Use White Magic with the White Mage's
!White Magic command. All White Magic except
Dispel
can be reflected.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage. Note that most calculations are truncated (rounded down).
If a spell does not automatically hit, then it has a (hit rate)% chance per target to succeed. Each target then has an additional MEvd% chance to avoid it even if a success is determined.
White Magic | |||
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MP: 4 | Price: 180 |
Recovers HP to one or all allies or enemies. Damages the Undead. Always hits. A = Random(15, 16), halved if multitargeting. D = 0. M = (level * magic)/256 + 4. |
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MP: 1 | Price: 80 |
Shows target's level, current and max HP (or "?????/?????" if the target's HP cannot be scanned), weaknesses (if any), and current status effects (if any). Targets one enemy or ally. Always hits. Level gains from Hero's Song are ignored. |
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MP: 2 | Price: 90 |
Removes 'poison' status from one ally or enemy. Fails if the user has 'confusion' status, but always hits otherwise. |
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MP: 2 | Price: 280 |
Sets Silence status on one or all enemies or allies. Hit rate = (75 + user's level - target's level)%, halved if multitargeting. |
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MP: 3 | Price: 280 |
Adds 'protect' status to one ally or enemy. Always hits unless the target is immune. |
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MP: 5 | Price: 300 |
Toggles 'minimum' status on one or all enemies or allies. Hit rate = (90 + user's level - target's level)%, halved if multitargeting. Minimum can be found in the airship hangar, long before it's available in stores, by solving a puzzle of sorts. |
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MP: 9 | Price: 620 |
Recovers HP to one or all allies or enemies. Damages the Undead. Always hits. A = Random(45, 50), halved if multitargeting. D = 0. M = (level * magic)/256 + 4. Triple the power of Cure, for little more than double the MP. |
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MP: 29 | Price: 700 |
Removes 'incapacitated' and recovers 12.5% of max HP. Inflicts 'incapacitated' instead against the Undead. Always hits 'incapacitated' targets that are not Undead, always misses live targets that are not Undead. Hit rate against the Undead = (50 + user's level - target's level)%. Ignores 'incapacitated' immunity but fails against Heavy targets. |
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MP: 4 | Price: 650 |
Sets 'confusion' status on one enemy or ally. Hit rate = (75 + user's level - target's level)%. |
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MP: 6 | Price: 3000 |
Sets 'decoy (2)' status on one ally or enemy. Always hits unless the target is immune. |
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MP: 5 | Price: 3000 |
Sets 'shell' status on one ally or enemy. Always hits unless the target is immune. |
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MP: 10 | Price: 3000 |
The prevailing theory on Japanese sites is that Esuna is short for 永久ステータスを治す (eikyuu SUTEETASU wo naosu, cures permanent status). The naming calls back to FF2, where it could cure only persisting status effects and existed alongside Basuna, with 'ba' presumably from バトル中 (BATORUchuu, during battle), which only cured status effects that wore off after combat. Esuna has since become a more general-purpose status-curing spell, but the name stuck. Removes 'darkness', 'poison', 'minimum', 'toad', 'petrified', 'silence', 'confused', 'paralysis', 'sleep', and 'aging' status from one ally or enemy. Fails if the user has 'confusion' status, but always hits otherwise. Esuna can be found in Karnak Castle before it's available in stores, but only during a specific event. |
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MP: 27 | Price: 6000 |
Recovers HP to all allies or enemies, or full HP if cast to a single target. Damages the Undead. When cast to a single Undead target, it sets HP to single digits unless the target is also Heavy, in which case it misses. Curega always hits otherwise. If multitargeting, Curega acts like a normal healing spell, with A = Random(180, 202), halved due to multitargeting, D = 0, and M = (level * magic)/256 + 4. Four times the power of Cura for only triple the MP. |
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MP: 15 | Price: 6000 |
Sets 'reflect' status on one ally or enemy. Always hits unless the target is immune. |
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MP: 8 | Price: 6000 |
Sets 'berserk' status on one ally or enemy. Always hits unless the target is immune. |
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MP: 50 | Price: 10,000 |
Removes 'incapacitated' and recovers all HP. Inflicts 'incapacitated' instead against the Undead. Always hits 'incapacitated' targets that are not Undead, always misses live targets that are not Undead. Hit rate against the Undead = (99 + user's level - target's level)%. Ignores 'incapacitated' immunity but fails against Heavy targets. |
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MP: 20 | Price: n/a |
Holy damage to one enemy or ally. Always hits, except that the Aegis Shield can block it. A = Random(241, 271). D = MDef. M = (level * magic)/256 + 4. Holy can't be bought. It must be won in the {Fork Tower}. |
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MP: 12 | Price: 10,000 |
Removes 'levitate', 'decoy', 'berserk', 'regenerate', 'slow', 'haste', 'stop', 'protect', 'shell', and 'reflect' status from one enemy or ally. Fails if the user has 'confusion' status, but always hits otherwise. Dispel can't remove "permanent" statuses such as 'reflect' from a Reflect Ring. |
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