Here's the general portion of the item list. Everything appears in the order the game stores them internally. Items are briefly explained as needed.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage. Note that most calculations are truncated (rounded down).
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ポーション | Potion | Sell Value: 20 |
Recovers 50 HP, doubled if used in combat with the Chemist's Medicine Lore ability. The Undead take damage instead. |
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ハイポーション | High Potion | Sell Value: 180 |
Recovers 500 HP, doubled if used in combat with the Chemist's Medicine Lore ability. The Undead take damage instead. |
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エーテル | Ether | Sell Value: 750 |
Recovers 40 MP, doubled if used in combat with the Chemist's Medicine Lore ability. |
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エリクサー | Elixir | Sell Value: 5 |
Recovers all HP and MP. Reduces Undead that are not Heavy to single-digit HP. Undead that are also Heavy are unaffected. |
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フェニックスのお | Phoenix Tail | Sell Value: 500 |
Removes 'incapacitated' and recovers 25% of max HP. Inflicts 'incapacitated' instead against the Undead. Always hits 'incapacitated' targets that are not Undead, always misses live targets that are not Undead. Hit rate against the Undead = (75 + user's level - target's level)%. Ignores 'incapacitated' immunity but fails against Heavy targets. |
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おとめのキッス | Maiden's Kiss | Sell Value: 30 |
Removes 'toad' status. |
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せいすい | Holy Water | Sell Value: 75 |
Removes 'zombie' status and recovers some HP. Damages the Undead instead. A = Random(30, 33), D = MDef, M = (level * magic)/256 + 4. |
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かめのこうら | Turtle Shell | Sell Value: 75 |
Used in mixes. Tends to produce defensive effects... more often than anything else, at least. |
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どくけし | Antidote | Sell Value: 15 |
Removes 'poison' status. |
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めぐすり | Eyedrops | Sell Value: 10 |
Removes 'darkness' status. |
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りゅうのきば | Dragon Fang | Sell Value: 2500 |
Used in mixes. Tends to produce dragon-themed effects. |
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ダークマター | Dark Matter | Sell Value: 5 |
Used in mixes. Tends to invert the effect of healing items when mixed. |
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きんのはり | Gold Needle | Sell Value: 75 |
Removes 'petrified' status. |
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うちでのこづち | Lucky Mallet | Sell Value: 25 |
Removes 'minimum' status. |
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ダミー | Dummy | Sell Value: 0 |
No effect. |
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まほうのランプ | Magic Lamp | Sell Value: 5000 |
Summons something. The first usage will summon Bahamut, the second Leviathan, and so on through the summon list until reaching Chocobo (Phoenix is skipped). Further uses will continue summoning Chocobo, but after 20 times, it starts casting Egg Chop instead, which does nothing except display the message しかし、チョップはとどかなかった ("However, the chop didn't reach."). Returning to where you found the lamp will recharge it and reset the summoning to Bahamut. As when summoning normally, Odin may use either Zantetsuken or Gungnir, and Chocobo may randomly be Fatso Chocobo instead of the usual Chocobo Kick. |
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テント | Tent | Sell Value: 125 |
Use at save points. Partial recovery for the party and cures status effects except 'zombie'. |
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コテージ | Cottage | Sell Value: 300 |
Use at save points. More recovery for the party and cures status effects except 'zombie'. |
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きょじんのくすり | Giant Drink | Sell Value: 55 |
Use with Chemist's !Drink. Doubles maximum HP for the rest of the battle, and also doubles current HP, both to a maximum of 9999. After drinking one, drinking another one in the same battle has no additional effect. |
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ちからのくすり | Strength Drink | Sell Value: 55 |
Use with Chemist's !Drink. Adds 20 to throw attack of each equipped weapon. Multiple uses stack, up to 255 throw attack. Whether this is a bug or just an oversight, Strength Drinks are nearly useless. Throw attack of equipped weapons is only used when determining damage for Goblin Punch. You can't use these to raise attack damage or even !Throw damage. |
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スピードドリンク | Speed Drink | Sell Value: 55 |
Use with Chemist's !Drink. Gives 'haste' status, removes 'slow' status. |
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プロテスドリンク | Protect Drink | Sell Value: 55 |
Use with Chemist's !Drink. Gives 'protect' status. |
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えいゆうのくすり | Hero Drink | Sell Value: 55 |
Use with Chemist's !Drink. Adds 10 to level for the remainder of the battle. Multiple uses stack, up to level 99. |
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りゅうのもんしょう | Dragon's Crest | Sell Value: n/a |
Awarded for beating the optional boss Shinryuu. Does nothing. |
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オメガのくんしょう | Omega's Medal | Sell Value: n/a |
Awarded for beating the optional boss Omega. Does nothing. |
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ラムウ | Ramuh | Sell Value: n/a |
Get by beating Ramuh. Use to learn the Ramuh Summon magic. |
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カトブレパス | Catoblepas | Sell Value: n/a |
Get by beating Catoblepas. Use to learn the Catoblepas Summon magic. |
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ゴーレム | Golem | Sell Value: n/a |
Get by rescuing Golem. Use to learn the Golem Summon magic. |
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かとんのじゅつ | Katon no Jutsu | Sell Value: 100 |
Use with !Throw. Flame attack against all enemies. A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4 |
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すいとんのじゅつ | Suiton no Jutsu | Sell Value: 100 |
Use with !Throw. Water attack against all enemies. A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4 |
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らいじんのじゅつ | Raijin no Jutsu | Sell Value: 100 |
Use with !Throw. Thunder attack against all enemies. A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4 |
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えふえふ | FF | Sell Value: ??? |
Looks like a placeholder, or maybe an inside joke. |
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