.5x anti-Flying physical damage vs all)
M G H S T L A
Archaic Sword +450 ATP Fury Strike
(base damage is 1/4 of target's current HP)
M G H
Blood Rod (cursed) +0 ATP (Dark)
80% chance to inflict instant death
(none) S T A
Blood Rod (uncursed) +110 ATP (Dark)
10% chance to inflict instant death
Destruction Strike
(base damage is 1/8 of target's current HP)
S T A
Sleep Rod +100 ATP
20% chance to inflict sleep
Sleep Stinger
(1x typless physical damage, inflicts sleep 100%)
S T A
Holy Staff +180 ATP (Holy)
100% chance to cure paralysis
Holy Slugger
(3x Holy physical damage)
S T A
Death Pick (cursed) +0 ATP (Dark)
80% chance to inflict instant death
(none) S T A
Death Pick (uncursed) +150 ATP (Dark)
25% chance to inflict instant death
(none) S T A

Though only the cursed versions of applicable items will appear in chests directly, uncursing them is the only way to get the uncursed equivalents.


Body Armor
Item Stats IP Who Can Use
Diamond
Lab Coat
+93 DFP
prevents instant death and poison
Angel Recover
(cures status effects)
L

Headgear
Item Stats IP Who Can Use
Safety First +70 DFP
+5 MGR, prevents confusion
Weapon Destruction
(reduces ATP by 25%)
L

Rings
Item Stats IP Who Can Use
Tweak Ring +10 ATP
boosts Tweak effectiveness
Tweak
(increases ATP by 20%, boosted to ?? by ring)
M G H S T L A
Fake Ring +10 ATP
boosts Fake effectiveneess
Fake
(increases AGL by 20%, boosted to ?? by ring)
M G H S T L A

Spells
Spell Details Who Can Use
Muujir Costs 5 MP. Inflicts silence status (less successful when multitargeted). M T L A
Dreed Costs 5 MP. Reduces DFP by 10%. M S T L A

While both spells are found as IP effects on certain rings, neither can be learned outside of the cave.


Special Items
  Iris Sword Iris Shield Iris Helmet
  Iris Armor Iris Ring Iris Diamond
  Iris Staff Iris Pot Iris Tiara

The Iris treasures, though found in red chests, leave the cave with the party, just like blue chest items. An NPC in town will put them on display. The tenth treasure is a chunk of the cave's boss, won by beating it (the item won't appear in your inventory, even though it exists, but the NPC will still put it on display when you talk to her). These treasures have no known purpose whatsoever beyond bragging rights.



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