Use songs with the Minstrel's !Sing command. Songs can NOT be reflected.

 

For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.

The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.

Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage. Note that most calculations are truncated (rounded down).

If a skill does not automatically hit, then it has a (hit rate)% chance per target to succeed. Each target then has an additional MEvd% chance to avoid it even if a success is determined.

 

Minstrel Songs
ちからのうた   Strength Song

Learn from the minstrel in the town of Crescent in World 3. Gradually increases strength for all allies.

The singer continues to sing, and can take no other action, until hit. The strength bonus lasts only for the current battle.

すばやさのうた  Agility Song

Learn from the book in the king's room in {Surgate} Castle. Gradually increases agility for all allies.

The singer continues to sing, and can take no other action, until hit. The agility bonus lasts only for the current battle.

たいりょくのうた Stamina Song

Learn from the minstrel in the town of Cresent. Sets 'regenerate' status on all allies. Always hits each target that is not immune.

Use this song, kill off all but one enemy, then !Control it and wait until you have all the healing you want. It takes time, but hey, it's free.

まりょくのうた  Magic Song

Learn from a scholar in the Ancient Library in World 3. Gradually increases magic for all allies.

The singer continues to sing, and can take no other action, until hit. The magic bonus lasts only for the current battle.

えいゆうのうた  Hero's Song

Learn from the minstrel in the town of Crescent after mastering the piano. Gradually increases level for all allies.

The singer continues to sing, and can take no other action, until hit. The level bonus lasts only for the current battle. Bonus levels apply to damage and hit bonuses when taking an action, but are ignored when determining whether level-based spells (Level 2 Old, Level 3 Flare, Level 4 Graviga, and Level 5 Death) hit, when checking for bonus damage with Goblin Punch, and when viewing character level with [white magic] Library.

レクイエム    Requiem

Learn from a werewolf in {kelb village}. Damages and sets 'slip' status on all Undead enemies. Always hits the Undead, but misses all others.

A = Random(225, 232), D = MDef/32, M = (level * magic)/256 + 4. It's sort of like an anti-Undead wide-area [black magic] Flare.

あいのうた    Love Song

Learn from the minstrel in Istory Village (taunt the irritable sheep to reach him). Sets 'stop' status on all enemies.

Hit rate = (99 + user's level - target's level)%.

ゆうわくのうた  Tempting Song

Learn from the minstrel in the Rix Village after playing the music box. Sets 'confusion' status on all enemies.

Hit rate = (99 + user's level - target's level)%.

Coming back to the game again after not having played it for a while, I find that this song often helps out more than I gave it credit for.


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