Spells are Reflectable unless otherwise noted. For the purposes of this list, a "boss" is any monster with the "boss flag" set.
All skills and spells named "Dummy" in the English release are also named "Dummy" in the EasyType unless otherwise noted. Incidentally, these "dummied" effects work just fine in all versions of the game, it's just that you can't necessarily access them normally in all versions.
Note that commands may override targeting when player characters use abilities, and AI scripts may override targeting when monsters use them.
Spells marked as hit/miss ignore MHitX and use MHitX = 1 instead (and also MEvdX = 1 for the target if it would otherwise be greater). Typically, these are spells that affect status and either succeed or fail, as opposed to damage spells, which use additional hits to boost damage. Status spells that are not hit/miss are far more likely to succeed than their hit rate suggests, since allowing multiple hits vastly increases the odds that at least one hit will succeed.
Due to a glitch in how enemy stats are loaded, nearly all enemies have 0x 0% magic evasion. The exception is when an in-battle script modifies the values, which only happens when Barbariccia starts or stops spinning.
White magic adds (spirit / 2) to the base hit rate, and all other spells add (intelligence / 2). Casters in the lead of the formation (the center player character in combat, and usually the frontmost monster) benefit from an additional 5/4 multiplier.
Magic | ||
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All spells that can be used out of combat have associated description text, but the menu doesn't display them anywhere. Some lines are shared with similar items, while others are completely unique and so never appear on the screen at any point in the game. |
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White Magic | ||
All White Magic except Library and Teleport is reflectable. |
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ホールド | Hold | Hold |
MP: 5, cast delay 1, hit/miss | Sets Paralysis on any one target (default enemy). Base hit rate 85%. Fails on bosses. | |
サイレス | Silence | Mute |
MP: 6, cast delay 2, hit/miss | Sets Silence on any target or side (default one enemy). Base hit rate 90%. Fails on bosses. | |
The EasyType lowers the cast delay to 1. |
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コンフュ | Confu[se] | Charm |
MP: 10, cast delay 1, hit/miss | Sets Confusion on any one target (default enemy). Base hit rate 65%. Fails on bosses. | |
ブリンク | Blink | Blink |
MP: 8, no cast delay | Sets Decoy (2) on any one target (default ally). Base hit rate 50%. | |
プロテス | Protect | Armor |
MP: 9, no cast delay, hit/miss | +5 defense to any target or side (default one ally), stackable to a maximum of 255. Base hit rate 66%. | |
Not learnable in the English or EasyType versions. Certain enemies still cast it, though, so the name remains, just without the White Magic icon. |
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シェル | Shell | Shell |
MP: 10, no cast delay, hit/miss | +3 MDef to any target or side (default one ally), stackable to a maximum of 255. Base hit rate 66%. | |
Not learnable in the English or EasyType versions. Certain enemies still cast it, though, so the name remains, just without the White Magic icon. |
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スロウ | Slow | Slow |
MP: 14, cast delay 1 | Slows any target or side (default one enemy). Base hit rate 70%. | |
Works by adding 8 to an internal value known as turn delay. Turn delay starts at 16 and has a maximum of 32, so cast Slow twice for best results. |
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ヘイスト | Haste | Fast |
MP: 25, cast delay 1 | Speeds up any one target (default ally). Base hit rate 50%. | |
Works by subtracting 3 from an internal value known as turn delay. Turn delay starts at 16 and has a minimum of 12. As with Slow, Haste needs to be cast twice to get the maximum effect, but since the second time only takes you from 13 to the minimum of 12, it isn't as worthwhile. |
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バーサク | Berserk | Bersk |
MP: 18, cast delay 1 | Sets Berserk on any one target (default ally). Base hit rate 50%. Fails on bosses. | |
リフレク | Reflect | Wall |
MP: 30, no cast delay | Sets Reflect on any one target (default ally). Base hit rate 75%. | |
ホーリー | Holy | White |
MP: 46, cast delay 3, base power 340 Holy | Holy damage to any one target (default enemy). Base hit rate 99%. Also causes Slip if target is weak to Holy. | |
The EasyType lowers the cast delay to 2. |
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ディスペル | Dispel | Dummy |
MP: 12, cast delay 1 | Removes Berserk, Slip, Reflect, Barrier, and Decoy from any one target (default enemy). Base hit rate 70%. Fails on bosses. Despite being able to remove Reflect, Dispel is itself reflectable, limiting its usefulness. | |
Buggy on characters with Stop status. It apparently cancels the status timer, but doesn't actually remove the status, causing it to last indefinitely. Not learnable in the English or EasyType versions. It's still used in the EasyType, which keeps the name ディスペル, minus the White Magic icon. |
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ライブラ | Libra[ry] | Peep |
MP: 1, no cast delay | Shows current/maximum HP and any weaknesses of any one target (default enemy). Base hit rate 99%. Fails on bosses. Ignores Reflect. | |
ケアル HPを かいふくします |
Cure Recovers HP |
Cure1 Recover HPs |
MP: 3, cast delay 1, base power 16 | Heals any target or side (default one ally), damages Undead. Base hit rate 100%. | |
"Cure" is only a rough approximation of ケアル, and would normally be キュア in katakana. "Care" is also plausible, though that would normally be just ケア. The "Keal" I've seen some places just makes me cringe, though... it looks too much like it should be pronounced "keel", and that's flat-out wrong. The EasyType changes the name to ケアル1 (Cure 1) and removes the cast delay. |
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ケアルラ HPを かいふくします |
Cura Recovers HP |
Cure2 Recover HPs |
MP: 9, cast delay 1, base power 48 | Heals any target or side (default one ally), damages Undead. Base hit rate 100%. | |
The EasyType changes the name to ケアル2 (Cure 2). |
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ケアルダ HPを かいふくします |
Cureda Recovers HP |
Cure3 Recover HPs |
MP: 18, cast delay 1, base power 144 | Heals any target or side (default one ally), damages Undead. Base hit rate 100%. | |
The EasyType changes the name to ケアル3 (Cure 3). The English DS version renames it to Curaga and uses Curaja for the actual Curega. |
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ケアルガ HPを かいふくします |
Curega Recovers HP |
Cure4 Recover HPs |
MP: 40, no cast delay, base power 288 | Heals any target or side (default one ally), damages Undead.
Base hit rate 100%. If cast to a single target, ignores spell power and instead restores all HP. |
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The EasyType changes the name to ケアル4 (Cure 4). The English DS version renames it to Curaja and moves the Curaga name to Cureda. The full heal effect only works properly when the amount to heal is 16,384 HP or less. Anything beyond that overflows and heals MP instead. |
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エスナ いろいろなじょうたいを かいふくします |
Esuna Cures a variety of conditions |
Heal Heal conditions. |
MP: 20, cast delay 2 | Removes Stone, Toad, Minikin, Pig, Silence, Darkness,
Poison, Curse, Paralysis, Sleep, Confusion, and Gradual Petrification (either) from any one target (default ally). Base hit rate 80%. |
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The prevailing theory on Japanese sites is that Esuna is short for 永久ステータスを治す (eikyuu SUTEETASU wo naosu, "cures permanent status"). This goes back to FF2, where it could cure only persisting status effects and existed alongside Basuna, which only cured status effects that wore off after combat; the 'ba' likely came from バトル中 (BATORUchuu, "during battle"). Though Esuna has since become a more general-purpose status-curing spell, the name stuck. |
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レイズ せんとうふのうを かいふくします |
Raise Cures Incapacitated |
Life1 Bring back to sense |
MP: 8, no cast delay, hit/miss | Removes Incapacitated from any one target (default ally)
and recovers HP equal to target stamina * 5. Base hit rate 75%. Fails on bosses. |
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The EasyType changes the name to レイズ1 (Raise 1). |
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アレイズ せんとうふのうを かいふくします |
Araise Cures Incapacitated |
Life2 Bring back to sense |
MP: 52, cast delay 2, hit/miss | Removes Incapacitated from any one target (default ally) and recovers all HP. Base hit rate 80%. Fails on bosses. | |
The EasyType changes the name to レイズ2 (Raise 2). |
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ミニマム こびとになったり なおしたりします |
Minimum Turns into or cures Minikin |
Size D |
MP: 6, cast delay 4, hit/miss | Toggles Minikin on any target or side (default one enemy). Base hit rate 50%. Fails on bosses. | |
The EasyType reduces the cast delay to 2. |
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テレポ ちじょうに ワープします |
Telepo[rt] Warps above ground |
Exit D |
MP: 10, no cast delay | Flees combat (if possible) with no gil loss when in combat, otherwise exits to the world map unless already on the world map. Ignores Reflect. Always succeeds unless disabled—some battles can't be fled, and some areas (mostly towns) disallow it. | |
Don't cast it when standing on a damage tile unless under Levitate status, or you'll take substantial damage. The spinning seems to count as taking steps. |
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サイトロ しゅうへんのちずを みます |
Sightro See a map of the surroundings |
Sight D |
MP: 2, no cast delay | Use outdoors to view the surroundings. Usable even though useless in combat, and completely unusable in submaps. | |
What's the 'ro' for? Who knows? Regardless, try casting in battle with Reflect on the caster to see an odd animation that's likely junk data. |
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レビテト ちゅうを うきます |
Levitate Float in the air |
Float D |
MP: 8, cast delay 1 | Sets Levitate on all allies. Base hit rate 100%. Can, and generally should, be used outside of combat. | |
Black Magic | ||
All Black Magic except Quake and Meteor is reflectable. |
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トード かえるになったり なおしたりします |
Toad Turns into or cures Toad |
Toad D |
MP: 7, cast delay 3, hit/miss | Toggles Toad on any target or side (default one enemy). Base hit rate 50%. Fails on bosses. | |
The EasyType reduces the cast delay to 2. |
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ポーキー ぶたになったり なおしたりします |
Porky Turns into or cures Pig |
Piggy D |
MP: 1, cast delay 6, hit/miss | Toggles Pig on any target or side (default one enemy). Base hit rate 10%. Fails on bosses. | |
The EasyType reduces the cast delay to 1 and raises the base hit rate to 40%. |
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デジョン ひとつまえに もどります |
Dejon Goes back one |
Warp D |
MP: 4, no cast delay | Out of combat, warps to the previous door/stairs/etc. No effect in combat, and unusable on the world map. | |
According to numerous Japanese sites, デジョン is believed to be short for ディメンション = "dimension". Of limited use, outside of an interesting oversight in one place that makes it possible to get the Dark Crystal early (this glitch is fixed—or, more accurately, circumvented by disabling the spell there altogether—in the EasyType). Also try casting it in combat when the caster has Reflect status... while it still does nothing, you can see the animation associated with it, which looks a lot like various fatal monster attacks, suggesting that it was planned to have the instant-death effect it often does in other Final Fantasy games. This idea is further supported by the fact that the Summoner (Conjuror) monster will cast Dejon on a random monster when Confused (though it has no effect). |
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ポイズン | Poison | Venom |
MP: 2, cast delay 1, base power 0 | Poisons any target or side
(default one enemy). Base hit rate 90%. Fails on bosses. Also inflicts 1 damage when it hits thanks to how the damage algorithm works. |
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Since this is not a hit/miss spell, it's virtually guaranteed to work unless the target is a boss or immune. |
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ファイア | Fire | Fire1 |
MP: 5, cast delay 1, base power 16 Flame | Flame damage to any target or side (default one enemy). Base hit rate 100%. | |
The EasyType changes the name to ファイア1 (Fire 1) and removes the cast delay. |
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ファイラ | Fira | Fire2 |
MP: 15, cast delay 3, base power 64 Flame | Flame damage to any target or side (default one enemy). Base hit rate 100%. | |
The EasyType changes the name to ファイア2 (Fire 2) and reduces the cast delay to 2. |
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ファイガ | Figa | Fire3 |
MP: 30, cast delay 4, base power 256 Flame | Flame damage to any target or side (default one enemy). Base hit rate 100%. | |
The EasyType changes the name to ファイア3 (Fire 3) and reduces the cast delay to 3. |
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ブリザド | Blizzard | Ice-1 |
MP: 5, cast delay 1, base power 16 Ice | Ice damage to any target or side (default one enemy). Base hit rate 100%. | |
The EasyType changes the name to ブリザド1 (Blizzard 1) and removes the cast delay. |
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ブリザラ | Blizzara | Ice-2 |
MP: 15, cast delay 3, base power 64 Ice | Ice damage to any target or side (default one enemy). Base hit rate 100%. | |
The EasyType changes the name to ブリザド2 (Blizzard 2) and reduces the cast delay to 2. |
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ブリザガ | Blizzaga | Ice-3 |
MP: 30, cast delay 4, base power 256 Ice | Ice damage to any target or side (default one enemy). Base hit rate 100%. | |
The EasyType changes the name to ブリザド3 (Blizzard 3) and reduces the cast delay to 3. |
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サンダー | Thunder | Lit-1 |
MP: 5, cast delay 1, base power 16 Thunder | Thunder damage to any target or side (default enemy). Base hit rate 100%. | |
The EasyType changes the name to サンダー1 (Thunder 1) and removes the cast delay. |
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サンダラ | Thundara | Lit-2 |
MP: 15, cast delay 3, base power 64 Thunder | Thunder damage to any target or side (default enemy). Base hit rate 100%. | |
The EasyType changes the name to サンダー2 (Thunder 2) and reduces the cast delay to 2. |
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サンダガ | Thundaga | Lit-3 |
MP: 30, cast delay 4, base power 256 Thunder | Thunder damage to any target or side (default enemy). Base hit rate 100%. | |
The EasyType changes the name to サンダー3 (Thunder 3) and reduces the cast delay to 3. |
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バイオ | Bio | Virus |
MP: 20, no cast delay, base power 128 | Damages and sets Slip on any target or side (default enemy). Base hit rate 100%. | |
The speed, relatively high power, relatively low cost, non-elemental damage, ability to multitarget, and lingering aftereffect make Bio one of the game's best spells. The DS remake, however, significantly nerfs Bio, making it weaker than Fira/Blizzara/Thundara. |
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トルネド | Tornado | Weak |
MP: 25, cast delay 2, hit/miss | Sets any one target's HP to single digits (default enemy). Base hit rate 75%. Fails on bosses. | |
The EasyType reduces the cast delay to 1. |
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クエイク | Quake | Quake |
MP: 30, cast delay 2, base power 200 | Damages all enemies. Base hit rate 100%.
Ignores Reflect. Always misses targets that have Levitate status or are weak against Projectiles (mostly flying monsters). |
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スリプル | Sleepel | Sleep |
MP: 12, cast delay 3, hit/miss | Sets Sleep on any target or side (default one enemy). Base hit rate 50%. Agility reportedly influences success rate. Fails on bosses. | |
The EasyType reduces the cast delay to 2. |
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ブレイク | Break | Stone |
MP: 15, cast delay 2, hit/miss | Sets Stone on any target or side (default one enemy). This is fatal to monsters. Base hit rate 30%. Fails on bosses. | |
The EasyType reduces the cast delay to 1 and raises the hit rate to 40. |
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デス | Death | Fatal |
MP: 35, cast delay 5, hit/miss | Sets Incapacitated on any one target (default enemy). Base hit rate 60%. Fails on bosses. | |
The EasyType reduces the cast delay to 2. |
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ストップ | Stop | Stop |
MP: 15, cast delay 2, hit/miss | Sets Stop on any one target (default enemy) {10 time?}. Base hit rate 80%. Fails on bosses. | |
The EasyType reduces the cast delay to 1. |
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ドレイン | Drain | Drain |
MP: 18, cast delay 3, base power 20 Drain | Drains HP from any one target (default enemy). Base hit rate 100%. Reversed effect on Undead monsters. | |
The EasyType raises the base power to 80 and reduces the cast delay to 2. |
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アスピル | Aspir | Psych |
MP: 0, cast delay 5, base power 16 Drain | Drains MP from any one target (default enemy). Base hit rate 100%. Reversed effect on Undead monsters. | |
As noted on numerous Japanese sites, アスピル (ASUPIRU) appears to be short for "aspirate", to remove something by suction. The EasyType raises the base power to 20 and reduces the cast delay to 1. |
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メテオ | Meteor | Meteo |
MP: 99, cast delay 10, base power 800 Holy | Holy damage to all enemies. Base hit rate 100%. Ignores Reflect. | |
メテオ (METEO) is an accepted rendition of the English word "meteor", so there's little or no justification for dropping the 'r' other than space limitations. The EasyType reduces the cast delay to 5. |
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フレア | Flare | Nuke |
MP: 50, no cast delay, base power 400 | Damages any one target (default enemy). Base hit rate 100%. | |
Unlike in many Final Fantasy games, Flare has no special defense-piercing properties in this one. However, its high power has a similar effect in practice, since magic defense is capped at 255, so each hit does a minimum of 145 damage even against magic-resistant enemies. Add damage varation to that, and a caster with 50 int will average over 3,000 damage against one of those, whereas -ga spells are lucky to reach four digits in the same situation. It's also very quick to cast. |
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Summon Magic | ||
No Summon Magic is reflectable. |
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ゴブリン | Goblin | Imp |
MP: 1, no cast delay | Invokes the "Goblin Punch" effect (see below) on any one target (default enemy). | |
ボム | Bomb | Bomb |
MP: 10, no cast delay | Invokes the "Self-Destruct" effect (see below) on any one target (default enemy). | |
コカトリス | Cockatrice | Dummy |
MP: 15, cast delay 2 | Invokes the "Petrify Beak" effect (see below) on any one target (default enemy). | |
The EasyType reduces the cast delay to 1 and keeps the name as コカトリス, even though it's unavailable in that version and the English version. |
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マインドF | Mindflayer | Mage |
MP: 18, no cast delay | Invokes the "Mind Blast" effect (see below) on any one target (default enemy). | |
チョコボ | Chocobo | Chocb |
MP: 7, cast delay 3 | Invokes the "Chocobo Kick" effect (see below) on any one target (default enemy). | |
The EasyType reduces the cast delay to 2. |
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シヴァ | Shiva | Shiva |
MP: 30, cast delay 4 | Invokes the "Snowstorm" effect (see below) on all enemies. | |
The EasyType reduces the cast delay to 3. |
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ラムウ | Ramuh | Indra |
MP: 30, cast delay 4 | Invokes the "Thunder of Judgment" effect (see below) on all enemies. | |
The EasyType reduces the cast delay to 3. |
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イフリート | Ifrit | Jinn |
MP: 30, cast delay 4 | Invokes the "Flames of Hell" effect (see below) on all enemies. | |
The EasyType reduces the cast delay to 3. |
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タイタン | Titan | Titan |
MP: 40, cast delay 5 | Invokes the "Wrath of the Earth" effect (see below) on all enemies. | |
The EasyType reduces the cast delay to 4. |
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ドラゴン | Dragon | Mist |
MP: 20, cast delay 3 | Invokes the "Mist Breath" effect (see below) on all enemies. | |
The EasyType reduces the cast delay to 2. |
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シルフ | Sylph | Sylph |
MP: 25, cast delay 1 | Invokes the "Murmur of the Wind" effect (see below) on any one target (default enemy). | |
The EasyType removes the cast delay. |
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オーディン | Odin | Odin |
MP: 45, cast delay 2 | Invokes the "Zantetsuken" effect (see below) on all enemies. | |
The EasyType reduces the cast delay to 1. |
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リヴァイア | Levia | Levia |
MP: 50, cast delay 3 | Invokes the "Tsunami" effect (see below) on all enemies. | |
The EasyType reduces the cast delay to 2. |
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アスラ | Asura | Asura |
MP: 50, cast delay 1 | Invokes one of the "Asura" effects (see below) at random on all allies. | |
バハムート | Bahamut | Baham |
MP: 60, cast delay 3 | Invokes the "Megaflare" effect (see below) on all enemies. | |
The EasyType reduces the cast delay to 2. |
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Twin Magic | ||
プチメテオ | Minimeteor | Comet |
MP: 20, no cast delay, base power 80 | Damages all enemies. Base hit rate 100%. Ignores Reflect. | |
プチフレア | Miniflare | Flare |
MP: 10, no cast delay, base power 120 | Damages any one target (but command targeting overrides this). Base hit rate 100%. | |
Due to the default targetting, Minimeteor inflicts full damage against multiple enemies, while Miniflare has its power divided by the number of targets. Also note that Miniflare is reflectable, while Minimeteor is not. The twins will cast Miniflare roughly three times as often as Minimeteor. |
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Ninjutsu | ||
Kage Shibari is the only reflectable Ninjutsu. |
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かとん | Katon | Flame |
MP: 15, cast delay 2, base power 80 Flame | Flame damage to all enemies. Base hit rate 100%. Ignores Reflect. | |
火遁 (katon, roughly "unleashed fire") is the standard term for ninja fire skills. The EasyType reduces the cast delay to 1. |
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すいとん | Suiton | Flood |
MP: 20, cast delay 2, base power 120 Ice | Ice damage to all enemies. Base hit rate 100%. Ignores Reflect. | |
水遁 (suiton, roughly "unleashed water") is the standard term for ninja water skills. The EasyType reduces the cast delay to 1. |
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らいじん | Raijin | Blitz |
MP: 25, cast delay 2, base power 160 Thunder | Thunder damage to all enemies. Base hit rate 100%. Ignores Reflect. | |
雷迅 (raijin, roughly "swift lightning") is the standard term for ninja lightning skills. The EasyType reduces the cast delay to 1. |
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けむりだま | Smoke Ball | Smoke |
MP: 10, no cast delay | Flees from combat. Targets all allies and ignores Reflect. | |
かげしばり | Kage Shibari | Pin |
MP: 5, no cast delay, hit/miss | Sets Paralysis on any one target (default enemy). Base hit rate is 75%. Fails on bosses. | |
影 (kage, shadow) plus 縛り (shibari, binding), this refers to the legendary ninja ability to seal an opponent's movement by binding his shadow to the ground. Functionally, it's a less accurate Hold spell that's quicker to cast. |
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ぶんしん | Bunshin | Image |
MP: 6, no cast delay, hit/miss | Sets Decoy (2) on self. Base hit rate 99%. Ignores Reflect. | |
分身 (bunshin) is the standard term for ninja "cloning" skills. Functionally, it's a more accurate and less expensive Blink spell that only works on the user. |
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Item Magic | ||
Other than Dancing Dagger, these weapon-exclusive spells are reflectable. |
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マジックアロー | Magic Arrow | Dummy |
Base power 28. Damage to any single target (default enemy). Found on the Rod with 1x hits (equivalent to casting with 0~3 int). | ||
This results in an average of 35 damage against an enemy with no magic defense, with a minimum of 28 and a maximum of 42. |
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ヒール | Heal | Dummy |
Base power 12. Recovers HP for all allies. Found on the Healing Staff with 2x hits (equivalent to casting with 4~7 spr). | ||
This results in an average of 30 healing, with a minimum of 24 and a maximum of 36. |
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バスナ | Basuna | Dummy |
Hit/miss. Removes Berserk, Confusion, Sleep, and Paralysis from any one target (default ally). Found on the Mithril Staff. | ||
As noted under Esuna, Basuna was a spell in FF2 that cured temporary status ailments (the kind that wears off after battle). It's believed to be short for バトル中ステータスを治す (BATORUchuu SUTEETASU wo naosu, "cures in-battle status"). |
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ポイゾナ | Poisona | Dummy |
Hit/miss. Removes Poison from any one target (default ally). Found on the Staff. | ||
ダンシングダガー | Dancing Dagger | Dummy |
Base power 40. Damage to any single target (default enemy). Ignores Reflect. Found on the Dancing Dagger with 8x hits (equivalent to casting with 28~31 int). | ||
This results in an average of 400 damage against an enemy with no magic defense, with a minimum of 320 and a maximum of 480. |
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Summon Magic Effects | ||
As noted above, no Summon Magic effects are reflectable. |
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ゴブリンパンチ | Goblin Punch | Imp |
MP: 1, base power 8 | Damages one enemy (fails on player characters). Base hit rate listed as 50% but acts like 100%. Ignores Reflect. | |
じばく | Self-Destruct | Bomb |
MP: 10, hit/miss | Damages one enemy (fails on player characters).
Base hit rate is 100%. Damage = caster's current HP + (0~255). Ignores Reflect. |
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This is effectively Mist Breath to a single target for half the MP and without a casting delay. |
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せきかくちばし | Petrify Beak | Dummy |
MP: 15 | Sets Stone on one enemy (fails on player characters). Base hit rate is 50%. Fails on bosses. Ignores Reflect. Also inflicts 1 damage when it hits thanks to how the damage algorithm works. | |
Since this is not a hit/miss spell, it's virtually guaranteed to work unless the target is a boss or immune. Basically a more accurate, single-target version of Break, for the same MP cost. The 1 damage is pointless, but works even when the target is immune to Stone. |
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マインドブラスト | Mind Blast | Mage |
MP: 18, base power 96 | Damage and Paralysis to one enemy (fails on player characters). Base hit rate is 100%. Fails on bosses. Ignores Reflect. | |
チョコボキック | Chocobo Kick | Chocobo |
MP: 7, base power 40 | Damages one enemy (fails on player characters). Base hit rate is 100%. Ignores Reflect. | |
ふぶき | Snowstorm | Shiva |
MP: 30, base power 80 Ice | Ice damage to all enemies. Base hit rate is 100%. Ignores Reflect. | |
さばきのいかづち | Thunder of Judgment | Indra |
MP: 30, base power 80 Thunder | Thunder damage to all enemies. Base hit rate is 100%. Ignores Reflect. | |
じごくのかえん | Flames of Hell | Jinn |
MP: 30, base power 80 Flame | Flame damage to all enemies. Base hit rate is 100%. Ignores Reflect. | |
だいちのいかり | Wrath of the Earth | Titan |
MP: 40, base power 160 | Damages all enemies.
Base hit rate is 100%. Ignores Reflect. Always misses targets that have Levitate status or are weak against Projectiles (mostly flying enemies). |
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Inferior to Quake, being weaker, more costly, and slower to cast, but Rydia also learns Titan sooner unless you've been excessively leveling. |
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きりのブレス | Mist Breath | Mist |
MP: 20, hit/miss | Damages all enemies. Base hit rate is 100%. Damage = caster's current HP + (0~255). Ignores Reflect. | |
かぜのささやき | Murmur of the Wind | Sylph |
MP: 25, base power 120 | Damages one enemy (fails on player characters), and splits that amount to heal all allies. Base hit rate 100%. Ignores Reflect. | |
This spell has a number of oddities. One is that is that it works normally on Undead monsters even though it's an absorption spell. Another is that it's bugged and costs nothing in the English and EasyType versions (though you still need to have 25 MP to select it). The Cutting Room Floor claims it's even stranger than that. Supposedly the spell only costs MP if the caster is adult Rydia (always true under normal circumstances) and is in the first slot of the character formation (which she typically isn't). Huh? Normally, allies who are Incapacitated, Stone, or otherwise unable to be targeted are excluded from the healing and the character count for dividing the healing. However, I've occasionally seen this split healing to characters who aren't even in the party! For instance, I once had a save file in the Sealed Cave after Cain leaves that acted as though he was still there for purposes of this spell. It's likely caused by lingering character data left in the "empty" slot. |
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ざんてつけん | Zantetsuken | Odin |
MP: 45 | Kills all enemies or does nothing. Fails if any enemies are bosses. Base hit rate is 0%. Ignores Reflect. | |
斬鉄剣 (zantetsuken) translates to "Iron-Cleaving Sword" Unfortunately, this spell is severely underpowered. Not only is the base hit rate awful, but it's an all-or-nothing attack, meaning that unless a hit is determined for each individual enemy, the spell does nothing at all. This makes it even harder to hit large groups of enemies, since it has more chances to fail. |
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つなみ | Tsunami | Leviatan |
MP: 50, base power 280 | Damages all enemies. Base hit rate is 100%. Ignores Reflect. | |
アスラ | Asura | Asura |
MP: 50, base power 160 | Heals all allies. Base hit rate is 100%. Ignores Reflect. | |
A bit more powerful than Cureda as cast on a single target. However, Asura runs on Rydia's intelligence rather than her spirit (like actual white magic would), and since it innately multitargets, the entire party gets the full healing amount instead of having it split between them. |
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アスラ | Asura | Asura |
MP: 50, (base power 240 in English version) | English version only:
Heals all allies. Base hit rate is 100%. Ignores Reflect. Original and EasyType versions: +5 defense for all allies. Base hit rate is 66%. Ignores Reflect. |
|
The Original and EasyType effect equals casting Protect on all allies, making it rather wasteful. The English version effect instead heals 50% more than the other healing effect, which is already substantial, making this easily the most powerful healing effect available. |
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アスラ | Asura | Asura |
MP: 50, hit/miss | Removes Incapacitated from all allies and recovers HP equal to target stamina * 5. Base hit rate 100%. Ignores Reflect. | |
Essentially Raise on all allies, but more accurate. In general, I find Asura to be overly unreliable, especially outside of the English version. |
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メガフレア | Megaflare | Bahamut |
MP: 60, base power 480 | Damages all enemies. Base hit rate is 100%. Ignores Reflect. | |
Special Magic | ||
Wメテオ | Double Meteor | W.Meteo |
Base power 800
Holy. Holy
damage to all enemies. Base hit rate 100%. Ignores Reflect.
Appears only in an event battle late in the game.
The EasyType renames this to ダブルメテオ (still "Double Meteor"). And the English version ought to have called it something like "2xMeteo" or maybe "Meteors", since we don't normally use "W" to mean "double" over here. Back in the olden days I used to think it was short for "White Meteo", and "Holy" being turned into "White" didn't help clear things up. Though combining Holy and Meteor is an interesting concept... Despite the dramatic impact or whatever else, this has the same effect as a normal Meteor spell, other than being invoked through the Pair Cast command. |
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モンスター015 | Monster 015 | Dummy |
モンスター016 | Monster 016 | Dummy |
These two appear to be nothing more than blank slots for reference or potential expansion that were never used. For what it's worth, they're configured as being reflectable, failing against bosses, and targetting a single ally, with no elements, no status effects, 0 MP cost, 0 power, 0% base hit rate, and no cast delay. |
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Monster Magic and Skills | ||
The enemy-only spells that follow ignore Silence (for usability) and Darkness (for accuracy). However, Toad and Pig status still disable them. |
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しせん | Gaze | Gaze |
Sets {Confuse or Sleep or Paralysis} on one target. Base hit rate 100%. Fails on bosses. | ||
ブラスター | Blaster | Bluster |
Sets {Incapacitated or Paralysis} on one target. Base hit rate 100%. Fails on bosses. | ||
ひらてうち | Slap | Slap |
Sets {Paralysis or Silence or Curse} on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
りんぷん | Moth Dust | Powder |
Sets Darkness on one target.
Base hit rate 100%. Fails on bosses. Ignores Reflect.
Techincally, the dust from moth wings is actually tiny scales. |
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ひとみ | Glance | Glance |
Sets Confusion on one target.
Base hit rate 100%. Fails on bosses. Ignores Reflect.
More literally, the pupil of the eye. |
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ゆうわく | Temptation | Charm |
Sets Confusion on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
した | Tongue | Tongue |
Sets Sleep on one target.
Base hit rate 100%. Fails on bosses. Ignores Reflect.
The EasyType renames this to さいみんじゅつ (Hypnotism). |
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のろい | Curse | Curse |
Sets Curse on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
ゆびさき | Fingertip | Ray |
Sets Gradual Petrification (1/3) on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
しのせんこく | Death Sentence | Count |
Sets Count (10) on one target. Base hit rate 100%. Fails on bosses. | ||
くちばし | Beak | Beak |
Sets Stone on one target. Base hit rate 100%. Fails on bosses. | ||
せきかにらみ | Petrify Glare | Petrify |
Sets Gradual Petrification (1/3) on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
マインドブラスト | Mind Blast | Blast |
Sets Paralysis and Slip on one target. Base hit rate 100%. Fails on bosses. | ||
ほうよう | Embrace | Hug |
Fully heals, but then sets Stone on, one target. Base hit rate 100%. Fails on bosses. | ||
くさいいき | Foul Breath | Breath |
Sets Toad, Minikin, Pig, Silence, Darkness, and Confusion on one target. Base hit rate 100%. Fails on bosses or if the target is immune to any of these effects. | ||
ささやき | Murmur | Whisper |
Sets Pig on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
まきつき | Entangle | Entangle |
Sets Paralysis on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
ワール | Whirl | Weak |
Sets one target's HP to single digits.
Base hit rate 100%. Fails on bosses. Ignores Reflect.
The EasyType renames this to ハリケーン (Hurricane), and does the same to Maelstrom, the multi-target equivalent listed below. |
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じげんのひずみ | Dimensional Distortion | Disrupt |
Clears Berserk, Float, Decoy, Barrier, and Reflect from all enemies, and resets their turn delay to the default of 16. Base hit rate 100%. Ignores Reflect. | ||
つめたいきり | Chilling Mist | ColdMist |
Base power 8 Ice. Damages all enemies, at half the power of a single-targeted Blizzard. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
だいばくはつ | Mass Explosion | Explode |
Base power 32 Flame. Damages all enemies, at half the power of a single-targeted Fira. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
のろいのうた | Curse Song | DullSong |
Increases turn delay of all
enemies by 8. Turn delay starts at 16 and has a maximum of 32.
Base hit rate 100%. Fails on bosses. Ignores Reflect.
The Internet supports 呪い (noroi, curse) as the intended interpretation, but it can't be coincidence that 鈍い (noroi, sluggish) is a homonym. |
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じゅばくのれいき | Spellbound Chill | Hold Gas |
Sets Paralysis on all enemies.
Base hit rate 100%. Fails on bosses. Ignores Reflect.
A Japanese Final Fantasy wiki claims it's 呪縛の冷気 in kanji, which is what I'm basing the translation on. |
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すいみんガス | Sleep Gas | Gas |
Sets Sleep on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
どくガス | Poison Gas | Poison |
Base power 8. Damage and Poison to all enemies. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
とうかレーザー | Piercing Laser | Maser |
Damages one target.
Base hit rate 100%. Damage = target's maximum HP / 10.
Fails on bosses. Ignores Reflect.
とうか is most likely 透過 (touka, penetration/transmission/permeation) |
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あんこくかいき | Return to Darkness | Vanish |
Kills self without displaying
anything. Base hit rate 100%. Ignores Reflect.
Useful as a scripted way to kill an enemy. A Japanese Final Fantasy wiki claims it's 暗黒回帰 in kanji, which is what I'm basing the translation on. |
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くろいきば | Black Fang | Demolish |
Sets Incapacitated on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
ブラックホール | Black Hole | Blk.Hole |
Clears Berserk, Float, Decoy, Barrier, and Reflect from all enemies, and resets their turn delay to the default of 16. Base hit rate 100%. Ignores Reflect. | ||
おうじょのうた | Princess Song | Dancing |
Sets Berserk on one target. Base hit rate 100%. Fails on bosses. | ||
9ディメンジョン | Dimension 9 | Disrupt |
Sets Incapacitated on one target. Base hit rate 100%. | ||
ミールストーム | Maelstrom | Storm |
Sets all enemies' HP to single
digits. Base hit rate 100%. Fails on bosses. Ignores Reflect.
The EasyType renames this to ハリケーン (Hurricane), and does the same to Whirl, the single-target equivalent listed above. |
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でんじば | Electromagnetic Field | Magnet |
Sets Stop on one target {timer = 50}. Base hit rate 100%. Fails on bosses. | ||
れんさばくはつ | Chain Explosion | Reaction |
Kills self, followed by eliminating all remaining monsters. Base hit rate 100%. Ignores Reflect. | ||
ふか | Hatch | Hatch |
Used by monsters that begin
combat as eggs, this removes Stop status and loads their normal
name and appearance. Base hit rate 100%. Ignores Reflect.
Note that if a status effect prevents this skill from working, the monster stays as a helpless egg. |
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かいふく | Recovery | Remedy |
Heals one target. Base hit rate 100%. Amount healed is target's maximum HP / 10. Ignores Reflect. | ||
きゅうしゅう | Absorption | Absorb |
Heals self. Base hit rate 100%. Amount healed is current HP / 3. Ignores Reflect. | ||
ちりょう | Treatment | Heal |
Removes Stone, Toad, Minikin, Pig, Silence, Darkness, Poison, Curse, and Gradual Petrification (either) from all allies. Ignores Reflect. Base hit rate 0%. | ||
ビッグバーン | Big Bang | Big Bang |
Base power 200 (same as Quake). Damages and sets Slip on all enemies. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
きゅうけつ | Bloodsuck | Vampire |
Base power 24. Damages and sets Slip on one target. Base hit rate 100%. Ignores Reflect. | ||
しょうかえき | Digestive Juices | Digest |
Base power 60. Damages and sets Slip on one target. Base hit rate 100%. | ||
かふん | Pollen | Pollen |
Base power 12. Damages and sets Slip on all enemies. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
クラッシュダウン | Crashdown | Crush |
Sets Incapacitated on one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
けいほう | Alarm | Alert |
Summons a monster (and plays an annoying noise). Base hit rate 100%. Ignores Reflect. | ||
しょうかん | Summon | Call |
Summons a monster. Base hit rate 100%. Ignores Reflect. | ||
だみーまほう | Dummy Magic | Dummy |
Does nothing other than
triggering reaction scripts. Enemy scripts often use this to
"command" other enemies. Ignores Reflect.
Like the English version, the EasyType dubs this simply "Dummy". |
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あんこくかいき | Return to Darkness | Vanish |
Fully heals self without
displaying anything. Base hit rate 100%. Ignores Reflect.
Zeromus uses this partway through the battle to effectively have more health than he actually does. A Japanese Final Fantasy wiki claims it's 暗黒回帰 in kanji, which is what I'm basing the translation on. |
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ターゲッティング | Targeting | Search |
Designates a target for the next action. Base hit rate 100%. Ignores Reflect. | ||
かくばくはつ | Nuclear Explosion | Fission |
Kills self and damages all enemies. Base hit rate 100%. Damage equals user's remaining HP. Ignores Reflect. | ||
てったい | Retreat | Retreat |
Kills self, giving no experience, gil, or items. Base hit rate 100%. Ignores Reflect. | ||
じゅばくかいじょ | Release Spellbind | Heal |
Removes Paralysis from all enemies. Base hit rate 100%. Ignores Reflect. | ||
ビーム | Beam | Beam |
Damages one target. Base hit rate 100%. Damage = target's maximum HP / 10. | ||
ぶったい199 | Object 199 | Globe199 |
Base power = 1020 (!). Damages one target.
Base hit rate 100%. Fails on bosses. Ignores Reflect.
For reference, Flare has 400 power, and even Meteor only has 800. |
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ほのお | Flame | Fire |
Flame damage to all enemies. Base hit rate 100%. Damage = target's maximum HP / 5, before elemental modifiers. Ignores Reflect. | ||
ブレイズ | Blaze | Blaze |
Ice
damage to all enemies. Base hit rate 100%. Damage = target's
maximum HP / 4, before elemental modifiers. Ignores Reflect.
The EasyType renames this to あおじろきほのお (Blue-White Flame). |
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いなづま | Thunderflash | Blitz |
Thunder damage to one target. Base hit rate 100%. Damage = target's maximum HP / 2, before elemental modifiers. Ignores Reflect. | ||
かみなり | Lightning | Thunder |
Thunder
damage to all enemies. Base hit rate 100%. Damage = target's maximum
HP / 4, before elemental modifiers. Ignores Reflect.
My first instinct was to call this "Thunder", but we already have a spell by that name. |
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ダークブレス | Dark Breath | D.Breath |
Flame damage to all enemies. Base hit rate 100%. Damage = target's maximum HP / 4, before elemental modifiers. Ignores Reflect. | ||
おおつなみ | Greater Tsunami | Big Wave |
Damages all enemies. Base hit rate 100%. Damage = target's maximum HP / 4. Ignores Reflect. | ||
ふぶき | Snowstorm | Blizzard |
Ice damage to all enemies. Base hit rate 100%. Damage = (user's current HP / 25) + (0~255), before elemental modifiers. Ignores Reflect. | ||
つなみ | Tsunami | Wave |
Damages all enemies. Base hit rate 100%. Damage = (user's current HP / 25) + (0~255). Ignores Reflect. | ||
たつまき | Tornado | Tornado |
Damages all enemies. Base hit rate 100%. Damage = (user's current HP / 20) + (0~255). Ignores Reflect. | ||
レーザー | Laser | Laser |
Damages one target. Base hit rate 100%. Damage = (user's current HP / 5) + (0~255). | ||
じばく | Self-Destruct | Explode |
Kills self and damages one target. Base hit rate 100%. Damage equals user's remaining HP. Ignores Reflect. | ||
じしん | Earthquake | Quake |
Base power 80 (less than half the power of Quake). Damages all enemies, except those with Levitate status. Base hit rate 100%. Ignores Reflect. | ||
かえんほうしゃ | Flamethrower | Emission |
Base power 20 Flame. Damages all enemies, with slightly more power than a single-targeted Fire. Base hit rate 100%. | ||
ねっせん | Heat Ray | Heat Ray |
Base power 60 Flame. Damages all enemies, with slightly less power than a single-targeted Fira. Base hit rate 100%. Ignores Reflect. | ||
かえんりゅう | Flamestream | Glare |
Base power 360
Flame. Damages one
target, with more power than Figa. Base hit rate 100%.
Fails on bosses. Ignores Reflect.
More likely 火炎流 than 火炎竜 (which would be Flame Dragon). Thanks to Kahran042 for pointing that out. |
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ざんてつけん | Zantetsuken | Odin |
Base power 160 (somewhat weaker than Quake). Damages all enemies. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
メガフレア | Megaflare | MegaNuke |
Base power 1020 (!).
Damages all enemies. Base hit rate 100%.
For reference, the player-cast version of Megaflare has 480 power, and even Meteor only has 800. They aren't reflectable, though... |
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はり | Needle | Needle |
Base power = user's attack power x 2. Damages one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
はんげきのつの | Counterattack Horn | Counter |
Base power = user's attack power x 2. Damages one target. Base hit rate 100%. Fails on bosses. Ignores Reflect. | ||
モンスター000 | Monster 000 | Dummy |
Sets monster invincibility. Base hit rate 100%. Ignores Reflect. | ||
モンスター000 | Monster 000 | Dummy |
Cancels monster invincibility. Base hit rate 100%. Ignores Reflect. | ||
さいせい | Rebirth | Recover |
Revives self with full HP (combat scripts that use this override the targeting). Base hit rate 0%. Ignores Reflect. | ||
リレイズ | Reraise | Remedy |
Fully heals self.
Base hit rate 100%. Ignores Reflect.
The EasyType renames this to ふっかつ (Restoration). |
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モンスター000 | Monster 000 | Dummy |
モンスター000 | Monster 000 | Dummy |
モンスター000 | Monster 000 | Dummy |
モンスター000 | Monster 000 | y █ |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
モンスター000 | Monster 000 | |
...various spares, or possibly special functionality used in AI scripts... The EasyType leaves the fourth one's name blank, and does the same for all the others after it. Who knows what went wrong in the English version. |
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