While there are other important factors to selecting a Rage besides the skill it has, it's a good place to start looking. Here's a quick-reference list of all the Rages and the short version of what they can do. Check the monster list for more details on the other strengths and weaknesses of each monster. The skill descriptions on this page are also condensed, omitting details such as hit rate and any complications, so check the enemy skills page for more details on them.
As targeting shorthand here, the use of "foe" or "ally" indicate a single target, "foes" or "allies" indicate multiple targets, but only on one side when split up, and "all foes" or "all allies" indicate that it truly does target all even when they're on opposite sides of the battlefield. Beyond that, "self" should be self-explanatory, "all" by itself means both all foes and all allies, and a slash in the targeting (most often "foe/foes") indicates that either type may occur.
Skills are also noted as either physical (phy) or magical (mag). Typically, physical skills are affected by the user's Strength and Attack Power and the target's Defense, while magical skills are affected by the user's Magic Power and the target's Magic Defense. Due to a bug, both types check Magic Evade Rate for any evasion attempt. Physical attacks also get a +50% bonus from 'berserk' status, while magical skills will fail under 'silence' status unless the skill would have a 0 MP cost if cast manually. Additionally, physical attacks that do not have a perfect hit rate will always miss targets with 'decoy' status. If the target has 'transparent' status, all physical attacks will miss without exception, while all magical attacks will automatically hit (with a few oddball exceptions like Northern Cross) and dispel the effect, though status immunity other than against instant death still applies as usual.
As far as power goes, the values listed are raw power only. Many skills and spells are halved in power when multitargeting, but some are not and will therefore be stronger than expected against a group. Additionally, "piercing" here indicates a skill that ignores defense, which typically results in considerably more damage than a similar non-piercing ability. The piercing indicator is omitted where a spell uses special damage calculation that obviously ignores defense (such as Flare Star and 1000 Needles).
Skills that Stragus can learn appear in bold aqua. The Rages that are not legitimately learnable appear in italic red. Siegfried and Typhon appear only in the coliseum, which doesn't count for making things appear on the Beast Plain, and Death Penalty only appears in a formation that cannot appear on the Beast Plain (instead of an alternate one that could). On the plus side, none of those are all that good anyway. Tonberries is technically learnable, but is unusable thanks to the menu requiring a blank space at the end (or something like that), which means missing out on an incredible skill.
One of the biggest complaints about the Rage system is that the monsters appear in an order that makes no apparent sense, and is most definitely not alphabetical. You might guess that they're sorted by the Japanese names, but, sadly, that isn't the case either. Both Japanese and English versions of the game use the internal ordering of the monsters themselves, which is not sorted by name in either language, nor by skill, type, location, time of appearance, or any other discernable characteristic. The game also doesn't show the numbering, just the names, and the in-battle menu additionally condenses the list by removing the empty spaces for unlearned Rages, which makes it faster to scroll through but often makes specific entries that much harder to locate.
ID | Name | Skill | Effect | ID | Name | Skill | Effect | |
000 | Guard | Critical | (phy) +50% damage (foe) | 001 | Imperial Soldier | Fire | (mag) Flame, 21 power (foe/foes) | |
002 | Heavy Infantry | Fira | (mag) Flame, 60 power (foe/foes) | 003 | Ninja | Suiton | (mag) Water, 100 power (all foes) | |
004 | Samurai | Lullaby | (mag) 'sleep' (no dmg) (foes) | 005 | Borghese | Holy | (mag) Holy, 108 power (foe) | |
006 | Magna Roaders | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | 007 | Bodyguard | Megashock | (mag) 128 power (all foes) | |
008 | Cloud | Thundara | (mag) Thunder, 61 power (foe/foes) | 009 | Misty | Cura | (mag) Healing, 28 power (ally/allies) | |
010 | Al-Jabr | Thundaga | (mag) Thunder, 120 power (foe/foes) | 011 | Zaghrem | Stoning | (mag) 40 power + 'confusion' (foe/foes) | |
012 | Apocrypha | Level 3 Confuse | (mag) 'confusion' if level div. by 3 (all foes) | 013 | Black Force | Great Tidal Wave | (mag) Water, 50 power (all foes) | |
014 | Angel Whisper | Gravity | (mag) 1/2 target HP (foe) | 015 | Oversoul | Will-o'-the-Wisp | (mag) Flame, 72 power (foe) | |
016 | Deadly Bone | Dejon | (mag) Instant death (foes) | 017 | Commander | Break | (mag) 'petrified' (no dmg) (foe) | |
018 | Mu | Pitfall | (mag) Instant death (foe) | 019 | Wererat | Poison | (mag) Poison + 'poison', 25 power (foe) | |
020 | Stolen Bear | Net | (mag) 'stop' (no dmg) (foe) | 021 | Belmodar | 10 Kilovolts | (mag) Thunder, 20 power (foe/foes) | |
022 | Muud Suud | Blizzard | (mag) Ice, 25 power (foes) | 023 | Leafy Bunny | Incisors | (phy) +50% damage (foe) | |
024 | Stray Cat | Cat Kick | (phy) +300% damage (foe) | 025 | Silvario | Fangs | (phy) +50% damage (foe) | |
026 | Doberman | Bite | (phy) +50% damage (foe) | 027 | Megalodolk | Blizzard | (mag) Ice, 25 power (foes) | |
028 | Boss | Pounce | (phy) +100% damage (foe) | 029 | Briareus | Great Whirlwind | (mag) 15/16 target HP (foes) | |
030 | Rising Beast | Aqua Breath | (mag) Wind/Water, 71 power (foes) | 031 | Chimera | Aqua Breath | (mag) Wind/Water, 71 power (foes) | |
032 | Behemoth | Meteor | (mag) Piercing, 36 power (all foes) | 033 | Fafnir | Pacing Damage | (mag) Based on steps taken (foe) | |
034 | Lesser Ropross | Fireball | (mag) Flame, 50 power (foes) | 035 | Dragon Fossil | Sandstorm | (mag) Wind 45 power (all foes) | |
036 | Holy Dragon | Holy | (mag) Holy, 108 power (foe) | 037 | Dragonfiend | Northern Cross | (mag) 'frozen' (no dmg) (all foes) | |
038 | Brachio Raidus | Disaster | (mag) Bad status (no dmg) (foe/foes) | 039 | Tyrannosaurus | Meteor | (mag) Piercing, 60 power (foes) | |
040 | Black Wind | Break | (mag) 'petrified' (no dmg) (foe) | 041 | Aepyornis | Wing Powder | (phy) 'poison' (no dmg) (foe) | |
042 | Vulture | Shamshir | (mag) 1/2 target HP (foe) | 043 | Vasegiatta | Great Whirlwind | (mag) 15/16 target HP (foes) | |
044 | Zocca | Net | (mag) 'stop' (no dmg) (foe) | 045 | Trapper | Level 3 Confuse | (mag) 'confusion' if level div. by 3 (all foes) | |
046 | Epoxpress | Iron Sting | (phy) +50% damage (foe) | 047 | Cereid Hopper | Berserk | (mag) 'berserk' (no dmg) (ally) | |
048 | Delta Beetle | 10 Kilovolts | (mag) Thunder, 20 power (foe/foes) | 049 | Killer Mantis | Metal Cutter | (mag) 120 power (foe/foes) | |
050 | Terrarium | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | 051 | Roflesh Meadow | Temptation | (mag) 'charmed' (no dmg) (foe) | |
052 | Prelantaru | Lifeshaver | (mag) Draining Earth, 84 power (foe) | 053 | Vampire Thorn | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | |
054 | Cartagra | Stinger | (phy) 'poison' (no dmg) (foe) | 055 | Siegfried | Flare | (mag) Piercing, 60 power (foe) | |
056 | Iple Krapple | Ink | (phy) 'darkness' (no dmg) (foe) | 057 | Civil Amor | Pincers | (phy) +50% damage (foe) | |
058 | Di Olveda | Aqua Breath | (mag) Wind/Water, 71 power (foes) | 059 | Reach Frog | Gooey Slime | (mag) 'slow' (no dmg) (foe) | |
060 | Lizard | Break | (mag) 'petrified' (no dmg) (foe) | 061 | Dribover Ekans | Quake | (mag) Piercing Earth, 110 power (all) | |
062 | Slug Crawler | Sandstorm | (mag) Wind 45 power (all foes) | 063 | Hell's Harley | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | |
ID | Name | Skill | Effect | ID | Name | Skill | Effect | |
064 | Typhon | Tornado | (mag) 15/16 target HP (all) | 065 | Onion | Kappa | (mag) 'kappa' (no dmg) (foe) | |
066 | Sorcerous Armor | Sorcery Laser | (mag) Thunder, 20 power (foe) | 067 | Sky Armor | Sorcery Laser | (mag) Thunder, 20 power (foe) | |
068 | Satellite | Sonic Boom | (mag) 5/8 target HP + 'slip' (foe) | 069 | Armed Weapon | Gravity Bomb | (mag) 1/2 target HP (foe) | |
070 | Spiritzar | Blaze | (mag) Flame, 68 power (foe/foes) | 071 | Pudding | Gooey Slime | (mag) 'slow' (no dmg) (foe) | |
072 | Frab Evol | Lifeshaver | (mag) Draining Earth, 84 power (foe) | 073 | Humpty | Poison | (mag) Poison + 'poison', 25 power (foe) | |
074 | Koja | Thousand Needles | (mag) 1000 damage (foe) | 075 | Due To Fade | Gooey Slime | (mag) 'slow' (no dmg) (foe) | |
076 | Cactuar | Thousand Needles | (mag) 1000 damage (foe) | 077 | Highway | Self-Destruct | (mag) Damage = user's HP (foe and self) | |
078 | Vice | Haste | (mag) 'haste' (no dmg) (ally) | 079 | Bomb | Blaze | (mag) Flame, 68 power (foe/foes) | |
080 | Naracamicie | Lullaby | (mag) 'sleep' (no dmg) (foes) | 081 | Lunatis | Meteor | (mag) Piercing, 36 power (all foes) | |
082 | Veil Dance | Blizzara | (mag) Ice, 62 power (foe/foes) | 083 | Hill Gigas | Magnitude 8 | (mag) Earth, 100 power (foes) | |
084 | Tonberry | Break | (mag) 'petrified' (no dmg) (foe) | 085 | Magic Pot | Curega | (mag) Healing, 66 power (ally/allies) | |
086 | Mover | Melton | (mag) Piercing Flame/Wind, 138 power (all) | 087 | Figaro Lizard | Eerie Soundwave | (mag) Halves target level (foe) | |
088 | De Boer Haan | Slowga | (mag) 'slow' (no dmg) (foes) | 089 | Aspilance | 1000 Kilovolts | (mag) Thunder, 110 power (foe/foes) | |
090 | Ghost | Thundara | (mag) Thunder, 61 power (foe/foes) | 091 | Crawler | Pacing Damage | (mag) Based on steps taken (foe) | |
092 | Desert Saucer | Tail | (phy) +50% damage (foe) | 093 | Alacrán | Benumb | (phy) 'stop' (no dmg) (foe) | |
094 | Actinian | Cling | (phy) +50% damage (foe) | 095 | Sand Horse | Sandstorm | (mag) Wind 45 power (all foes) | |
096 | Dark Side | Blizzara | (mag) Ice, 62 power (foe/foes) | 097 | Malboro | Foul Breath | (mag) Bad status (no dmg) (foe) | |
098 | Demiurok | Digestive Juices | (phy) 'slip' (no dmg) (foe) | 099 | Faux Pas | Death | (mag) Instant death (foe) | |
100 | Guard Leader | Wind Scythe | (mag) Wind 48 power (all foes) | 101 | Sergeant Major | Overhead Swing | (phy) +100% damage (foe) | |
102 | General | Cura | (mag) Healing, 28 power (ally/allies) | 103 | Invisible | Wind Scythe | (mag) Wind 48 power (all foes) | |
104 | Kamuy | Snowstorm | (mag) Ice, 100 power (all foes) | 105 | Warlock | Holy | (mag) Holy, 108 power (foe) | |
106 | Virginity | Holy | (mag) Holy, 108 power (foe) | 107 | Joker | Thundara | (mag) Thunder, 61 power (foe/foes) | |
108 | Motor Drive | Stoning | (mag) 40 power + 'confusion' (foe/foes) | 109 | Satan | Thundaga | (mag) Thunder, 120 power (foe/foes) | |
110 | Poker | Kappa | (mag) 'kappa' (no dmg) (foe) | 111 | Energy Demon | Flare | (mag) Piercing, 60 power (foe) | |
112 | Mahadeva | Death | (mag) Instant death (foe) | 113 | Vector Hound | Bite | (phy) +50% damage (foe) | |
114 | Peeping Bear | White Wind | (mag) Healing = user's HP (all allies) | 115 | Stunner | Incisors | (phy) +50% damage (foe) | |
116 | Sorath | Cave-In | (mag) 3/4 target HP + 'slip' (foe) | 117 | Destroydar | Reraise | (mag) 'reraise' (no dmg) (ally) | |
118 | Sheepy Rabbit | Raise | (mag) Revive + heal 1/8 target HP (ally) | 119 | Coeurl Cat | Blaster | (mag) Instant death (foe/foes) | |
120 | Blood Fang | Drain | (mag) Draining, 38 power (foe) | 121 | Bound Hunter | Bite | (phy) +50% damage (foe) | |
122 | Gorgias | Blizzard | (mag) Ice, 25 power (foes) | 123 | Don | Tackle | (phy) +50% damage (foe) | |
124 | Murussu | Stop | (mag) 'stop' (no dmg) (foe) | 125 | Balloon Beast | Raspir | (mag) Damages MP, 12 power (foe) | |
126 | Gorchimera | Avalanche | (mag) Ice, 55 power (all foes) | 127 | King Behemoth | Figa | (mag) Flame, 121 power (foe/foes) | |
ID | Name | Skill | Effect | ID | Name | Skill | Effect | |
128 | Vector Lithos | White Wind | (mag) Healing = user's HP (all allies) | 129 | Wyvern | Great Whirlwind | (mag) 15/16 target HP (foes) | |
130 | Dragon Zombie | Death Sentence | (mag) 'death sentence' (no dmg) (foe) | 131 | Dragon | Revenge Blast | (mag) Damage = user's lost HP (foe) | |
132 | Old Dragon | Figa | (mag) Flame, 121 power (foe/foes) | 133 | Were Dragon | Death | (mag) Instant death (foe) | |
134 | Cerpias | Hastega | (mag) 'haste' (no dmg) (allies) | 135 | Sprinter | Aeroga | (mag) Wind 125 power (foes) | |
136 | Lammergeier | Shamshir | (mag) 1/2 target HP (foe) | 137 | Marchosias | Aeroga | (mag) Wind 125 power (foes) | |
138 | Gloom Wind | Net | (mag) 'stop' (no dmg) (foe) | 139 | Drop | Confuse | (mag) 'confusion' (no dmg) (foe) | |
140 | Brain Sugar | Slumber Sting | (phy) 'sleep' (no dmg) (foe) | 141 | Grasswyrm | Berserk | (mag) 'berserk' (no dmg) (ally) | |
142 | Luridan | Rockfall | (mag) Piercing, 65 power (foe) | 143 | Toecutter | Metal Cutter | (mag) 120 power (foe/foes) | |
144 | Paraladia | Poison Touch | (phy) 'poison' (no dmg) (foe) | 145 | Anthe Bloom | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | |
146 | Mine Ball | Lifeshaver | (mag) Draining Earth, 84 power (foe) | 147 | Ouroboros | Quake | (mag) Piercing Earth, 110 power (all) | |
148 | Acrophies | Numb Pincer | (phy) 'stop' (no dmg) (foe) | 149 | Schmidt | Mega Berserk | (mag) 'berserk' (no dmg) (all foes) | |
150 | Devourer | Shell | (phy) +50% damage (foe) | 151 | Cancer | Esuna | (mag) Cures status (ally) | |
152 | Gigantoad | Gooey Slime | (mag) 'slow' (no dmg) (foe) | 153 | Basilisk | Break | (mag) 'petrified' (no dmg) (foe) | |
154 | Chicken Medusa | Quake | (mag) Piercing Earth, 110 power (all) | 155 | Land Worm | Magnitude 8 | (mag) Earth, 100 power (foes) | |
156 | Trial Ride | Flash Rain | (mag) Ice/Water, 60 power (foes) | 157 | Pluto Armor | Sorcery Laser | (mag) Thunder, 20 power (foe) | |
158 | Onion Dash | Pacing Damage | (mag) Based on steps taken (foe) | 159 | Heavy Armor | Sorcery Laser | (mag) Thunder, 20 power (foe) | |
160 | Chaser | Plasma | (mag) Thunder, 70 power (foe) | 161 | Gamma | Eerie Soundwave | (mag) Halves target level (foe) | |
162 | Paupolium | Entangle | (phy) 'slow' (no dmg) (foe) | 163 | Slumbering Lion | Fusion | (mag) Full restore (ally), user eliminated | |
164 | Misfit | Lifeshaver | (mag) Draining Earth, 84 power (foe) | 165 | Creature | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | |
166 | En Oh | Great Tidal Wave | (mag) Water, 50 power (all foes) | 167 | Deep Eye | Terror Glance | (mag) 'petrified' (no dmg) (foe) | |
168 | Unseelie Court | Shell | (mag) 'shell' (no dmg) (ally) | 169 | Neck Hunter | Kappa | (mag) 'kappa' (no dmg) (foe) | |
170 | Grenade | Blaze | (mag) Flame, 68 power (foe/foes) | 171 | Charmy Ride | Death Sentence | (mag) 'death sentence' (no dmg) (foe) | |
172 | Pandora | Revenge Blast | (mag) Damage = user's lost HP (foe) | 173 | Nation Rhythm | Aspir | (mag) Drains MP, 26 power (foe) | |
174 | Gigantos | Magnitude 8 | (mag) Earth, 100 power (foes) | 175 | Magna Roaders | Silence | (mag) 'silence' (no dmg) (foe) | |
176 | Lycaon | Blaster | (mag) Instant death (foe/foes) | 177 | Parasite | 1000 Kilovolts | (mag) Thunder, 110 power (foe/foes) | |
178 | Earth Protector | Mighty Guard | (mag) 'protect' + 'shell' (no dmg) (all allies) | 179 | Antares | Magnitude 8 | (mag) Earth, 100 power (foes) | |
180 | Anemone | 1000 Kilovolts | (mag) Thunder, 110 power (foe/foes) | 181 | Moon Form | Flash Rain | (mag) Ice/Water, 60 power (foes) | |
182 | Specter | Fire | (mag) Flame, 21 power (foe/foes) | 183 | Malboro Great | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | |
184 | Bonnacon | Gooey Slime | (mag) 'slow' (no dmg) (foe) | 185 | Oceanus | Magnitude 8 | (mag) Earth, 100 power (foes) | |
186 | Living Dead | Aspir | (mag) Drains MP, 26 power (foe) | 187 | Death Penalty | Quake | (mag) Piercing Earth, 110 power (all) | |
188 | Faze | Thousand Needles | (mag) 1000 damage (foe) | 189 | Outsider | Holy | (mag) Holy, 108 power (foe) | |
190 | Coco | Love Sentence | (mag) Target shields caster (foe) | 191 | Zeveak | Flash Rain | (mag) Ice/Water, 60 power (foes) | |
ID | Name | Skill | Effect | ID | Name | Skill | Effect | |
192 | Nightwalker | Drain | (mag) Draining, 38 power (foe) | 193 | Demon Knight | Shockwave | (mag) 25 power (foe) | |
194 | Elite Guard | Protect | (mag) 'protect' (no dmg) (ally) | 195 | Cure Roader | Cura | (mag) Healing, 28 power (ally/allies) | |
196 | Wizard | Gravity | (mag) 1/2 target HP (foe) | 197 | Orient Devil | Will-o'-the-Wisp | (mag) Flame, 72 power (foe) | |
198 | Illukanka | 1000 Kilovolts | (mag) Thunder, 110 power (foe/foes) | 199 | Sergeant | Reflect | (mag) 'reflect' (no dmg) (ally) | |
200 | Aspidochelone | Landslide | (mag) Earth, 75 power (all foes) | 201 | Naughty | Stoning | (mag) 40 power + 'confusion' (foe/foes) | |
202 | Luna Dog | Face Bite | (phy) 'darkness' (no dmg) (foe) | 203 | Belzecue | Gravity | (mag) 1/2 target HP (foe) | |
204 | Caladrius | Acid Rain | (mag) Water/Poison + 'slip', 25 power (foes) | 205 | Tzakmaqiel | Kappa | (mag) 'kappa' (no dmg) (foe) | |
206 | Lugavi | Blizzard | (mag) Ice, 25 power (foes) | 207 | Phosphorescence | Fire | (mag) Flame, 21 power (foe/foes) | |
208 | Land Grillon | Buzz | (phy) 'berserk' (no dmg) (foe) | 209 | Goetia | Library | (mag) See info (no dmg) (foe) | |
210 | Grand Insect | Wind Scythe | (mag) Wind 48 power (all foes) | 211 | Bogey | Grrrrr | (phy) +100% damage (foe) | |
212 | Purusha | Rockfall | (mag) Piercing, 65 power (foe) | 213 | Black Dragon | Snowstorm | (mag) Ice, 100 power (all foes) | |
214 | Adamancarry | Acid Rain | (mag) Water/Poison + 'slip', 25 power (foes) | 215 | Dante | Level 3 Confuse | (mag) 'confusion' if level div. by 3 (all foes) | |
216 | Platinum Dragon | Great Whirlwind | (mag) 15/16 target HP (foes) | 217 | Duel Armor | 10 Kilovolts | (mag) Thunder, 20 power (foe/foes) | |
218 | Psycho | Lifeshaver | (mag) Draining Earth, 84 power (foe) | 219 | Mousse | Fusion | (mag) Full restore (ally), user eliminated | |
220 | Corpse | Thundaga | (mag) Thunder, 120 power (foe/foes) | 221 | Punisher | Thundaga | (mag) Thunder, 120 power (foe/foes) | |
222 | Balloon | Self-Destruct | (mag) Damage = user's HP (foe and self) | 223 | Gobbledigook | Vanish | (mag) 'transparent' (no dmg) (ally) | |
224 | Grand Behemoth | Meteor | (mag) Piercing, 36 power (all foes) | 225 | Scorpion | Poison | (mag) Poison + 'poison', 25 power (foe) | |
226 | Chaos Dragon | Disaster | (mag) Bad status (no dmg) (foe/foes) | 227 | Spitfire | Sorcery Laser | (mag) Thunder, 20 power (foe) | |
228 | Vector Chimera | Aqua Breath | (mag) Wind/Water, 71 power (foes) | 229 | Lich | Fira | (mag) Flame, 60 power (foe/foes) | |
230 | Roc | Shamshir | (mag) 1/2 target HP (foe) | 231 | Magna Roaders | Haste | (mag) 'haste' (no dmg) (ally) | |
232 | Bug | Stop | (mag) 'stop' (no dmg) (foe) | 233 | Sea Flower | Sleepel | (mag) 'sleep' (no dmg) (foe) | |
234 | Armor Base | Fireball | (mag) Flame, 50 power (foes) | 235 | Poison Bennu | Poison | (mag) Poison + 'poison', 25 power (foe) | |
236 | Gharypdes | Great Whirlwind | (mag) 15/16 target HP (foes) | 237 | Junk | Fusion | (mag) Full restore (ally), user eliminated | |
238 | Mandrake | Absorb | (mag) Draining, 40 power (foe) | 239 | Valeor | Stoning | (mag) 40 power + 'confusion' (foe/foes) | |
240 | Amduscias | Slowga | (mag) 'slow' (no dmg) (foes) | 241 | Necromancer | Death | (mag) Instant death (foe) | |
242 | Glasya-Labolas | Revenge Blast | (mag) Damage = user's lost HP (foe) | 243 | Magna Roaders | Level 4 Flare | (mag) Piercing, 66 power, if level div. by 4 (all foes) | |
244 | Wild Rat | Scratch | (phy) +50% damage (foe) | 245 | Big Bear | Gouge | (phy) +150% damage (foe) | |
246 | Innocent | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | 247 | Clymenus | Fira | (mag) Flame, 60 power (foe/foes) | |
248 | Garm | Body Slam | (phy) +50% damage (foe) | 249 | Daedalus | Melton | (mag) Piercing Flame/Wind, 138 power (all) | |
250 | Baal-zephon | Blizzaga | (mag) Ice, 122 power (foe/foes) | 251 | Ahriman | Death Roulette | (mag) Instant death (foe) | |
252 | Death Machine | Death | (mag) Instant death (foe) | 253 | Metal Hitman | Eerie Soundwave | (mag) Halves target level (foe) | |
254 | Io | Flare Star | (mag) Flame = 80*target level (foes) | 255 | Tonberries | Carving Knife | (phy) +700% damage (foe) | |
For convenience, I'm including the Japanese and (SFC/SNES) official North American version names in this list. A single Rage may appear under multiple headings if it has more than one trait or effect.
Rages here are sorted by skill according to raw power (where applicable). Note that a weaker skill may work better in practice due to targeting, accuracy, or other factors, such as not having its damage halved when multitargeting. Where multiple Rages have the same or equivalent skills, they are sorted by ID.
Physical damage | |||||
---|---|---|---|---|---|
ID | Name | Skill | Effect | JP | NA |
255 | Tonberries | Carving Knife | (phy) +700% damage (foe) | トンベリーズ | Pugs |
024 | Stray Cat | Cat Kick | (phy) +300% damage (foe) | ストレイキャット | Stray Cat |
245 | Big Bear | Gouge | (phy) +150% damage (foe) | ビックベア | Gold Bear |
028 | Boss | Pounce | (phy) +100% damage (foe) | ボス | Fidor |
101 | Sergeant Major | Overhead Swing | (phy) +100% damage (foe) | そうちょう | Trooper |
211 | Bogey | Grrrrr | (phy) +100% damage (foe) | ボギー | Bogy |
000 | Guard | Critical | (phy) +50% damage (foe) | ガード | Guard |
023 | Leafy Bunny | Incisors | (phy) +50% damage (foe) | リフィーバニー | Leafer |
025 | Silvario | Fangs | (phy) +50% damage (foe) | シルバリオ | Lobo |
026 | Doberman | Bite | (phy) +50% damage (foe) | ドーベルマン | Doberman |
046 | Epoxpress | Iron Sting | (phy) +50% damage (foe) | エポクスプレス | Hornet |
057 | Civil Amor | Pincers | (phy) +50% damage (foe) | シビルアモル | Exocite |
092 | Desert Saucer | Tail | (phy) +50% damage (foe) | デザートソーサー | Sand Ray |
094 | Actinian | Cling | (phy) +50% damage (foe) | アクティニオン | Actaneon |
113 | Vector Hound | Bite | (phy) +50% damage (foe) | ベクタハウンド | Vector Pup |
115 | Stunner | Incisors | (phy) +50% damage (foe) | スタナー | Sewer Rat |
121 | Bound Hunter | Bite | (phy) +50% damage (foe) | バウンドハンター | Bounty Man |
123 | Don | Tackle | (phy) +50% damage (foe) | ドン | Ralph |
150 | Devourer | Shell | (phy) +50% damage (foe) | デバウアー | Cephaler |
244 | Wild Rat | Scratch | (phy) +50% damage (foe) | ワイルドラット | Wild Rat |
248 | Garm | Body Slam | (phy) +50% damage (foe) | ガルム | Red Wolf |
Thanks to the unavailability of Tonberries, Stray Cat's Cat Kick is the clear winner in this category, but most players already knew that. It's available right away, too. However, Stray Cat has no useful qualities other than a powerful attack (though it also has no weaknesses), so some of the ones with weaker attacks are sometimes worth a second look. For example, Leafy Bunny absorbs Ice, Actinian absorbs Water and has some status immunities, Stunner and Wild Rat absorb Poison, and Garm is immune to a wide range of status effects, including instant death, 'petrified', and even 'slow' and 'stop'. |
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Flame damage | |||||
ID | Name | Skill | Effect | JP | NA |
127 | King Behemoth | Figa | (mag) Flame, 121 power (foe/foes) | キングベヒーモス | SrBehemoth |
132 | Old Dragon | Figa | (mag) Flame, 121 power (foe/foes) | オールドドラゴン | Brontaur |
015 | Oversoul | Will-o'-the-Wisp | (mag) Flame, 72 power (foe) | オーバーソウル | Over-Mind |
197 | Orient Devil | Will-o'-the-Wisp | (mag) Flame, 72 power (foe) | オリエントデビル | Scrapper |
070 | Spiritzar | Blaze | (mag) Flame, 68 power (foe/foes) | スピリッツァー | Vaporite |
079 | Bomb | Blaze | (mag) Flame, 68 power (foe/foes) | ボム | Bomb |
170 | Grenade | Blaze | (mag) Flame, 68 power (foe/foes) | グレネード | Grenade |
002 | Heavy Infantry | Fira | (mag) Flame, 60 power (foe/foes) | じゅうそうへい | Templar |
229 | Lich | Fira | (mag) Flame, 60 power (foe/foes) | リッチ | Lich |
247 | Clymenus | Fira | (mag) Flame, 60 power (foe/foes) | クリュメヌス | Trixter |
034 | Lesser Ropross | Fireball | (mag) Flame, 50 power (foes) | レッサーロプロス | Pterodon |
234 | Armor Base | Fireball | (mag) Flame, 50 power (foes) | アーマーベース | Fortis |
001 | Imperial Soldier | Fire | (mag) Flame, 21 power (foe/foes) | ていこくへい | Soldier |
182 | Specter | Fire | (mag) Flame, 21 power (foe/foes) | スペクター | Spectre |
207 | Phosphorescence | Fire | (mag) Flame, 21 power (foe/foes) | リン | Rinn |
Flame damage (defense-ignoring) | |||||
086 | Mover | Melton | (mag) Piercing Flame/Wind, 138 power (all) | ムーバ | Mover |
249 | Daedalus | Melton | (mag) Piercing Flame/Wind, 138 power (all) | ダイダロス | Didalos |
Flame damage (special formula) | |||||
254 | Io | Flare Star | (mag) Flame = 80*target level (foes) | イオ | Io |
For Figa, Old Dragon is typically the better choice, as it has only one weakness (Ice, which you can easily cover with equipment) and instant-death immunity as a bonus. While King Behemoth does provide more status immunities, it also has the annoying complication of being undead, sometimes useful but usually a bad thing. In earlier options, use Bomb's Blaze to bypass 'reflect' and Celes's Magicseal Sword, or Heavy Infantry for innate 'protect' and fewer weaknesses. Melton is powerful but risky, making Io's Flare Star generally more practical, particularly against bosses, which tend to have higher levels than random monsters. On the other hand, Flare Star has the drawback of dividing its damage equally between all targets, rather than simply halving it when multitargeting like most spells do. If you'd rather use Melton, Mover typically wins out over Daedalus, which is both undead and weak against Flame. |
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Ice damage | |||||
ID | Name | Skill | Effect | JP | NA |
250 | Baal-zephon | Blizzaga | (mag) Ice, 122 power (foe/foes) | バールゼフォン | Woolly |
104 | Kamuy | Snowstorm | (mag) Ice, 100 power (all foes) | カムイ | Ogor |
213 | Black Dragon | Snowstorm | (mag) Ice, 100 power (all foes) | ブラックドラゴン | Black Drgn |
082 | Veil Dance | Blizzara | (mag) Ice, 62 power (foe/foes) | ベールダンス | SlamDancer |
096 | Dark Side | Blizzara | (mag) Ice, 62 power (foe/foes) | ダークサイド | Dark Side |
156 | Trial Ride | Flash Rain | (mag) Ice/Water, 60 power (foes) | トライアライド | Test Rider |
181 | Moon Form | Flash Rain | (mag) Ice/Water, 60 power (foes) | ムーンフォルム | Hipocampus |
191 | Zeveak | Flash Rain | (mag) Ice/Water, 60 power (foes) | ゼウェアク | Parasoul |
126 | Gorchimera | Avalanche | (mag) Ice, 55 power (all foes) | ゴーキマイラ | Rhyos |
022 | Muud Suud | Blizzard | (mag) Ice, 25 power (foes) | ムードスード | Steroidite |
027 | Megalodolk | Blizzard | (mag) Ice, 25 power (foes) | メガロドルク | Vomammoth |
122 | Gorgias | Blizzard | (mag) Ice, 25 power (foes) | ゴルギアス | Tusker |
206 | Lugavi | Blizzard | (mag) Ice, 25 power (foes) | ルガヴィ | Nastidon |
Blizzaga is the most powerful here, and Baal-zephon absorbs six elements as a nice bonus, making it one of the better defensive Rages while still having an impressive offense. Gorchimera's Avalanche is another good choice despite its lower power, since it always multitargets and, unlike all the other options, does not have its damage halved when doing so. Earlier in the game, Blizzara works rather well, with Veil Dance typically preferable to the undead Dark Side. |
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Thunder damage | |||||
ID | Name | Skill | Effect | JP | NA |
010 | Al-Jabr | Thundaga | (mag) Thunder, 120 power (foe/foes) | アルジャッブル | Rain Man |
109 | Satan | Thundaga | (mag) Thunder, 120 power (foe/foes) | サタン | Goblin |
220 | Corpse | Thundaga | (mag) Thunder, 120 power (foe/foes) | コープス | Karkass |
221 | Punisher | Thundaga | (mag) Thunder, 120 power (foe/foes) | パニッシャー | Punisher |
089 | Aspilance | 1000 Kilovolts | (mag) Thunder, 110 power (foe/foes) | アスピランス | Aspik |
177 | Parasite | 1000 Kilovolts | (mag) Thunder, 110 power (foe/foes) | パラサイト | Parasite |
180 | Anemone | 1000 Kilovolts | (mag) Thunder, 110 power (foe/foes) | アネモーヌ | Anemone |
198 | Illukanka | 1000 Kilovolts | (mag) Thunder, 110 power (foe/foes) | イルルカンカシュ | Ceritops |
160 | Chaser | Plasma | (mag) Thunder, 70 power (foe) | チェイサー | Chaser |
008 | Cloud | Thundara | (mag) Thunder, 61 power (foe/foes) | クラウド | Hazer |
090 | Ghost | Thundara | (mag) Thunder, 61 power (foe/foes) | ゴースト | Ghost |
107 | Joker | Thundara | (mag) Thunder, 61 power (foe/foes) | ジョーカー | Joker |
021 | Belmodar | 10 Kilovolts | (mag) Thunder, 20 power (foe/foes) | ベルモーダー | Rhinotaur |
048 | Delta Beetle | 10 Kilovolts | (mag) Thunder, 20 power (foe/foes) | デルタビートル | Delta Bug |
217 | Duel Armor | 10 Kilovolts | (mag) Thunder, 20 power (foe/foes) | デュエルアーマー | Dueller |
066 | Sorcerous Armor | Sorcery Laser | (mag) Thunder, 20 power (foe) | まどうアーマー | M-TekArmor |
067 | Sky Armor | Sorcery Laser | (mag) Thunder, 20 power (foe) | スカイアーマー | Sky Armor |
157 | Pluto Armor | Sorcery Laser | (mag) Thunder, 20 power (foe) | プルトアーマー | PlutoArmor |
159 | Heavy Armor | Sorcery Laser | (mag) Thunder, 20 power (foe) | ヘビーアーマー | HeavyArmor |
227 | Spitfire | Sorcery Laser | (mag) Thunder, 20 power (foe) | スピットファイア | Spit Fire |
Punisher generally works best, with innate 'haste' and no drawbacks except a Poison weakness. Next best is Satan, with innate 'reflect' and a Holy weakness. Aspilance also deserves special mention, given that its 1000 Kilovolts hits nearly as hard as Thundaga despite being available soon after Gau first joins. |
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Water damage | |||||
ID | Name | Skill | Effect | JP | NA |
003 | Ninja | Suiton | (mag) Water, 100 power (all foes) | ニンジャ | Ninja |
030 | Rising Beast | Aqua Breath | (mag) Wind/Water, 71 power (foes) | ライジングビスト | Suriander |
031 | Chimera | Aqua Breath | (mag) Wind/Water, 71 power (foes) | キマイラ | Chimera |
058 | Di Olveda | Aqua Breath | (mag) Wind/Water, 71 power (foes) | ディオルベーダ | Anguiform |
228 | Vector Chimera | Aqua Breath | (mag) Wind/Water, 71 power (foes) | ベクタキマイラ | Vectagoyle |
156 | Trial Ride | Flash Rain | (mag) Ice/Water, 60 power (foes) | トライアライド | Test Rider |
181 | Moon Form | Flash Rain | (mag) Ice/Water, 60 power (foes) | ムーンフォルム | Hipocampus |
191 | Zeveak | Flash Rain | (mag) Ice/Water, 60 power (foes) | ゼウェアク | Parasoul |
013 | Black Force | Great Tidal Wave | (mag) Water, 50 power (all foes) | ブラックフォース | Dark Force |
166 | En Oh | Great Tidal Wave | (mag) Water, 50 power (all foes) | エヌオー | Enuo |
204 | Caladrius | Acid Rain | (mag) Water/Poison + 'slip', 25 power (foes) | カラドリウス | Vindr |
214 | Adamancarry | Acid Rain | (mag) Water/Poison + 'slip', 25 power (foes) | アダマンキャリー | Adamanchyt |
Ninja's Suiton gives you the best power, but Great Tidal Wave doesn't have its damage halved against groups and can therefore match it in that situation. En Oh has both constant 'reflect' and constant 'slip', while Black Force has neither but doesn't appear until the final dungeon. Earlier on, Di Olveda works quite well when sneaking into Vector, though you should replace it with Chimera as soon as possible for no weaknesses and many status immunities. |
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Wind damage | |||||
ID | Name | Skill | Effect | JP | NA |
135 | Sprinter | Aeroga | (mag) Wind 125 power (foes) | スプリンター | Sprinter |
137 | Marchosias | Aeroga | (mag) Wind 125 power (foes) | マルコシアス | Harpiai |
030 | Rising Beast | Aqua Breath | (mag) Wind/Water, 71 power (foes) | ライジングビスト | Suriander |
031 | Chimera | Aqua Breath | (mag) Wind/Water, 71 power (foes) | キマイラ | Chimera |
058 | Di Olveda | Aqua Breath | (mag) Wind/Water, 71 power (foes) | ディオルベーダ | Anguiform |
228 | Vector Chimera | Aqua Breath | (mag) Wind/Water, 71 power (foes) | ベクタキマイラ | Vectagoyle |
100 | Guard Leader | Wind Scythe | (mag) Wind 48 power (all foes) | ガードリーダー | Marshal |
103 | Invisible | Wind Scythe | (mag) Wind 48 power (all foes) | インビジブル | Covert |
210 | Grand Insect | Wind Scythe | (mag) Wind 48 power (all foes) | グランインセクト | Mantodea |
035 | Dragon Fossil | Sandstorm | (mag) Wind 45 power (all foes) | ドラゴンフォシル | FossilFang |
062 | Slug Crawler | Sandstorm | (mag) Wind 45 power (all foes) | スラッグクロウラ | Hoover |
095 | Sand Horse | Sandstorm | (mag) Wind 45 power (all foes) | サンドホース | Sand Horse |
Wind damage (defense-ignoring) | |||||
086 | Mover | Melton | (mag) Piercing Flame/Wind, 138 power (all) | ムーバ | Mover |
249 | Daedalus | Melton | (mag) Piercing Flame/Wind, 138 power (all) | ダイダロス | Didalos |
Marchosias is generally a better choice than Sprinter, having more status immunities and an innate 'levitate' to avoid earthquakes. Earlier, Wind Scythe tends to outclass Aqua Breath, since it maintains full damage against multiple targets, and it helps that Guard Leader is available immediately. The fairly high power and automatic multitargeting combined with the fact that few monsters resist Wind damage make it one of the better choices for a significant portion of the game. As noted above, Melton remains impractical without advance preparation, but Mover generally wins out over Daedalus. |
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Earth damage | |||||
ID | Name | Skill | Effect | JP | NA |
083 | Hill Gigas | Magnitude 8 | (mag) Earth, 100 power (foes) | ヒルギガース | HadesGigas |
155 | Land Worm | Magnitude 8 | (mag) Earth, 100 power (foes) | ランドウォーム | Land Worm |
174 | Gigantos | Magnitude 8 | (mag) Earth, 100 power (foes) | ギガントス | Gigantos |
179 | Antares | Magnitude 8 | (mag) Earth, 100 power (foes) | アンタレス | Coelecite |
185 | Oceanus | Magnitude 8 | (mag) Earth, 100 power (foes) | オケアノス | Latimeria |
052 | Prelantaru | Lifeshaver | (mag) Draining Earth, 84 power (foe) | プレランタール | TumbleWeed |
072 | Frab Evol | Lifeshaver | (mag) Draining Earth, 84 power (foe) | ロゲノイア | Ing |
146 | Mine Ball | Lifeshaver | (mag) Draining Earth, 84 power (foe) | マインボール | Crusher |
164 | Misfit | Lifeshaver | (mag) Draining Earth, 84 power (foe) | ミスフィト | Misfit |
218 | Psycho | Lifeshaver | (mag) Draining Earth, 84 power (foe) | サイコ | Psychot |
200 | Aspidochelone | Landslide | (mag) Earth, 75 power (all foes) | アスピドケロン | Opinicus |
Earth damage (defense-ignoring) | |||||
061 | Dribover Ekans | Quake | (mag) Piercing Earth, 110 power (all) | リトワールビッヘ | ChickenLip |
147 | Ouroboros | Quake | (mag) Piercing Earth, 110 power (all) | ウロボロス | Uroburos |
154 | Chicken Medusa | Quake | (mag) Piercing Earth, 110 power (all) | チキンメデューサ | Cluck |
187 | Death Penalty | Quake | (mag) Piercing Earth, 110 power (all) | デスペナルティー | Allo Ver |
Each of the skills here has its pros and cons. Quake is undeniably powerful, but is just as dangerous to allies as enemies without proper preparation. Magnitude 8 isn't as deadly, but it's not bad either, and the only drawback is it can't hit floating targets any more than Quake can. Lifeshaver is more of a situational-use skill, being basically a beefed-up elemental Drain spell, but it's also unlike the other three in that it can hit floating enemies. Finally, Landslide is essentially a weaker Magnitude 8, though it is at least unavoidable (except by floating) and hits all enemies even when surrounded. As for which Rages to pick for each, Hill Gigas is available early, but Gigantos trumps it with innate 'protect', and Antares has Flame absorption that can come in handy. For Lifeshaver, Frab Evol works well fairly early despite being undead, but Psycho combines its main strength (Flame absorption) with fewer weaknesses. For Quake, Dribover Ekans comes earliest, but Ouroboros absorbs Flame and Chicken Medusa absorbs Poison, while Dribover Ekans has no absorptions. Death Penalty would generally be the worst of the lot even if it were available, being undead and having two weaknesses instead of one, so lacking it is no great loss. |
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Poison damage | |||||
ID | Name | Skill | Effect | JP | NA |
006 | Magna Roaders | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | マグナローダーズ | Mag Roader |
050 | Terrarium | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | テラリウム | Trilium |
053 | Vampire Thorn | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | バンパイアソーン | Bloompire |
165 | Creature | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | クリーチャー | Eland |
183 | Malboro Great | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | モルボルグレート | Evil Oscar |
204 | Caladrius | Acid Rain | (mag) Water/Poison + 'slip', 25 power (foes) | カラドリウス | Vindr |
214 | Adamancarry | Acid Rain | (mag) Water/Poison + 'slip', 25 power (foes) | アダマンキャリー | Adamanchyt |
019 | Wererat | Poison | (mag) Poison + 'poison', 25 power (foe) | ウェアラット | Were-Rat |
073 | Humpty | Poison | (mag) Poison + 'poison', 25 power (foe) | ハンプティ | Humpty |
225 | Scorpion | Poison | (mag) Poison + 'poison', 25 power (foe) | スコーピオン | Scorpion |
235 | Poison Bennu | Poison | (mag) Poison + 'poison', 25 power (foe) | プワゾンベンヌ | Abolisher |
063 | Hell's Harley | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | ヘルズハーレー | Rider |
145 | Anthe Bloom | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | アンテサンサン | Exoray |
246 | Innocent | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | イノセント | Innoc |
Though Bio has the most raw power (sadly), Acid Rain works nearly as well against a group, thanks to not having its damage halved, and also guarantees multitargeting in addition to using a less readily available status effect. Adamancarry has no weaknesses and innate 'protect' to boot, so that's your best choice for Acid Rain. For Bio, Terrarium is available immediately and comes with a useful Water absorption. Vampire Thorn is similar but with more status immunities, while Magna Roaders absorb Ice instead, and Creature is the only one of the five that isn't weak against Flame. Malboro Great ends up being the best of the bunch in most situations, though, since it absorbs every element except for that one weakness. |
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Holy damage | |||||
ID | Name | Skill | Effect | JP | NA |
005 | Borghese | Holy | (mag) Holy, 108 power (foe) | ボルゲーゼ | Orog |
036 | Holy Dragon | Holy | (mag) Holy, 108 power (foe) | ホーリードラゴン | White Drgn |
105 | Warlock | Holy | (mag) Holy, 108 power (foe) | ウォーロック | Warlock |
106 | Virginity | Holy | (mag) Holy, 108 power (foe) | ヴァージニティ | Madam |
189 | Outsider | Holy | (mag) Holy, 108 power (foe) | アウトサイダー | Outsider |
The only variety here is in the monster properties. Outsider is generally the best option with its innate 'haste', but the Holy Dragon comes with no weaknesses, plenty of status immunities, and Holy absorption, whereas Outsider is weak against the same. Borghese appears a bit sooner, but that's its only advantage. |
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Instant death or 'petrified' status | |||||
ID | Name | Skill | Effect | JP | NA |
016 | Deadly Bone | Dejon | (mag) Instant death (foes) | デッドリーボーン | Osteosaur |
119 | Coeurl Cat | Blaster | (mag) Instant death (foe/foes) | クアールキャット | Wild Cat |
176 | Lycaon | Blaster | (mag) Instant death (foe/foes) | リカオン | Spek Tor |
251 | Ahriman | Death Roulette | (mag) Instant death (foe) | アーリマン | Veteran |
018 | Mu | Pitfall | (mag) Instant death (foe) | ムー | Rhodox |
167 | Deep Eye | Terror Glance | (mag) 'petrified' (no dmg) (foe) | ディープアイ | Deep Eye |
099 | Faux Pas | Death | (mag) Instant death (foe) | フォーパー | Bleary |
112 | Mahadeva | Death | (mag) Instant death (foe) | マーハディーバ | Displayer |
133 | Were Dragon | Death | (mag) Instant death (foe) | ウェアドドラゴン | Allosaurus |
241 | Necromancer | Death | (mag) Instant death (foe) | ネクロマンサー | Necromancr |
252 | Death Machine | Death | (mag) Instant death (foe) | デスマシーン | Sky Base |
017 | Commander | Break | (mag) 'petrified' (no dmg) (foe) | コマンダー | Commander |
040 | Black Wind | Break | (mag) 'petrified' (no dmg) (foe) | ブラックウィンド | Dark Wind |
060 | Lizard | Break | (mag) 'petrified' (no dmg) (foe) | リザード | Lizard |
084 | Tonberry | Break | (mag) 'petrified' (no dmg) (foe) | トンベリ | Pug |
153 | Basilisk | Break | (mag) 'petrified' (no dmg) (foe) | バジリスク | Geckorex |
I've grouped these together because they both get the same result when successful on a monster. First of all, Dejon works great against targets that aren't immune, automatically targeting all enemies and delaying dying counterattacks, but Deadly Bone has the usual drawbacks of an undead monster. Blaster makes a good alternative in most situations. Though it lacks the delaying effect and might choose to target only a single enemy, it also differs from most instant-death attacks in that stamina cannot block it, which raises the effective success rate. Death Roulette makes a great choice if you only need to kill one thing at a time. When cast through Rage, it always targets an enemy and always works unless the target has immunity, even against undead monsters. Ahriman lacks any weaknesses, which doesn't hurt, either. Mu's Pitfall doesn't auto-hit, but it's still quite accurate, works on the undead, and will delay dying counters just like Dejon, making Death obsolete immediately. Break has a high accuracy that occasionally comes in handy, but it fails against anything that's protected against instant death, even if it's otherwise vulnerable to petrification, which limits its usefulness. Last, but certainly not least, Deep Eye's relatively inaccurate Terror Glance bypasses stamina blocking and can petrify even monsters with immunity to instant death. There aren't all that many with vulnerability to 'petrified' but not instant death, but it's a neat trick when it works. |
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Percent-based damage | |||||
ID | Name | Skill | Effect | JP | NA |
029 | Briareus | Great Whirlwind | (mag) 15/16 target HP (foes) | ブリアレオス | Baskervor |
043 | Vasegiatta | Great Whirlwind | (mag) 15/16 target HP (foes) | バセジアータ | Harpy |
129 | Wyvern | Great Whirlwind | (mag) 15/16 target HP (foes) | ワイバーン | Wyvern |
216 | Platinum Dragon | Great Whirlwind | (mag) 15/16 target HP (foes) | プラチナドラゴン | Wirey Drgn |
236 | Gharypdes | Great Whirlwind | (mag) 15/16 target HP (foes) | ガリュプデス | Aquila |
064 | Typhon | Tornado | (mag) 15/16 target HP (all) | テュポーン | Chupon |
116 | Sorath | Cave-In | (mag) 3/4 target HP + 'slip' (foe) | ソラト | Slatter |
068 | Satellite | Sonic Boom | (mag) 5/8 target HP + 'slip' (foe) | サテライト | Telstar |
042 | Vulture | Shamshir | (mag) 1/2 target HP (foe) | ヴァルチャー | Vulture |
136 | Lammergeier | Shamshir | (mag) 1/2 target HP (foe) | レネルジア | Gobbler |
230 | Roc | Shamshir | (mag) 1/2 target HP (foe) | ルク | Osprey |
014 | Angel Whisper | Gravity | (mag) 1/2 target HP (foe) | エンゼルウィスパ | Whisper |
196 | Wizard | Gravity | (mag) 1/2 target HP (foe) | ウィザード | Wizard |
203 | Belzecue | Gravity | (mag) 1/2 target HP (foe) | ベルゼキュー | Garm |
069 | Armed Weapon | Gravity Bomb | (mag) 1/2 target HP (foe) | アームドウェポン | Lethal Wpn |
Since all of these fail if the target is immune to instant death, why not just use instant death attacks? On the other hand, Cave-In and Sonic Boom never miss unless the target is immune, and Satellite is available immediately and gets a wide range of status immunities besides. Great Whirlwind, meanwhile, is a bit inaccurate, but it targets multiple enemies, inflicts substantial damage, and doesn't have Tornado's nasty habit of beating up on your own party. Of the options for Great Whirlwind, Briareus is the first one available, while Platinum Dragon is probably the best thanks to its innate 'levitate' and 'protect' and lack of any weaknesses. The early availability of Sonic Boom makes Shamshir, Gravity, and the less accurate Gravity Bomb all worthless. |
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Neutral magic damage | |||||
ID | Name | Skill | Effect | JP | NA |
007 | Bodyguard | Megashock | (mag) 128 power (all foes) | ようじんぼう | Retainer |
049 | Killer Mantis | Metal Cutter | (mag) 120 power (foe/foes) | キラーマンティス | Gilomantis |
143 | Toecutter | Metal Cutter | (mag) 120 power (foe/foes) | トゥカッター | Toe Cutter |
011 | Zaghrem | Stoning | (mag) 40 power + 'confusion' (foe/foes) | ザグレム | Brawler |
108 | Motor Drive | Stoning | (mag) 40 power + 'confusion' (foe/foes) | モータードライブ | Iron Fist |
201 | Naughty | Stoning | (mag) 40 power + 'confusion' (foe/foes) | ノーティ | Poppers |
239 | Valeor | Stoning | (mag) 40 power + 'confusion' (foe/foes) | ヴァレオル | 1st Class |
238 | Mandrake | Absorb | (mag) Draining, 40 power (foe) | マンドレイク | Mandrake |
120 | Blood Fang | Drain | (mag) Draining, 38 power (foe) | ブラッドファング | Red Fang |
192 | Nightwalker | Drain | (mag) Draining, 38 power (foe) | ナイトウォーカー | Pm Stalker |
193 | Demon Knight | Shockwave | (mag) 25 power (foe) | あくまのきし | Hemophyte |
Neutral magic damage (defense-ignoring) | |||||
243 | Magna Roaders | Level 4 Flare | (mag) Piercing, 66 power, if level div. by 4 (all foes) | マグナローダーズ | Mag Roader |
142 | Luridan | Rockfall | (mag) Piercing, 65 power (foe) | ルリダン | Luridan |
212 | Purusha | Rockfall | (mag) Piercing, 65 power (foe) | プルシャ | Prussian |
039 | Tyrannosaurus | Meteor | (mag) Piercing, 60 power (foes) | ティラノサウルス | Tyranosaur |
055 | Siegfried | Flare | (mag) Piercing, 60 power (foe) | ジークフリード | Siegfried |
111 | Energy Demon | Flare | (mag) Piercing, 60 power (foe) | エナジーデーモン | PowerDemon |
032 | Behemoth | Meteor | (mag) Piercing, 36 power (all foes) | ベヒーモス | Behemoth |
081 | Lunatis | Meteor | (mag) Piercing, 36 power (all foes) | ルナティス | Boxed Set |
224 | Grand Behemoth | Meteor | (mag) Piercing, 36 power (all foes) | グランベヒーモス | GtBehemoth |
Neutral magic damage (special formulas) | |||||
033 | Fafnir | Pacing Damage | (mag) Based on steps taken (foe) | ファーブニル | Mesosaur |
091 | Crawler | Pacing Damage | (mag) Based on steps taken (foe) | クロウラ | Crawler |
158 | Onion Dash | Pacing Damage | (mag) Based on steps taken (foe) | オニオンダッシュ | Tomb Thumb |
074 | Koja | Thousand Needles | (mag) 1000 damage (foe) | コジャ | Brainpan |
076 | Cactuar | Thousand Needles | (mag) 1000 damage (foe) | サボテンダー | Cactrot |
188 | Faze | Thousand Needles | (mag) 1000 damage (foe) | フェイズ | Phase |
131 | Dragon | Revenge Blast | (mag) Damage = user's lost HP (foe) | ドラゴン | Dragon |
172 | Pandora | Revenge Blast | (mag) Damage = user's lost HP (foe) | パンドラ | Pan Dora |
242 | Glasya-Labolas | Revenge Blast | (mag) Damage = user's lost HP (foe) | グラシャラボラス | Borras |
Bodyguard's Megashock is the clear king of defendable damage here, but it's not available until the final dungeon, and something of the proper element is often a more effective choice anyway. Still, it works on anything and is clearly superior to the other defendable non-elemental options, unless you really want a draining attack. Zaghrem is available immediately, but even then, elemental attacks tend to work better, at least if damage is your objective. But why use defendable damage when defense-ignoring alternatives are available? Level 4 Flare works wonders if the enemy level is a multiple of 4, but is useless otherwise. For single targets, Rockfall utterly outclasses Flare, being more powerful, unblockable, and unaffected by either 'reflect' or Magicseal Sword. Pick Purusha for this, as it lacks Luridan's weaknesses. For multiple targets, Tyrannosaurus has the enemy version of Meteor, boasting good raw power but a relatively low hit rate, while the player Meteor is relatively weak but always hits. Behemoth is available earlier, but Grand Behemoth lacks any weaknesses. Meanwhile, Pacing Damage can consistently hit 9,999 once you've walked around enough, and Rages don't have to worry about the rising cost. Unfortunately, all of the Rages that use it are fairly poor otherwise. Pick Crawler for fewer weaknesses or Onion Dash for more status immunities. Earlier, Koja's Thousand Needles is a good choice for consistency, always inflicting 1,000 damage no matter what. Both Koja and Faze also absorb one element each, which can come in handy. Don't bother with Revenge Blast, though, as it depends too heavily on how damaged the user is, and a healthy Rager will just waste turns on it. |
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Multiple status effects | |||||
ID | Name | Skill | Effect | JP | NA |
097 | Malboro | Foul Breath | (mag) Bad status (no dmg) (foe) | モルボル | Mad Oscar |
038 | Brachio Raidus | Disaster | (mag) Bad status (no dmg) (foe/foes) | ブラキオレイドス | Brachosaur |
226 | Chaos Dragon | Disaster | (mag) Bad status (no dmg) (foe/foes) | カオスドラゴン | Chaos Drgn |
Foul Breath will inflict 'darkness', 'poison', 'kappa', 'silence', 'confusion', and 'sleep'. Disaster, on the other hand, is fairly inaccurate and will be absorbed by Magicseal Sword, but can target multiple enemies and will inflict 'darkness', 'kappa', 'death sentence', 'silence', 'confusion', and (oddly enough) 'levitation'. Which one is preferable depends on the situation. When picking Disaster, Brachio Raidus provides immunities to nearly every bad status, making it the preferred choice except when Chaos Dragon's Flame absorption would help more. |
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Unfair status effects | |||||
ID | Name | Skill | Effect | JP | NA |
051 | Roflesh Meadow | Temptation | (mag) 'charmed' (no dmg) (foe) | ロフレシュメドウ | Nightshade |
037 | Dragonfiend | Northern Cross | (mag) 'frozen' (no dmg) (all foes) | まじんりゅう | Doom Drgn |
These are the two nastiest status effects the game gives players access to. Northern Cross inflicts 'frozen', which works much like 'stop', but lasts longer (unless thawed by a Flame attack), and there is no such thing as immunity to it. The only things that keep it from being better are that Dragonfiend isn't available until the final dungeon, and more importantly, Northern Cross will randomly fail even when it hits. Temptation, on the other hand, inflicts 'charmed' status, which is basically an incurable version of 'confusion'. Like 'frozen', there is no such thing as immunity to 'charmed', but unlike Northern Cross, Temptation doesn't randomly fail. The biggest drawback is that each user can only charm a single enemy at a time, but many bosses are only a single enemy anyway, so yeah. |
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Status effect: Confusion | |||||
ID | Name | Skill | Effect | JP | NA |
011 | Zaghrem | Stoning | (mag) 40 power + 'confusion' (foe/foes) | ザグレム | Brawler |
108 | Motor Drive | Stoning | (mag) 40 power + 'confusion' (foe/foes) | モータードライブ | Iron Fist |
201 | Naughty | Stoning | (mag) 40 power + 'confusion' (foe/foes) | ノーティ | Poppers |
239 | Valeor | Stoning | (mag) 40 power + 'confusion' (foe/foes) | ヴァレオル | 1st Class |
012 | Apocrypha | Level 3 Confuse | (mag) 'confusion' if level div. by 3 (all foes) | アポクリファ | Apokryphos |
045 | Trapper | Level 3 Confuse | (mag) 'confusion' if level div. by 3 (all foes) | トラッパー | Trapper |
215 | Dante | Level 3 Confuse | (mag) 'confusion' if level div. by 3 (all foes) | ダンテ | Dante |
139 | Drop | Confuse | (mag) 'confusion' (no dmg) (foe) | ドロップ | Drop |
Though the accuracy is a bit low, Stoning inflicts some damage in addition to the status attack, and is available immediately with the Zaghrem Rage, which comes with innate 'berserk' to boost damage on normal attacks. Level 3 Confuse works wonders against enemies with levels evenly divisible by 3 that aren't immune, but it's worthless otherwise. Trapper is available the soonest of these three, while Dante has the fewest weaknesses. Finally, Confuse is rarely worthwhile, although Drop does at least come with immunity to nearly every status effect. |
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Status effect: Kappa | |||||
ID | Name | Skill | Effect | JP | NA |
065 | Onion | Kappa | (mag) 'kappa' (no dmg) (foe) | オニオン | Pipsqueak |
110 | Poker | Kappa | (mag) 'kappa' (no dmg) (foe) | ポーカー | Apparite |
169 | Neck Hunter | Kappa | (mag) 'kappa' (no dmg) (foe) | ネックハンター | NeckHunter |
205 | Tzakmaqiel | Kappa | (mag) 'kappa' (no dmg) (foe) | ツァマキエル | Kiwok |
Limited usefulness, particularly since the spell works as a toggle and is so readily available anyway. Regardless, Onion is the first one to appear, while Neck Hunter makes probably the best option, with just one weakness (tied with Tzakmaqiel) and also innate 'haste'. |
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Status effect: Stop | |||||
ID | Name | Skill | Effect | JP | NA |
020 | Stolen Bear | Net | (mag) 'stop' (no dmg) (foe) | ストールンベア | Ursus |
044 | Zocca | Net | (mag) 'stop' (no dmg) (foe) | ゾッカ | HermitCrab |
138 | Gloom Wind | Net | (mag) 'stop' (no dmg) (foe) | グルームウィンド | GloomShell |
124 | Murussu | Stop | (mag) 'stop' (no dmg) (foe) | ムルフシュ | Chitonid |
232 | Bug | Stop | (mag) 'stop' (no dmg) (foe) | バグ | Bug |
093 | Alacrán | Benumb | (phy) 'stop' (no dmg) (foe) | アラクラン | Areneid |
148 | Acrophies | Numb Pincer | (phy) 'stop' (no dmg) (foe) | アクロフィーズ | Primordite |
Net has the same effect and hit rate as Stop, but bypasses 'reflect' and Magicseal Sword, giving it an edge. That and Zocca's innate 'protect' make it probably the best of the lot. However, Alacrán and Acrophies are worth a second look, simply because they appear so early. Specifically, they let you disable several bosses before 'stop' status is otherwise available. Alacrán is weak against Ice and Water, while Acrophies is weak against Thunder and immune to 'kappa', so use whichever is better suited to the opponent. |
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Status effect: Sleep | |||||
ID | Name | Skill | Effect | JP | NA |
004 | Samurai | Lullaby | (mag) 'sleep' (no dmg) (foes) | サムライ | Samurai |
080 | Naracamicie | Lullaby | (mag) 'sleep' (no dmg) (foes) | ナラカミーチェ | Still Life |
233 | Sea Flower | Sleepel | (mag) 'sleep' (no dmg) (foe) | シーフラワー | Sea Flower |
140 | Brain Sugar | Slumber Sting | (phy) 'sleep' (no dmg) (foe) | ブレインシュガー | Mind Candy |
Though being hit physically will wake up a sleeping opponent, 'sleep' is otherwise just as good as 'stop', and some enemies are vulnerable to one but not the other. Brain Sugar is available early, but Naracamicie provides immunity to nearly every status ailment in addition to an ability that works on multiple enemies at once. |
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Status effect: Slow | |||||
ID | Name | Skill | Effect | JP | NA |
088 | De Boer Haan | Slowga | (mag) 'slow' (no dmg) (foes) | デボアハーン | Buffalax |
240 | Amduscias | Slowga | (mag) 'slow' (no dmg) (foes) | アムドゥスキアス | Tap Dancer |
059 | Reach Frog | Gooey Slime | (mag) 'slow' (no dmg) (foe) | リーチフロッグ | Reach Frog |
071 | Pudding | Gooey Slime | (mag) 'slow' (no dmg) (foe) | プリン | Flan |
075 | Due To Fade | Gooey Slime | (mag) 'slow' (no dmg) (foe) | ドゥドゥフェドゥ | Cruller |
152 | Gigantoad | Gooey Slime | (mag) 'slow' (no dmg) (foe) | ギガントード | Gigan Toad |
184 | Bonnacon | Gooey Slime | (mag) 'slow' (no dmg) (foe) | ボナコン | Slurm |
162 | Paupolium | Entangle | (phy) 'slow' (no dmg) (foe) | パウポリウム | Poplium |
Rarely worthwhile, even the multitarget ones. It's just too easy to learn the spells, and slowing enemies isn't nearly as useful as stopping them. If you insist, Amduscias is probably the best option. Also, Pudding might work out despite the rather poor skill, since it's immune to five different elements. |
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Status effect: Silence | |||||
ID | Name | Skill | Effect | JP | NA |
175 | Magna Roaders | Silence | (mag) 'silence' (no dmg) (foe) | マグナローダーズ | Mag Roader |
Generally useless due to the ready availability of the spell, but at least you get innate 'haste' and immunity to instant death with the Rage. |
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Status effect: Death Sentence | |||||
ID | Name | Skill | Effect | JP | NA |
130 | Dragon Zombie | Death Sentence | (mag) 'death sentence' (no dmg) (foe) | ドラゴンゾンビ | Zombone |
171 | Charmy Ride | Death Sentence | (mag) 'death sentence' (no dmg) (foe) | チャーミーライド | Critic |
Rarely useful, since most things that are vulnerable would die more quickly other ways. Charmy Ride at least has no weaknesses. |
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Status effect: Slip | |||||
ID | Name | Skill | Effect | JP | NA |
116 | Sorath | Cave-In | (mag) 3/4 target HP + 'slip' (foe) | ソラト | Slatter |
068 | Satellite | Sonic Boom | (mag) 5/8 target HP + 'slip' (foe) | サテライト | Telstar |
204 | Caladrius | Acid Rain | (mag) Water/Poison + 'slip', 25 power (foes) | カラドリウス | Vindr |
214 | Adamancarry | Acid Rain | (mag) Water/Poison + 'slip', 25 power (foes) | アダマンキャリー | Adamanchyt |
098 | Demiurok | Digestive Juices | (phy) 'slip' (no dmg) (foe) | デミウルオク | Crawly |
There isn't much to look at here. Cave-In and Sonic Boom miss if the target is immune to instant death, and the others just don't hurt much, if at all. The small amount of damage the status effect causes doesn't justify going out of your way to inflict it. |
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Status effect: Poison | |||||
ID | Name | Skill | Effect | JP | NA |
006 | Magna Roaders | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | マグナローダーズ | Mag Roader |
050 | Terrarium | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | テラリウム | Trilium |
053 | Vampire Thorn | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | バンパイアソーン | Bloompire |
165 | Creature | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | クリーチャー | Eland |
183 | Malboro Great | Bio | (mag) Poison + 'poison', 53 power (foe/foes) | モルボルグレート | Evil Oscar |
019 | Wererat | Poison | (mag) Poison + 'poison', 25 power (foe) | ウェアラット | Were-Rat |
073 | Humpty | Poison | (mag) Poison + 'poison', 25 power (foe) | ハンプティ | Humpty |
225 | Scorpion | Poison | (mag) Poison + 'poison', 25 power (foe) | スコーピオン | Scorpion |
235 | Poison Bennu | Poison | (mag) Poison + 'poison', 25 power (foe) | プワゾンベンヌ | Abolisher |
063 | Hell's Harley | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | ヘルズハーレー | Rider |
145 | Anthe Bloom | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | アンテサンサン | Exoray |
246 | Innocent | Poison Smog | (mag) Poison + 'poison', 20 power (foes) | イノセント | Innoc |
041 | Aepyornis | Wing Powder | (phy) 'poison' (no dmg) (foe) | エピオルニス | Beakor |
054 | Cartagra | Stinger | (phy) 'poison' (no dmg) (foe) | カルタグラ | Trilobiter |
144 | Paraladia | Poison Touch | (phy) 'poison' (no dmg) (foe) | パララディア | Over Grunk |
Refer to the Poison damage section, but take out Acid Rain and toss in a few pointless no-damage physicals. Poison Smog is at least unreflectable. |
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Worthless status effect: Darkness | |||||
ID | Name | Skill | Effect | JP | NA |
056 | Iple Krapple | Ink | (phy) 'darkness' (no dmg) (foe) | イプルクラップル | Nautiloid |
202 | Luna Dog | Face Bite | (phy) 'darkness' (no dmg) (foe) | ルナドック | Lunaris |
Thanks to the evade bug, 'darkness' has no effect on monsters, so don't bother with these. |
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Status effect: Berserk | |||||
ID | Name | Skill | Effect | JP | NA |
149 | Schmidt | Mega Berserk | (mag) 'berserk' (no dmg) (all foes) | シュミット | Sky Cap |
208 | Land Grillon | Buzz | (phy) 'berserk' (no dmg) (foe) | ランドグリヨン | Insecare |
047 | Cereid Hopper | Berserk | (mag) 'berserk' (no dmg) (ally) | セレイドホッパー | CrassHoppr |
141 | Grasswyrm | Berserk | (mag) 'berserk' (no dmg) (ally) | グラスウィルム | WeedFeeder |
Another dubious status effect, no matter who it's targeting. It's more effective to learn Berserk and cast it manually when appropriate. |
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Assorted unusual effects | |||||
ID | Name | Skill | Effect | JP | NA |
087 | Figaro Lizard | Eerie Soundwave | (mag) Halves target level (foe) | フィガロリザード | Figaliz |
161 | Gamma | Eerie Soundwave | (mag) Halves target level (foe) | ガンマ | Scullion |
253 | Metal Hitman | Eerie Soundwave | (mag) Halves target level (foe) | メタルヒットマン | IronHitman |
190 | Coco | Love Sentence | (mag) Target shields caster (foe) | ココ | Barb-e |
Eerie Soundwave has limited application, but can be nice to soften things up to help with stealing, for example. Figaro Lizard has the fewest weaknesses, while Gamma has the most status immunities. Coco's Love Sentence is something unique. My understanding is that it causes the target to take physical damage in place of the user, sort of like a character wearing a Knight's Expertise protects weakened allies. I'm not sure what the limitations are, but Gau can reach 255 defense and be effectively immune to physical with relative ease anyway, so it's not as useful as it could be, regardless of the details. Gogo might like it, possibly. |
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Positive status effects | |||||
ID | Name | Skill | Effect | JP | NA |
117 | Destroydar | Reraise | (mag) 'reraise' (no dmg) (ally) | デストロイダー | Rhinox |
178 | Earth Protector | Mighty Guard | (mag) 'protect' + 'shell' (no dmg) (all allies) | アースプロテクタ | EarthGuard |
134 | Cerpias | Hastega | (mag) 'haste' (no dmg) (allies) | セルピアス | Cirpius |
078 | Vice | Haste | (mag) 'haste' (no dmg) (ally) | ヴァイス | Harvester |
231 | Magna Roaders | Haste | (mag) 'haste' (no dmg) (ally) | マグナローダーズ | Mag Roader |
194 | Elite Guard | Protect | (mag) 'protect' (no dmg) (ally) | しんえいたい | Sp Forces |
168 | Unseelie Court | Shell | (mag) 'shell' (no dmg) (ally) | アンシリーコート | GreaseMonk |
199 | Sergeant | Reflect | (mag) 'reflect' (no dmg) (ally) | サージェント | Commando |
223 | Gobbledigook | Vanish | (mag) 'transparent' (no dmg) (ally) | ガブルデガック | Gabbldegak |
These typically aren't worth the randomness and frequent pointless recasting that using them through a Rage will give you, particularly Reflect (which is itself reflectable) and Vanish (which cancels its own effect). Mighty Guard is rare enough to make it interesting, if only to teach it to Stragus. Destroydar does make a great tank in most situations, though. Between Reraise, innate 'protect', Thunder absorption, and immunity to instant death and petrification, the user becomes very difficult to take down, especially when combined with appropriate equipment. |
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Healing magic | |||||
ID | Name | Skill | Effect | JP | NA |
114 | Peeping Bear | White Wind | (mag) Healing = user's HP (all allies) | ピーピングベア | Peepers |
128 | Vector Lithos | White Wind | (mag) Healing = user's HP (all allies) | ベクタリトス | Vectaur |
085 | Magic Pot | Curega | (mag) Healing, 66 power (ally/allies) | マジックポット | Magic Urn |
009 | Misty | Cura | (mag) Healing, 28 power (ally/allies) | ミスティ | Dahling |
102 | General | Cura | (mag) Healing, 28 power (ally/allies) | ジェネラル | General |
195 | Cure Roader | Cura | (mag) Healing, 28 power (ally/allies) | キュアローター | Nohrabbit |
151 | Cancer | Esuna | (mag) Cures status (ally) | キャンサー | Maliga |
118 | Sheepy Rabbit | Raise | (mag) Revive + heal 1/8 target HP (ally) | シピーラビット | Rhobite |
Pass on Esuna and Raise, since Ragers are too likely to cast them to no effect. General may be of some use early on, particularly since it has innate 'protect' to complement the healing. White Wind typically does a good job of keeping the whole party healthy, with Vector Lithos being the better option, as it has numerous status immunities (including instant death) and lacks Peeping Bear's innate 'slip' status. The show-stealer here is Magic Pot, though. Like the other healing spells except White Wind, Curega still has an annoying tendency to heal the wrong target, but the healing, useful as it can be, isn't the best part. Magic Pot absorbs all eight elements and provides immunity to every status effect that it's possible to be immune to. If that doesn't keep a Rager alive, it's hard to imagine what will. |
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MP effects | |||||
ID | Name | Skill | Effect | JP | NA |
125 | Balloon Beast | Raspir | (mag) Damages MP, 12 power (foe) | バルーンビスト | Wart Puck |
173 | Nation Rhythm | Aspir | (mag) Drains MP, 26 power (foe) | ネイショリズム | SoulDancer |
186 | Living Dead | Aspir | (mag) Drains MP, 26 power (foe) | リビングデッド | StillGoing |
Raspir is only useful in a few specific situations, and Aspir only works when the user needs MP. These aren't generally worth using. |
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Suicidal abilities | |||||
ID | Name | Skill | Effect | JP | NA |
077 | Highway | Self-Destruct | (mag) Damage = user's HP (foe and self) | ハイウェイ | Repo Man |
222 | Balloon | Self-Destruct | (mag) Damage = user's HP (foe and self) | バルーン | Balloon |
163 | Slumbering Lion | Fusion | (mag) Full restore (ally), user eliminated | ねむれるしし | Intangir |
219 | Mousse | Fusion | (mag) Full restore (ally), user eliminated | ムース | Muus |
237 | Junk | Fusion | (mag) Full restore (ally), user eliminated | ジャンク | Junk |
Self-Destruct might have its rare uses, but an uncontrollable Fusion is simply foolish. Slumbering Lion would be an incredible defensive Rage if only it weren't suicidal, given that it absorbs all elements, is immune to nearly all status effects, and has innate 'transparent', 'levitate', 'haste', 'shell', and 'protect'. You can still get the benefits by inflicting 'silence' before using the Rage to prevent Fusion from working, but there's a bug that prevents positive status effects from kicking in if the first action under a Rage is an attempt to cast that fails due to 'silence', so you're not guaranteed all the benefits even then. |
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Useless but benign | |||||
ID | Name | Skill | Effect | JP | NA |
209 | Goetia | Library | (mag) See info (no dmg) (foe) | ゴエティア | Vermin |
This might be remotely useful in a no-magic challenge, but otherwise, what's the point? The only benefit, Poison absorption, also appears on much better Rages. |
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