Use sword magic with the Sword Mage's !Magic Sword command. Once used, sword magic remains in effect for the rest of the battle or until replaced.
Sword magic is learned simply by having the corresponding Black Magic or White Magic spell.
Sword magic overrides the weapon's innate trait, if any. Sword magic with no trait of its own makes the attack non-elemental. Status effects are always inflicted if the attack hits, even if for zero damage, unless the target is immune.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage. Note that most calculations are truncated (rounded down).
When a weapon is enchanted with a damage trait, then the following modifiers apply: If the target is immune, the attack misses. If resistant, M is halved. If the target absorbs the trait, D = 0 and the target is healed instead of damaged. If weak against the trait, D = 0 and A is increased by a factor that depends on the enchantment used.
Sword Magic | ||
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ファイア | Fire | MP: 2 |
Enchants weapon with Flame, doubling A and negating D when the enemy is weak against that trait. |
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ブリザド | Blizzard | MP: 2 |
Enchants weapon with Ice, doubling A and negating D when the enemy is weak against that trait. |
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サンダー | Thunder | MP: 2 |
Enchants weapon with Thunder, doubling A and negating D when the enemy is weak against that trait. |
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ポイズン | Poison | MP: 1 |
Enchants weapon with Poison, doubling A and negating D on enemies weak to it. Also inflicts 'poison' status (100% if not immune). |
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サイレス | Silence | MP: 1 |
Enchants weapon to ignore elemental traits and inflict 'silence' status on the target (100% if not immune) in addition to damage. |
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スリプル | Sleep | MP: 2 |
Enchants weapon to ignore elemental traits and inflict 'sleep' status on the target (100% if not immune) in addition to damage. |
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ファイラ | Fira | MP: 5 |
Enchants weapon with Flame, tripling A and negating D when the enemy is weak against that trait. |
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ブリザラ | Blizzara | MP: 5 |
Enchants weapon with Ice, tripling A and negating D when the enemy is weak against that trait. |
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サンダラ | Thundara | MP: 5 |
Enchants weapon with Thunder, tripling A and negating D when the enemy is weak against that trait. |
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ドレイン | Drain | MP: 6 |
Enchants weapon to ignore elemental traits and heal the user's HP equal to the amount of damage it inflicts (reversed against the Undead). |
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ブレイク | Break | MP: 8 |
Enchants weapon to ignore elemental traits and inflict 'petrified' status on the target (100% if not immune) in addition to damage. In other words, a hit instantly eliminates any enemy not immune to 'petrified' status, which includes at least one boss. |
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バイオ | Bio | MP: 3 |
Enchants weapon with Poison. Attacking with this enchantment quadruples A and negates D against Heavy targets weak to that trait, but outright kills targets with this weakness that are not Heavy, regardless of 'incapacitated' immunity. |
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ファイガ | Figa | MP: 15 |
Enchants weapon with Flame. Attacking with this enchantment quadruples A and negates D against Heavy targets weak to that trait, but outright kills targets with this weakness that are not Heavy, regardless of 'incapacitated' immunity. |
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ブリザガ | Blizzaga | MP: 15 |
Enchants weapon with Ice. Attacking with this enchantment quadruples A and negates D against Heavy targets weak to that trait, but outright kills targets with this weakness that are not Heavy, regardless of 'incapacitated' immunity. |
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サンダガ | Thundaga | MP: 15 |
Enchants weapon with Thunder. Attacking with this enchantment quadruples A and negates D against Heavy targets weak to that trait, but outright kills targets with this weakness that are not Heavy, regardless of 'incapacitated' immunity. |
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ホーリー | Holy | MP: 10 |
Enchants weapon with Holy. Attacking with this enchantment quadruples A and negates D against Heavy targets weak to that trait, but outright kills targets with this weakness that are not Heavy, regardless of 'incapacitated' immunity. |
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フレア | Flare | MP: 30 |
Enchants weapon to ignore elemental traits, increase A by 100, and bypass 75% of target defense (D = defense/4). Very nice if your opponent lacks an exploitable weakness, but the appropriate elemental spell is stronger otherwise, and costs less too. |
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アスピル | Aspir | MP: 1 |
Enchants weapon to drain MP. On any successful hit where damage as determined normally (ignoring elemental traits) would be least 1, the user instead steals 1/4 of the target's current MP (reversed against the Undead). |
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