Storyline text and attempted translations from...
ゼルダの伝説:神々のトライフォース
The Legend of Zelda: Triforce of the Gods
...copyright 1991, 1992 Nintendo. This game is known as "The Legend
of Zelda: A Link to the Past" on the other side of the Pacific. The images used
are also from the game. Don't go claim them as your own or anything silly like that.
This document is not intended for any commercial purpose, real or imaginary. It
exists primarily out of curiosity about both the Japanese language and the changes
between the Japanese and English versions of the game. If you're interested in the
game, go out and buy it if you haven't already... a summary of what happens can't
compare to actually playing it. One of my first SNES games, and still one of my
favorites...
Recent Updates
2021-10-30 - Added a sample Randomizer run, in a
narrative-with-screenshots style inspired by Let's Play threads.
I've also noted the alternate Boomerang locations, and added
a few more video links at the bottom of this page (one of which
demonstrates these locations).
2021-07-18 - More minor additions and revisions, and check
the bottom of this page for links to a few videos I've made.
2020-09-27 - I'd heard about the
A Link to the Past Randomizer
before, but I've only fairly recently started playing randomized games
and watching some of the competitve races that they do. I've picked
up on all sorts of interesting strategies and knowledge of the game's
workings (and ways to break it, though a surprising number of
glitches were patched out in the English release) from this, so I'm
adding some extra commentary related to that. Unless explicitly
stated otherwise, all comments about logical requirements assume
seeds generated with no glitching required.
2015-09-07 - A few minor revisions here and there.
2014-03-01 - More minor changes, mostly clarifications on
how various items work, and a small section on tricky uses some
of them have that you should never need to use outside of a
hack.
29 Apr 2012 - A few minor revisions. There's really not much
left to do here unless I decide to add a monster guide, similar
to the existing boss guide.
27 Feb 2011 - Some minor revisions and additions.
21 Aug 2010 - Cleaned up the translated text by adding line breaks,
and also made a few revisions here and there. The only major one
is that Sahasralah's caution in the Ice Temple says to "be very
cautious about advancing into the depths" if "you do
not carry Magic Medicine"
(emphasis added), not "you may carefully advance"
if you do have it.
? (never recorded the date) - Story text revised and redivided into
pieces that are easier to manage. Minor revisions to boss guide.
18 Nov 2006 - Formatting improvements and some other minor fixes.
16 Sep 2006 - I finally figured out a good equivalent for one of the old man's
lines on the mountain when Link first meets him (悪いことは言わない), after
having seen and heard the same phrase elsewhere and applying the principle
of context.
19 Mar 2006 - Boss guide added. That was a wonderful waste of time,
but at least I learned a few things about how the game works.
28 Dec 2005 - Item information added, and some minor corrections
in the main text.
Contents
General Comments
Videos? Sure, why not?
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Demonstrates the Fake Flippers and Water Walk glitches,
including the less common faerie revival setup for Fake Flippers, with
some commentary about what's going on and—the main
reason I made the video—a look at what happens if you try
Fake Flippering in a version that it's been patched out of. For anyone
interested in racing, both are considered minor glitches and are
allowed under most rulesets. |
|
|
Demonstrates an easy setup for the Death Mountain
Descent glitch, a form of out of bounds glitching that lets you
leave the mountain and get to the main part of the Dark World early.
Note that going out of bounds is considered a major glitch, and as
such, doing so (even accidentally) is entirely disallowed in most
forms of racing and speedrunning. |
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|
Demonstrates the Hovering glitch and using it to go out
of bounds and into the Exploration Glitch, and from there collecting
Ether in an entirely unintended way, then going on to visit Ganon and
completely ignore him before finally reaching the ending sequence.
I also give some basic explanations of dungeon layers, supertiles,
and what those weird beams the guards shoot out in some of my
videos are. |
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|
Demonstrates that most item locations in the unmodified
game always give a specific item regardless of what you already
have, even if that means replacing a better one... but the Lantern
and Boomerang each have multiple locations that do
take your current inventory into account! |
|
|
Demonstrates the Icebreaker glitch, an application
of Door State Extension that, as the name suggests, pretty much
breaks the Ice Temple wide open. Assuming you have the Staff
of Somaria to perform the glitch in the first place, anyway. |
E-mail comments, corrections, etc.
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