Armors and attempted translations from...

聖剣伝説2

Here's the armor (headgear and armlets included) list, in the order the game stores them. Graphics found on the (now defunct) Japanese icon site 16x16 (previously found at http://finefeather.cool.ne.jp/1616), saving me the trouble of extracting them myself. A number of these armors are named after various enemies, leading to naming differences that really have nothing to do with the equipment itself.

Warning: May contain spoilers

Headgear

All headgear (other than None) provides 23 evasion and 23 magic evade.

なし None Bare Head

Used internally when no headgear is equipped. It provides no benefit.

バンダナ Bandana Bandanna

+2 defense, +2 magic defense. Boy only.

プリティリボン Pretty Ribbon Hair Ribbon

+3 defense, +3 magic defense. Girl only.

ラビのぼうし Rabbie Hat Rabite Cap

+5 defense, +5 magic defense. Sprite only.

ヘッドギア Headgear Head Gear

+7 defense, +7 magic defense. Boy only.

羽ぼうし Feathered Hat Quill Cap

+10 defense, +10 magic defense. Girl and Sprite.

鉄のカブト Iron Helmet Steel Cap

+13 defense, +13 magic defense. Boy only.

金のかみかざり Gold Headdress Golden Tiara

+17 defense, +17 magic defense. Girl and Sprite.

アライグマハット Raccoon Hat Raccoon Cap

+21 defense, +21 magic defense. All characters.

ポロビンフード Porobin Hood Quilted Hood

+26 defense, +26 magic defense, +5 Agility. Girl and Sprite.

タイガーキャップ Tiger Cap Tiger Cap

+32 defense, +32 magic defense. All characters.

サークレット Circlet Circlet

+38 defense, +38 magic defense, +5 Intelligence. Boy and Sprite.

ルビーアーメット Ruby Armet Ruby Armet

+46 defense, +46 magic defense. Girl only.

Armet: A completely enclosed helmet having a visor and hinged cheek pieces fastened under the chin (Dictionary.com Unabridged (v 1.1)). Unfortunately, the Ruby Armet appears to be unobtainable without cheating.

ユニコヘルム Unicorn Helm Unicorn Helm

+55 defense, +55 magic defense. All characters.

Equipment flags seem to indicate it should give +5 Spirit, but the bonus doesn't work.

ドラゴンヘルム Dragon Helm Dragon Helm

+66 defense, +66 magic defense. All characters.

ダックヘルメット Duck Helmet Duck Helm

+78 defense, +78 magic defense. All characters.

ニードルヘルム Needle Helm Needle Helm

+140 defense, +140 magic defense. All characters.

Note the sudden jump in defensive ability, suggestive of cut content. Either way, don't miss getting these!

コカトリスヘルム Cockatrice Helm Cockatrice Cap

+142 defense, +143 magic defense. Prevents Petrified. All characters.

デビルキャップ Devil Cap Amulet Helm

+143 defense, +142 magic defense, +5 Intelligence. Girl and Sprite.

Equipment flags seem to indicate it should also give +5 Spirit, but the bonus doesn't work.

グリフォンヘルム Griffin Helm Griffin Helm

+145 defense, +145 magic defense, +5 Strength, +5 Agility. Boy only.

精霊の王冠 Spirit Crown Faerie Crown

+150 defense, +150 magic defense, +5 Intelligence. Girl and Sprite.

Equipment flags seem to indicate it should also give +5 Spirit, but the bonus doesn't work.

Body Armor

All body armor (other than None) provides 37 evasion and 15 magic evade.

なし None No

Used internally when no body armor is equipped. It provides no benefit.

革のツナギ Leather Overalls Overalls

+3 defense, +1 magic defense. Boy only.

カンフー道着 Kung Fu Suit Kung Fu Suit

+4 defense, +2 magic defense. Girl only.

チビっ子ローブ Munchkin Robe Midge Robe

+7 defense, +4 magic defense. Sprite only.

くさりのチョッキ Chain Vest Chain Vest

+10 defense, +6 magic defense. All characters.

パンクスーツ Punk Suit Spiky Suit

+13 defense, +8 magic defense. Boy and Sprite.

チャイナドレス Cheongsam Kung Fu Dress

+17 defense, +10 magic defense. Girl only.

Also known as a Mandarin gown. The Japanese name is literally "China dress".

ハデなツナギ Gaudy Overalls Fancy Overalls

+22 defense, +13 magic defense. All characters.

銀のチェスト Silver Chest Chest Guard

+28 defense, +16 magic defense. Girl and Sprite.

黄金のベスト Golden Vest Golden Vest

+34 defense, +20 magic defense. All characters.

ルビーの胸あて Ruby Breastplate Ruby Vest

+43 defense, +24 magic defense. All characters.

トラのぬいぐるみ Tiger Costume Tiger Suit

+52 defense, +29 magic defense. Boy and Sprite.

I'd have expected something wearable to be called きぐるみ (kigurumi, roughly translated, a full-body costume), but apparently ぬいぐるみ (nuigurumi) works for that as well, even though it more typically refers to stuffed toys like teddy bears.

タイガービキニ Tiger Bikini Tiger Bikini

+64 defense, +35 magic defense. Girl only.

And somehow the skimpy version provides better protection. Video game logic!

魔法のヨロイ Magical Armor Magical Armor

+78 defense, +41 magic defense. All characters.

トータスメイル Tortoise Mail Tortoise Mail

+95 defense, +49 magic defense. Boy and Sprite.

バラのレオタード Rose Leotard Flower Suit

+115 defense, +57 magic defense. Prevents Asleep and Poisoned. Girl only.

バトルスーツ Battle Suit Battle Suit

+139 defense, +67 magic defense. All characters.

プロテクター Protector Vestguard

+240 defense, +90 magic defense. All characters.

Note the sudden jump in defensive ability, suggestive of cut content. Either way, don't miss getting these!

バンパイアマント Vampire Manteau Vampire Cape

+243 defense, +93 magic defense. Girl and Sprite.

プラズマスーツ Plasma Suit Power Suit

+245 defense, +95 magic defense, +5 Strength. Boy only.

精霊のマント Spirit Manteau Faerie Cloak

+250 defense, +100 magic defense, +5 Vitality. Girl and Sprite.

Accessories

All accessories (other than None) provide 15 evasion and 37 magic evade.

なし None Nothing

Used internally when no accessory is equipped. It provides no benefit.

精霊のうでわ Spirit Bracelet Faerie's Ring

+100 defense, +250 magic defense, +5 Agility. Prevents Confused, Poisoned, Munchkin, and Ballooned. All characters.

Most equipment is stored in ascending order of power, but this seems to have gotten switched with the Wristband somehow.

エルボーパット Elbow Pad Elbow Pad

+2 defense, +4 magic defense. All characters.

パワーリスト Power Wrist Power Wrist

+4 defense, +7 magic defense, +5 Strength. All characters.

コブラのうでわ Cobra Bracelet Cobra Bracelet

+6 defense, +10 magic defense. Prevents Poisoned. All characters.

ウルフバンド Wolf Band Wolf's Band

+8 defense, +13 magic defense, +5 Agility. All characters.

銀のうでわ Silver Bracelet Silver Band

+10 defense, +17 magic defense. All characters.

Equipment flags seem to indicate it should give +5 Spirit, but the bonus doesn't work.

ゴーレムリング Golem Ring Golem Ring

+13 defense, +22 magic defense. Prevents Heavy. All characters.

スノーマンリング Snowman Ring Frosty Ring

+16 defense, +28 magic defense. Prevents Snowman. All characters.

オチューリング Ochu Ring Ivy Amulet

+20 defense, +34 magic defense. Prevents Asleep and Poisoned. All characters.

金のブレスレット Gold Bracelet Gold Bracelet

+24 defense, +43 magic defense. Prevents Petrified. All characters.

プロテクトリング Protect Ring Shield Ring

+29 defense, +52 magic defense. All characters.

ラピスのうでわ Lapis Bracelet Lazuri Ring

+35 defense, +64 magic defense, +5 Intelligence. All characters.

Equipment flags seem to indicate it should also give +5 Spirit, but the bonus doesn't work.

レジストリング Resist Ring Guardian Ring

+41 defense, +78 magic defense. All characters.

ガントレット Gauntlet Gauntlet

+90 defense, +240 magic defense, +5 Strength. All characters.

Note the sudden jump in defensive ability, suggestive of cut content. Either way, don't miss getting these!

ニンジャのこて Ninja's Vambrace Ninja Gloves

+91 defense, +241 magic defense, +5 Agility. Prevents Heavy. All characters.

ドラゴンリング Dragon Ring Dragon Ring

+92 defense, +242 magic defense. All characters.

バイルダーリング Viledar Ring Watcher Ring

+93 defense, +243 magic defense. Prevents Moogle. All characters.

チビデビルリング Mini Devil Ring Imp's Ring

+94 defense, +244 magic defense. Prevents Snowman and Ablaze. All characters.

デーモンリング Demon Ring Amulet Ring

+95 defense, +245 magic defense. Prevents Petrified. All characters.

リストバンド Wristband Wristband

+1 defense, +3 magic defense. Boy and Girl.

Most equipment is stored in ascending order of power, but this seems to have gotten switched with the Spirit Bracelet somehow. It's also the only accessory that not every character can use.


Technical Stuff:

Armor attribute data is found in 10-byte records starting at offset 0x1040D0 in the Japanese ROM. Names are stored elsewhere.

Stat Bonuses (byte 0)

The known bits increase the corresponding character stats by 5 when equipped.

Defense (byte 1)

Total defense is defense from all armors worn plus Vitality. Defense reduces damage taken from physical attacks, so the more, the better.

Evasion (byte 2)

Total evasion is evasion from all armors worn plus Agility / 4. Though the code allows for each piece of equipment to have its own value, all headgear uses 23, all body armor uses 37, and all accessories use 15, so a fully equipped character will have 75 evasion from equipment, regardless of the equipment (note that, while each None is techically equipment as far as the game data is concerned, they don't count and unsurprisingly provide zero evasion).

In addition to increasing the chance to dodge, high evasion also reduces both the chance of defensive duds and the penalty for them.

This one's less obvious than dud hits, but it makes low evasion highly dangerous. According to a post by HHS on the TASVideos discussion board, a defensive dud occurs roughly (99 - evasion)% of the time and reduces effective defense power to evasion/80 of its actual value, with no random variation (normal defends use full defense plus an additional random bonus from 0% to 6.25%).

The good news is that with reasonable (around 80 to 85) evasion, both formulas are roughly equal. The bad news is that with low evasion, you're going to get pounded. With just body armor, plus a bit from agility, evasion starts somewhere around 40%, which means that around three hits out of five ignore half of your defense power. Adding a hat from there raises evasion to 63%, so that lets around 36% of hits bypass close to a quarter (21.25%) of your defense. While still not good, that's much improved. Adding an accessory to that boosts evasion to 78%, resulting in about a 21% chance that 2.5% of your defense is ignored, so at this point the difference is basically negligible. The lesson here is to always use a full set of equipment whenever possible.

Interestingly, these defensive "duds" actually get better than normal defense, though increasingly uncommon, if your evasion is high enough. For example, with 80 Agility and a full set of gear, evasion climbs to 95, leaving you with around a 4% chance of getting an effective 18.75% bonus to defense.

Magic Defense (byte 3)

Total magic defense is magic defense from all armors worn plus Spirit. Magic defense reduces damage taken from magical attacks, so the more, the better.

Magic Evade (byte 4)

It doesn't appear on the status screen, but total magic evade is magic evade from all armors worn plus Spirit / 4. Though the code allows for each piece of equipment to have its own value, all headgear uses 23, all body armor uses 15, and all accessories use 37, so a fully equipped character will have 75 magic evade from equipment, regardless of the equipment (note that, while each None is techically equipment as far as the game data is concerned, they don't count and unsurprisingly provide zero magic evade).

Magic attacks always seem to hit, but high magic evasion reduces both the chance of defensive duds and the penalty for them.

Again according to HHS, defensive duds against magic attacks work just like defensive duds against physical attacks, except that we're dealing with magic evade and magic defense instead of evasion and defense.

The notes about equipment also apply, except that body armor and accessories are switched. This means that characters with only body armor will tend to get torn to shreds by magic attacks. Take The Boy at low levels with just body armor. His low Spirit combined with the low magic evade of body armor mean he'll start with a mere 16% magic evade. As a result, 83% of magic attacks against him will ignore 80% of his magic defense... not that he's likely to have much to begin with. Once again, always use a full set of equipment whenever possible.

Who Can Equip (byte 5)

Each bit that is set allows the corresponding character to wear the equipment.

Unknown (byte 6)

Always 0x00.

Status Prevention (bytes 7 and 8)

Determines which status effects, if any, the equipment prevents.

Unknown (byte 9)

Always 0x00.

Presumably one of the unused bytes is meant for elemental affinities. As for the other... maybe racial bonuses like in FF4?


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