A raised platform, framed by fancy curtains, dominates a cavernous room. The three components of the Triforce float up and out of the platform. Link hears a voice...
… … …
… … … …
I am the spirit of the Triforce.
... ... ...
The Triforce is the Golden Power the
gods bestowed. It granteth the heart's
desire of the one who doth touch it.
Should one with a right heart touch
it, a righteous wish... should an
evil one touch it, an evil wish...
The more potent is that one's
desire, the more strongly doth
the Triforce express its power.
Ganon's desire was to claim the
world. That evil wish transformed the
sacred land to the World of Darkness.
Once he had built up his power there,
Ganon meant to appear in the World
of Light to make his desire come true.
However, now that he who touched
the Triforce, Ganon, has fallen, so too
shall the World of Darkness disappear.
The Triforce awaiteth a new owner.
The Golden Power is in thy hands.
Come now, and touch it.
It shall be as thy heart desires
... ... ... ...
| Welcome, Link...
I am the Essence Of The
... ... ...
The Triforce will grant the
wishes in the heart and mind of
the person who touches it.
If a person with a good heart
touches it, it will make his good
wishes come true... If an evil-
hearted person touches it, it
grants his evil wishes.
The stronger the wish, the
more powerful the Triforce's
expression of that wish.
Ganon's wish was to conquer
the world. That wish changed
the Golden Land to the Dark
Ganon was building up his
power here so he could conquer
the Light World and make his
wish come completely true.
But now, you have totally
destroyed Ganon. His Dark
World will vanish.
The Triforce is waiting for a
new owner. Its Golden Power is
in your hands...
Now, touch it with a wish in
... ... ... ...
The Triforce comes together in what has become its standard depiction, a triangle of triangles. Link steps up and takes it into his hands, and the screen fades to white... a series of cutscenes with heroic music (and English text) follows, apparently showing the results of Link's wish.
"The Return of the King: Hyrule Castle" features the king, Princess Zelda, the other six maidens, and the castle guards all back to themselves in the castle courtyard.
"The Loyal Priest: Sanctuary" is the loyal priest looking both alive and scholarly in the church.
"Priest" is changed to "Sage" in the English release, presumably to avoid religious references.
"Sahasralah's Homecoming: Kakariko Town" is just that, with various other villagers and the bird that flew Link around. And everyone is waving.
"Vultures Rule the Desert: Desert Palace" is apparently intended to show that monsters don't, and shows vultures circling, while the retired thief that helped Link fiddles with treasure chests.
"The Bully Makes a Friend: Mountain Tower" shows the two people Link met on the Dark World mountain back to normal (more or less) and apparently getting along.
"Your Uncle Recovers: Your House" shows Link and his uncle standing outside of Link's house, and then they hold their swords aloft.
"Finger Webs for Sale: Zora's Waterfall" shows the Zora King and two underlings lounging where Link bought the flippers.
"Finger Webs" is changed to the more familiar "Flippers" in the English release.
"The Witch and Assistant: Magic Shop" shows the pair who sell restorative potions and made Magic Powder for Link.
"Twin Lumberjacks: Woodsmen's Hut" shows the twin lumberjacks who are involved with a heart container fragment but have no bearing on the plot. They stop sawing long enough to grin at the screen.
"Ocarina Boy Plays Again: Haunted Grove" shows the Ocarina boy playing it, with an old man and some wild animals gathered to listen.
"Ocarina" is changed to "Flute" in the English release for consistency with the rest of the game text.
"Venus, Queen of Faeries: Wishing Well" shows the faerie that increased Link's carrying ability, plus some ordinary faeries, at the well.
"The Dwarven Swordsmiths: Smithery" shows the smiths smithing, but they stop partway through to bow repeatedly.
"The Bug-Catching Kid: Kakariko Town" shows the boy Link borrowed the Bug-Catching Net from, and several other villagers, outside, healthy, and waving.
"The Lost Old Man: Death Mountain" shows the old man from the mountain walking along a bridge. He stops to wave.
"The Forest Thief: Lost Woods" shows an insignificant thief character in the woods, and has no apparent purpose except to lead into the final scene...
"And the Master Sword Sleeps Again... Forever!" features Link, walking, unarmed, away from the pedestal in the forest, where he has returned the Master Sword, which now sparkles in the sunlight.
The ALttP Randomizer plays around with the text, replacing some lines with one of several random selections (for instance, "Return of the King" may be changed to "Fellowship of the Ring" or "The Two Towers"), and changing others to reflect the item placement selected (for instance, when the Zora king gives a small amount of money in exchange for 500 rupees, the text will read "Life Lesson for Sale"). Also, when Enemy Shuffle settings are used, everything tends to look... very odd.
Finally, the credits roll, with the Triforce spinning between the credits in the foreground and a mountain vista in the background. The mountain vista gradually changes from the red color scheme of the Dark World, through yellow, to the natural mix of blue sky and dark green mountains seen in the Light World. The music is a peaceful ending kind of music, which then transitions into a remix of the classic Zelda theme, which gets increasingly energetic as the ending continues.
Near the end, the game shows a list of how many times the player died and/or stopped and continued during each section of the game, listed as: Castle of Hyrule, Castle Dungeon, East Palace, Desert Palace, Mountain Tower, Level 1 Dark Palace, Level 2 Swamp Palace, Level 3 Skull Woods, Level 4 Thieves' Town, Level 5 Ice Palace, Level 6 Misery Mire, Level 7 Turtle Rock, and Level 8 Gannon's Tower, and the total as "Total Games Played".
The English release removes the excess 'n' to spell "Ganon" the usual way.
At this point, the scrolling stops, the background shows the profile of Mount Hebra before fading, the Triforce flies off the screen, the music comes to a conclusion, and "The End" appears in the corner, because it is.
The game is also saved, and the file select screen will show a little zero on that file if the total games played value was zero. This is normally more difficult than it was perhaps meant to be, because not only do you need to clear the game without dying even once, you have to do it all without resuming from a saved game (i.e., in one sitting). It's just a little something to brag about to your friends.
The ALttP Randomizer inserts credits for its contributors, then ends with some summary information on how the run went, including how long it took to find certain significant items, how many bosses were killed at each sword level, death count, how many items were collected, final inventory, and, of course, total time taken.
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