Use Blue Magic with the Blue Mage's !Blue Magic command. Blue Magic spells are learned when a character with the Learning ability is hit by them.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage. Note that most calculations are truncated (rounded down).
If a spell does not automatically hit, then it has a (hit rate)% chance per target to succeed. Each target then has an additional MEvd% chance to avoid it even if a success is determined.
Blue Magic | |||
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しのせんこく | Death Sentence | MP: 10 | Not reflectable |
Sets 'death sentence' status on one enemy or ally. Always misses Heavy targets, always hits otherwise. Immunity to 'incapacitated' has no effect. |
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しのルーレット | Death Roulette | MP: 1 | Not reflectable |
Kills a randomly selected enemy or ally (sets 'incapacitated' status). Undead targets are immune and instead recover to full HP. Hit rate = (99 + user's level - target's level)%. |
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アクアブレス | Aqua Breath | MP: 38 | Not reflectable |
Magic damage to all enemies. Massive damage bonus against Desert creatures. A = Random(75, 84), D = MDef, M = (level * magic)/256 + 4. Against Desert targets, A gets an 8x bonus, becoming Random(600, 675). |
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レベル5デス | Level 5 Death | MP: 22 | Reflectable |
Kills all enemies with a level evenly divisible by 5. Undead targets are immune and instead recover to full HP when hit, but it always succeeds otherwise. Ignores 'incapacitated' immunity. Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. This is a quick and dirty way to kill several bosses and other troublesome opponents. |
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レベル4グラビガ | Level 4 Graviga | MP: 9 | Reflectable |
Reduces all enemies with a level evenly divisible by 4 to 25% of their current HP. Always fails on Heavy targets, but always succeeds otherwise. Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. |
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レベル2オールド | Level 2 Old | MP: 11 | Reflectable |
Sets 'aging' status on all enemies with a level evenly divisible by 2, regardless of immunity. Always succeeds. Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. |
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レベル3フレア | Level 3 Flare | MP: 18 | Reflectable |
Damages all enemies with a level evenly divisible by 3. Always hits such enemies. A = Random(254, 261), D = MDef / 32, M = (level * magic)/256 + 4. The damage is identical to the Flare spell. Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. |
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かえるのうた | Frog Song | MP: 5 | Not reflectable |
Sets 'toad' status on one enemy or ally. Hit rate = (66 + user's level - target's level)%. |
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ちいさなメロディ | Little Melody | MP: 5 | Not reflectable |
Sets 'minimum' status on one enemy or ally. Hit rate = (66 + user's level - target's level)%. |
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フラッシュ | Flash | MP: 7 | Not reflectable |
Sets 'darkness' status on all enemies. Hit rate = (75 + user's level - target's level)%. |
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タイムスリップ | Time Slip | MP: 9 | Not reflectable |
Sets 'aging' and 'sleep' status on a single enemy or ally. Hit rate = (90 + user's level - target's level)%. |
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つきのふえ | Moon Flute | MP: 3 | Not reflectable |
Sets 'berserk' status on all allies. Always succeeds on each target that is not immune. |
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デスクロー | Death Claw | MP: 21 | Not reflectable |
Sets 'paralysis' status and reduces HP to single digits on one enemy or ally. Always fails against Heavy types. Hit rate = (66 + user's level - target's level)%. |
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エアロ | Aero | MP: 4 | Reflectable |
Wind damage to one or all enemies or allies. Always hits, except that the Aegis Shield can block it. A = Random(20, 22), halved if multitargeting. D = MDef. M = (level * magic)/256 + 4. Stronger than Fire, Blizzard, and Thunder. |
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エアロラ | Aerora | MP: 10 | Reflectable |
Wind damage to one or all enemies or allies. Always hits except that the Aegis Shield can block it. A = Random(50, 56), halved if multitargeting. D = MDef. M = (level * magic)/256 + 4. Same power as Fira, Blizzara, and Thundara. |
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エアロガ | Aeroga | MP: 24 | Reflectable |
Wind damage to one or all enemies or allies. Always hits, except that the Aegis Shield can block it. A = Random(140, 157), halved if multitargeting. D = MDef. M = (level * magic)/256 + 4. Weaker than Figa, Blizzaga, and Thundaga. |
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かえんほうしゃ | Flamethrower | MP: 5 | Not reflectable |
Flame damage to one enemy or ally. Always hits, except that the Aegis Shield can block it. A = Random(50, 56), D = MDef, M = (level * magic)/256 + 4. This is a half-cost unreflectable Fira, minus the multitargeting capability. |
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ゴブリンパンチ | Goblin Punch | MP: 0 | Not reflectable |
Physical damage to one enemy or ally. Ignores row, always hits. Massive damage bonus if the caster and target are the same level. A = weapon throw attack (for players), or monster attack (for monsters). If the player is dual-wielding, add the throw attack from each weapon. D = defense. M = (level * strength)/128 + 2 for players, or monster attack multiplier for monsters. If the caster's level equals the target's level, multiply A by 8 and set D to 0. Any level bonus from Hero's Song is ignored when checking for bonus damage, but other level adjustments (like Black Shock) count. Most of the time, this is roughly equivalent to a row-ignoring perfect-accuracy physical attack. Even when the substantial same-level bonus doesn't apply, that makes it pretty decent for a free spell. However, Goblin Punch always uses the same damage formula regardless of weapon type, and also ignores any element or other special effects the weapon may have. Additionally, a few weapons have higher throw attack than normal attack, most notably the Excalipur (though, oddly, the equip and status screens always show throw attack only). Using throw attack of equipped weapons also means that Goblin Punch is the only thing in the game to benefit from the Strength Drink. |
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くろのしょうげき | Black Shock | MP: 27 | Reflectable |
Halves the level of one enemy or ally for the duration of the battle (round fractions down, minimum result is 1). Hit rate = (66 + user's level - target's level)%. |
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ガードオファ | Guard Offer | MP: 19 | Reflectable |
Halves the defense and MDef of one enemy or ally for the duration of the battle. No effect if both are already 0. Hit rate = (80 + user's level - target's level)%. |
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ゆうごう | Fusion | MP: 13 | Not reflectable |
Full restore to target (same as an Elixir). Damages the Undead. Kills caster regardless of 'incapacitated' immunity. When cast on an Undead target, the target's HP is set to single digits unless the target is also Heavy, in which case it misses entirely. Fusion always hits otherwise. Ugh. I hate these sacrificial abilities, but at least in this game you can revive the user and keep going. |
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マインドブラスト | Mind Blast | MP: 6 | Reflectable |
Damages and sets 'slip' and 'paralysis' status on one enemy or ally. Always hits, though immunity can prevent the 'paralysis'. A = Random(80, 82), D = MDef / 32, M = (level * magic)/256 + 4. Basically a weaker version of Flare with added status effects. |
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きゅうけつ | Bloodsuck | MP: 2 | Not reflectable |
Drains HP from a single enemy or ally, healing the caster by the amount it damages the target (reversed against the Undead). Hit rate = (99 + user's level - target's level)%. Damage equals (caster's max HP - caster's current HP) / 2. This makes it useless when healthy and potent when badly hurt. The GBA port reportedly doesn't divide by 2, making Bloodsuck twice as strong as intended. |
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マジックハンマー | Magic Hammer | MP: 3 | Not reflectable |
Halves the current MP of one enemy or ally (round fractions down). Hit rate = (75 + user's level - target's level)%. |
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マイティガード | Mighty Guard | MP: 72 | Reflectable |
Sets 'levitate', 'protect', and 'shell' status on all allies. Always hits, also ignores immunities. |
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じばく | Self-Destruct | MP: 1 | Not reflectable |
Damages one enemy an amount equal to the caster's current HP. Kills the caster, regardless of 'incapacitated' immunity. |
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???? | ???? | MP: 3 | Not reflectable |
Damages one enemy or ally an amount equal to (caster's max HP - caster's current HP). Hit rate is (99 + user's level - target's level)%. |
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はりせんぼん | 1000 Needles | MP: 25 | Not reflectable |
Inflicts exactly 1000 damage on one enemy or ally. Always hits. |
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ホワイトウインド | White Wind | MP: 28 | Not reflectable |
All allies recover HP equal to the caster's current HP. Always hits, and even heals the Undead normally. |
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ミサイル | Missile | MP: 7 | Not reflectable |
Removes 3/4 of current HP from one enemy or ally. Always fails on Heavy targets. Hit rate = (75 + user's level - target's level)%. |
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