Invoke the power of nature with the Geomancer's !Terrain command. Terrain can NOT be reflected.

 

The game picks the outcome by choosing a random value from 0 to the user's level, inclusive. This is referred to below as a "roll". If your level is at least the minimum roll for an outcome, then it's possible, though perhaps unlikely.

The terrain-roll-outcome mapping is as follows, according to J. L. Tseng's FFV Algorithms and Stats FAQ.


Select a level from the slider to see the probabilities of each outcome at that level.

Level: 50


Terrain Roll 0 to 10 Roll 11 to 20 Roll 21 to 50 Roll more than 50
 
Type 1 Gust Earthquake Wind Scythe Tornado
Type 2 Branch Arrow Leaf Flurry Branch Spear Vine Hell
Type 3 Dust Storm Quicksand Desert Storm Burning Sands
Type 4 Will-o'-the-Wisp Bottmlss Swmp Poison Mist Bottmlss Swamp
Type 5 Tsunami Foehn Phantom Whirlpool Greater Tsunami
Type 6 Will-o'-the-Wisp Will-o'-the-Wisp Will-o'-the-Wisp Sonic Boom
Type 7 Will-o'-the-Wisp Stalactite Wind Scythe Cave-In
Type 8 Will-o'-the-Wisp Stalactite Whirlpool Cave-In
Type 9 Wind Scythe Wind Scythe Sonic Boom Tornado
Type 10 Gust Wind Scythe Sonic Boom Tornado
Type 11 Gust Wind Scythe Sonic Boom Tornado
Type 12 Gust Wind Scythe Sonic Boom Tornado
Type 13 Gust Wind Scythe Tornado Tornado
Type 14 Will-o'-the-Wisp Will-o'-the-Wisp Will-o'-the-Wisp Sonic Boom
Type 15 Gust Sonic Boom Tornado Tornado
Type 16 Branch Arrow Leaf Flurry Branch Spear Vine Hell
Type 17 Gust Earthquake Cave-In Tornado
Type 18 Will-o'-the-Wisp Poison Mist Sonic Boom Cave-In
Type 19 Wind Scythe Wind Scythe Sonic Boom Tornado
Type 20 Branch Arrow Leaf Flurry Branch Spear Vine Hell
Type 21 Gust Wind Scythe Sonic Boom Sonic Boom
Type 22 Tsunami Whirlpool Greater Tsunami Waterfall
Type 23 Gust Earthquake Tornado Tornado
Type 24 Wind Scythe Sonic Boom Tornado Tornado
Type 25 Wind Scythe Wind Scythe Sonic Boom Tornado
Type 26 Tsunami Whirlpool Greater Tsunami Waterfall
Type 27 Gust Wind Scythe Sonic Boom Sonic Boom
Type 28 Wind Scythe Tornado Sonic Boom Tornado
Type 29 Wind Scythe Wind Scythe Wind Scythe Wind Scythe
Type 30 Tsunami Foehn Phantom Whirlpool Greater Tsunami
Type 31 Dust Storm Quicksand Desert Storm Burning Sands
Type 32 Wind Scythe Wind Scythe Wind Scythe Wind Scythe
Type 33 Tornado Wind Scythe Sonic Boom Tornado
Type 34 Tornado Earthquake Wind Scythe Tornado

Don't ask which terrains are which; even the FAQ had no information on that. Also note that there are two different skills named Greater Tsunami, and it's unclear which is which in this chart.

kahran042 has brought it to my attention that Djibriel has written a Geomancer Guide that includes information on what the terrains actually are. That's for the GBA version, mind you, but it's unlikely that there were any significant changes between versions.

 

For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.

The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.

Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage. Note that most calculations are truncated (rounded down).

If a skill does not automatically hit, then it has a (hit rate)% chance per target to succeed. Each target then has an additional MEvd% chance to avoid it even if a success is determined.

 

Terrain
とっぷう     Gust

Wind damage to one enemy. Always hits, except that the Aegis Shield can block it.

A = Random(38, 42), D = MDef, M = (level * magic)/256 + 4.

じしん      Earthquake

Earth damage to all enemies. Always misses targets with 'levitate' status, always hits otherwise.

A = Random(90, 101), D = MDef, M = (level * magic)/256 + 4.

かまいたち    Wind Scythe

Wind damage to all enemies. Always hits, except that the Aegis Shield can block it.

A = Random(90, 101), D = MDef, M = (level * magic)/256 + 4.

たつまき     Tornado

Reduces one enemy's HP to single digits. Always fails against Heavy types.

Hit rate = (99 + user's level - target's level)%.

ブランチアロウ  Branch Arrow

Physical damage to one enemy. Always hits.

A = Random(53, 59), D = defense, M = (level * magic)/256 + 4.

このはらんぶ   Leaf Flurry

Wind damage to all enemies. Damage is unpredictable but tends to increase with level. Always hits, except that the Aegis Shield can block it. 99% chance to inflict 'darkness' status.

A = Random(10, 100), D = MDef, M = level/8 + 2

ブランチスピア  Branch Spear

Physical damage to one enemy. Always hits.

A = Random(150, 168), D = defense, M = (level * magic)/256 + 4. Like Branch Arrow, but nearly three times as powerful.

つたじごく    Vine Hell

Adds 'slow' status to and removes 'haste' status from all enemies. Always succeeds on each target that is not immune.

さじん      Dust Storm

Wind/Earth damage to all enemies. Damage is unpredictable but tends to increase with level. Always hits, except that the Aegis Shield can block it. 50% chance to inflict 'darkness' status.

A = Random(10, 100), D = MDef, M = level/8 + 2

りゅうさ     Quicksand

Eliminates one enemy. Always fails on Heavy targets, but always succeeds otherwise, regardless of 'incapacitated' immunity.

デザートストーム Desert Storm

Wind/Earth damage to all enemies. Always hits, except that the Aegis Shield can block it.

A = Random(90, 101), D = MDef, M = (level * magic)/256 + 4.

ねっさ      Burning Sands

Flame/Earth damage to all enemies. Always hits, except that the Aegis Shield can block it.

A = Random(150, 168), D = MDef, M = (level * magic)/256 + 4.

つなみ      Tsunami

Water damage to all enemies. Always hits, except that the Aegis Shield can block it.

A = Random(38, 42), D = MDef, M = (level * magic)/256 + 4.

うずしお     Whirlpool

Reduces one enemy's HP to single digits. Always fails against Heavy types.

Hit rate = (99 + user's level - target's level)%.

おおつなみ    Greater Tsunami

Water damage to all enemies. Always hits, except that the Aegis Shield can block it.

A = Random(90, 101), D = MDef, M = (level * magic)/256 + 4.

おおつなみ    Greater Tsunami

Water damage to all enemies. Always hits, except that the Aegis Shield can block it.

A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4.

フェーンファントムFoehn Phantom

Kills one enemy (sets 'incapacitated' status). Undead targets are immune and instead recover to full HP.

Hit rate = (100 + user's level - target's level)%.

おにびWill-o'-the-Wisp

Flame damage to one enemy. Damage is unpredictable but tends to increase with level. Always hits, except that the Aegis Shield can block it. 50% chance to inflict 'minimum' status.

A = Random(10, 100), D = MDef, M = level/8 + 2

そこなしぬま   Bottomless Swamp

Eliminates all enemies. Always fails on Heavy targets, but ignores 'incapacitated' immunity.

Hit rate = (66 + user's level - target's level)%.

ポイズンミスト  Poison Mist

Poison damage to all enemies. Damage is unpredictable but tends to increase with level. Always hits, except that the Aegis Shield can block it. 99% chance to inflict 'poison' status.

A = Random(10, 100), D = MDef, M = level/8 + 2

ウォーターフォールWaterfall

Water damage to one enemy. Always hits, except that the Aegis Shield can block it.

A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4.

しょうにゅうせき Stalactite

Magic damage to one enemy. Always hits, except that the Aegis Shield can block it.

A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4.

らくばん     Cave-In

Random damage to random (enemy) targets. Strikes four times, each of which always hits. Damage is unaffected by caster's level.

A = Random(50, 200), D = MDef, M = 12. In other words, damage per hit is 600 to 2400 against 0 MDef, nearly as good as [timespace] Meteor.

ソニックブーム  Sonic Boom

Removes 3/4 of current HP from one enemy. Always fails on Heavy targets, but always succeeds otherwise.


E-mail comments, corrections, etc.

Return to Final Fantasy 5 index
Return to translations index