Concoct new and bizarre potions with the Chemist's !Mix command. Mixes always target a single ally or enemy, chosen by the player, and can NOT be reflected.
Where a mix result and a normal item have the same name, the mix result is usually somehow better. Usually, but not always.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage. Note that most calculations are truncated (rounded down).
If a mixture does not automatically hit, then it has a (hit rate)% chance to succeed. The target then has an additional MEvd% chance to avoid it even if a success is determined.
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ポーション | Potion | Potion + Potion or Holy Water | |
Recovers 90 HP, doubled if used with Medicine Lore. The Undead take damage instead. Only 40 better than a normal Potion, but possibly worth using to heal more quickly. |
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せいめいのみず | Water of Life | Potion + High Potion | |
Adds 'regenerate' status. Always succeeds unless the target is immune. |
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エクスポーション | X-Potion | Ether + Potion or Turtle Shell | |
Recovers all HP. Reduces Undead that are not Heavy to single-digit HP. Undead that are also Heavy are unaffected. |
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エリクサー | Elixir | Elixir + Potion, High Potion, Ether, Elixir, Holy Water, Antidote, or Eyedrops | |
Recovers all HP and MP. Reduces Undead that are not Heavy to single-digit HP. Undead that are also Heavy are unaffected. Just a normal Elixir. Don't waste your items. |
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リザレクション | Resurrection | Phoenix Tail + Potion or High Potion | |
Removes 'incapacitated' and recovers all HP and MP. Acts as an instant-death attack instead against the Undead, ignoring 'incapacitated' immunity. Always hits 'incapacitated' targets that are not Undead, and always misses live targets that are not Undead. Hit rate against the Undead = (99 + user's level - target's level)%. |
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おとめのキッス | Maiden's Kiss | Maiden's Kiss + Potion, High Potion, or Maiden's Kiss | |
Removes 'toad' status and recovers some HP (damages the Undead). A = Random(30, 33), D = MDef, M = (level * magic)/256 + 4 |
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エーテル | Ether | Potion + Turtle Shell, Ether + Ether or Holy Water | |
Recovers 80 MP, doubled if used with Medicine Lore. Twice as strong as a normal Ether. |
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ニュートラライズ | Neutralize | Antidote + Potion or High Potion | |
Removes 'poison' status and recovers some HP (damages the Undead). A = Random(30, 33), D = MDef, M = (level * magic)/256 + 4 |
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キュアブラインド | Cure Blind | Eyedrops + Potion or High Potion | |
Removes 'darkness' status and recovers some HP (damages the Undead). A = Random(30, 33), D = MDef, M = (level * magic)/256 + 4 |
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ドラゴンパワー | Dragon Power | Dragon Fang + Potion or High Potion | |
Adds 20 to level for the duration of battle, repeatable up to a maximum level of 99. |
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ダークポーション | Dark Potion | Dark Matter + Potion or High Potion | |
Inflicts 666 damage. Hit rate = (99 + user's level - target's level)%. |
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ハイポーション | High Potion | High Potion + High Potion or Holy Water | |
Recovers 900 HP, doubled if used with Medicine Lore. The Undead take damage instead. Only 400 better than a normal High Potion, but possibly useful for healing more at once. |
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ハーフエリクサー | Half Elixir | High Potion + Ether | |
Recovers all MP. |
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エーテルドライ | Ether Dry | High Potion + Turtle Shell | |
Recovers 160 MP, doubled if used with Medicine Lore. Four times as strong as a normal Ether. |
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よび1 | Spare 1 | Unused | |
リンカネーション | Reincarnation | Phoenix Tail + Ether or Elixir | |
Removes 'incapacitated' and recovers all HP and MP. Acts as an instant-death attack instead against the Undead, ignoring 'incapacitated' immunity. Always hits 'incapacitated' targets that are not Undead, and always misses live targets that are not Undead. Hit rate against Undead = (99 + user's level - target's level)%. Use Resurrection (Phoenix Tail + Potion) instead. The effect is the same, but the ingredients are cheaper. |
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リリスのくちづけ | Lilith's Kiss | Maiden's Kiss + Ether or Elixir | |
Drains MP, restoring to the user the amount it removes from the target (reversed on the Undead). A = Random(45, 46), D = MDef / 32, M = (level * magic)/256 + 4. It's like Aspir on steroids. Hit rate = (99 + user's level - target's level)%. |
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レジストポイズン | Resist Poison | Ether + Antidote | |
Target becomes immune to 'poison' status. Does not protect against Poison trait damage. |
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レジストファイア | Resist Fire | Ether + Eyedrops | |
Target gains Flame absorption. |
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ドラゴンシールド | Dragon Shield | Ether + Dragon Fang | |
Target becomes immune to Flame, Ice, and Thunder damage. |
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ダークエーテル | Dark Ether | Ether + Dark Matter | |
Reduces target MP to 25% of its current value (round fractions down). Hit rate = (99 + user's level - target's level)%. It's like the Blue Magic skill Magic Hammer, but more powerful and more accurate. |
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しっぱいさく | Failed Batch | Elixir + Turtle Shell | |
75% chance to set 'slip' status (always hits). Otherwise, reduces target's HP to single digits (always misses if Heavy, always hits otherwise). |
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ちょうごう0023 | Mixture 0023 | Unused | |
ちょうごう0024 | Mixture 0024 | Unused | |
きょじんのくすり | Giant Drink | Elixir + Dragon Fang | |
Doubles maximum HP for the rest of the battle, and also doubles current HP. Both are capped at 9999. Works only once per target per battle. |
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ダークエリクサー | Dark Elixir | Elixir + Dark Matter | |
Reduces HP to single digits. Always fails against Heavy types. Hit rate = (99 + user's level - target's level)%. |
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フェニックスのお | Phoenix Tail | Phoenix Tail + Phoenix Tail | |
Removes 'incapacitated' and recovers 25% of maximum HP. Acts as an instant-death attack instead against the Undead, ignoring 'incapacitated' immunity. Always hits 'incapacitated' targets that are not Undead, and always misses live targets that are not Undead. Hit rate against the Undead = (99 + user's level - target's level)%. Ignores 'incapacitated' immunity but fails against Heavy targets. Same as a normal Phoenix Tail except the hit rate against the Undead. Don't bother. |
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いのちのキッス | Kiss of Life | Phoenix Tail + Maiden's Kiss | |
Removes 'incapacitated' and recovers 50% of max HP. Inflicts 'incapacitated' instead against the Undead. Always hits 'incapacitated' targets that are not Undead, always misses live targets that are not Undead. Hit rate against the Undead = (99 + user's level - target's level)%. Ignores 'incapacitated' immunity but fails against Heavy targets. Try Resurrection (Phoenix Tail + Potion) instead for full recovery. It's not like Potions are hard to come by. |
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ライフシールド | Life Shield | Phoenix Tail + Holy Water | |
Target becomes immune to 'incapacitated'. That's one way to keep Death off your back. It only works against some types of instant death, though, so be careful. |
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ばんのうやく | Panacea | Phoenix Tail + Turtle Shell | |
Removes 'petrified', 'toad', 'minimum', 'poison', 'darkness', 'aging', 'sleep', 'paralysis', 'confusion', 'berserk', 'silence', 'stop', and 'slow' status. |
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レジストアイス | Resist Ice | Phoenix Tail + Antidote | |
Target gains Ice absorption. |
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レジストサンダー | Resist Thunder | Phoenix Tail + Eyedrops | |
Target gains Thunder absorption. |
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ドラゴンアーマー | Dragon Armor | Phoenix Tail + Dragon Fang | |
Sets 'reflect', 'protect', 'shell', and 'regenerate' status, regardless of immunities. |
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デスポーション | Death Potion | Phoenix Tail + Dark Matter | |
Kills one enemy or ally (sets 'incapacitated' status). Undead targets instead recover to full HP. Always hits unless the target is immune. |
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しゅくふくのキッス | Kiss of Blessing | Maiden's Kiss + Holy Water | |
Sets 'berserk', 'decoy (2)', and 'haste' status, regardless of immunities. Bypassing 'berserk' immunity is exceedingly abusable, since the status causes enemies to lose their AI and reaction scripts. |
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ドレインキッス | Drain Kiss | Maiden's Kiss + Turtle Shell | |
Drains HP, restoring to the user the amount removed from the target (reversed agaisnt the Undead). A = Random(255, 286), D = MDef, M = (level * magic)/256 + 4. It's like Drain on steroids. Hit rate = (99 + user's level - target's level)%. |
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レビテト | Levitate | Maiden's Kiss + Antidote | |
Sets 'levitate' status. Always succeeds unless the target is immune. An easy way to 'levitate' before Levitate is available for your Time Mages. |
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ラミアのくちづけ | Lamia's Kiss | Maiden's Kiss + Eyedrops | |
Sets 'confusion' status. Always succeeds unless the target is immune. |
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りゅうのくちづけ | Dragon's Kiss | Maiden's Kiss + Dragon Fang | |
Adds Dragon and Heavy to the target's type. Heavy nullifies Gravity-type magic and certain other attacks such as Dejon. Dragon only seems to matter for attacks strong vs. Dragons. |
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かえるのキッス | Frog's Kiss | Maiden's Kiss + Dark Matter | |
Sets 'toad' status. Always succeeds unless the target is immune. |
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せいすい | Holy Water | Holy Water + Holy Water | |
Removes 'zombie' status and recovers some HP (damages the Undead). A = Random(75, 84), D = MDef, M = (level * magic)/256 + 4. This gives it two and a half times the healing power of a normal one. |
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バッカスのさけ | Bacchus's Wine | Holy Water + Turtle Shell | |
Sets 'berserk' status. Always succeeds unless the target is immune. |
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サムソンパワー | Samson Power | Holy Water + Antidote | |
Adds 10 to level for the duration of battle, repeatable up to a maximum level of 99. |
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エレメンタルパワー | Elemental Power | Holy Water + Eyedrops | |
Target gains Flame up, Ice up, Thunder up, Water up, Wind up, Earth up, Poison up, and Holy up. 50% bonus power for all elemental magic. Your mages will love this one. |
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ホーリーブレス | Holy Breath | Holy Water + Dragon Fang | |
Holy attack. Base damage = user's current HP. Always hits, ignores defense. |
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しっぱいさく | Failed Batch | Holy Water + Dark Matter | |
Sets 'poison' status. Always succeeds unless the target is immune. |
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まもりのくすり | Protective Drink | Turtle Shell + Turtle Shell | |
Sets 'protect' and 'shell' status. Each always succeeds unless the target is immune to it. |
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かめのこうらわり | Shell Splitter | Turtle Shell + Antidote | |
Halves defense and MDef for the remainder of battle. Always succeeds. |
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ヘイストドリンク | Haste Drink | Turtle Shell + Eyedrops | |
Sets 'haste' status and removes 'slow' status. Always succeeds unless the target is immune. |
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しっぱいさく | Failed Batch | Turtle Shell + Dragon Fang | |
Removes 25% of target's current HP and inflicts 'confusion' status. Always fails on Heavy targets, but always succeeds otherwise. |
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ばくやく | Explosive | Turtle Shell + Dark Matter | |
Inflicts damage equal to the user's current HP. Kills the user, regardless of 'incapacitated' immunity. |
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どくけし | Antidote | Antidote + Antidote | |
Removes 'poison' status. Just a regular Antidote. Don't bother. Try Neutralize (Antidote + Potion) instead to add some healing. |
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きつけやく | Restorative | Antidote + Eyedrops | |
Removes 'aging', 'sleep', 'paralysis', 'confusion', 'berserk', and 'silence' status. |
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ポイズンブレス | Poison Breath | Antidote + Dragon Fang | |
Poison attack. Base damage = (user's current HP)/2. Always hits, ignores defense. |
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どくやく | Poison | Antidote + Dark Matter | |
Sets 'poison' status. Always succeeds unless the target is immune. |
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めぐすり | Eyedrops | Eyedrops + Eyedrops | |
Removes 'darkness' status. Just regular Eyedrops. Don't bother. Try Cure Blind (Eyedrops + Potion) instead to add some healing. |
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あんこくのといき | Dark Sigh | Eyedrops + Dragon Fang | |
Sets 'darkness', 'confusion', and 'slip'. Each one that the target is not immune to always succeeds. |
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あんこくのガス | Dark Gas | Eyedrops + Dark Matter | |
Sets 'darkness' status. Always succeeds unless the target is immune. |
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ドラゴンブレス | Dragon Breath | Dragon Fang + Dragon Fang | |
Flame/Ice/Thunder attack. Base damage = user's current HP. Always hits, ignores defense. |
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ダークブレス | Dark Breath | Dragon Fang + Dark Matter | |
Damage = (user's max HP - user's current HP). Always hits. |
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シャドーフレア | Shadow Flare | Dark Matter + Dark Matter | |
Damage and 'slip' status. Always hits (but the Aegis Shield can block it). A = Random(240, 247), D = MDef / 32, M = (level * magic)/256 + 4. A slightly weaker Flare with 'slip' as a bonus. |
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よび2 | Spare 2 | Unused | |
よび3 | Spare 3 | Unused | |
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