Calculator!

Only basic scenarios so far. Also, you'll need javascript enabled for this to work.

Physical attacks:

Defaults are for The Boy at the onset of the game.

Input data:

Strength: (usual range 1 to 99)
Agility: (usual range 1 to 99)
Weapon power: (2 to 56 for most weapons)
Weapon hit%: (usually 75)
Charged to level: (usual range 0 (no charge) to 8)
Mana Energy: (usual range 0 to 8)

Hitting Power:

Total attack power:
Total hit rate:
Effective attack with charge:
Chance of dud hit:
Net power with dud hit:
Net power with normal hit:
Rough average:

Critical hit data:

Weapon skill level: (usual range 0 to 8)
Raw weapon crit bonus: (0 for most weapons)
Character crit bonus: (5 for Boy/Sprite, 10 for Girl)
Melee weapon or Whip
Bow, Boomerang, Javelin
Approximate crit rate:
Average power on crit:
Rough overall average:

Magic attacks (standard damage/healing spells only):

Defaults are for The Sprite at level 10 casting a single-targeted Freeze against a neutral enemy immediately after getting magic.

Input data:

Applicable magic stat: (usual range 1 to 99)
Spell power: (61 is the most common)
Spell hit%: (all spells use 75)
Spell level: (usual range 0 to 8)
Mana Energy: (usual range 0 to 8)
Number of targets: 1 2 3
Weakness (or healing spell) Resistance Neither

Hitting Power:

Total base spell power:
Power at spell level :
Chance of dud hit:
Net power with dud hit:
Net power with normal hit:
Rough average:

Extra data for Level 8:

Magic experience: 8 : (0 to 99)
Chance of Level 7 effect:
Level 7 power with dud hit:
Level 7 power with normal hit:
Rough average for Level 7:
Rough overall average:

Defensive effectiveness:

Defaults are for The Boy's physical defenses at the onset of the game. Remember to fully equip everyone as soon as possible to minimize dud guards!

Input data:

Vitality (physical) or Spirit (magical): (1 to 99)
Agility (physical) or Spirit (magical): (1 to 99)
Total defense or mDef from armors: (up to 500 total)
Total evd% or mEvd% from armors: (75 if fully equipped)

Defending Power:

Total defensive power:
Total evasion rate:
Chance of dud guard:
Net power of dud guard:
Net power of normal guard:
Rough overall average:

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