2021-10-30 - Added a sample Randomizer run, in a narrative-with-screenshots style inspired by Let's Play threads. I've also noted the alternate Boomerang locations, and added a few more video links at the bottom of this page (one of which demonstrates these locations).
2021-07-18 - More minor additions and revisions, and check the bottom of this page for links to a few videos I've made.
2020-09-27 - I'd heard about the A Link to the Past Randomizer before, but I've only fairly recently started playing randomized games and watching some of the competitve races that they do. I've picked up on all sorts of interesting strategies and knowledge of the game's workings (and ways to break it, though a surprising number of glitches were patched out in the English release) from this, so I'm adding some extra commentary related to that. Unless explicitly stated otherwise, all comments about logical requirements assume seeds generated with no glitching required.
2015-09-07 - A few minor revisions here and there.
2014-03-01 - More minor changes, mostly clarifications on how various items work, and a small section on tricky uses some of them have that you should never need to use outside of a hack.
29 Apr 2012 - A few minor revisions. There's really not much left to do here unless I decide to add a monster guide, similar to the existing boss guide.
27 Feb 2011 - Some minor revisions and additions.
21 Aug 2010 - Cleaned up the translated text by adding line breaks, and also made a few revisions here and there. The only major one is that Sahasralah's caution in the Ice Temple says to "be very cautious about advancing into the depths" if "you do not carry Magic Medicine" (emphasis added), not "you may carefully advance" if you do have it.
? (never recorded the date) - Story text revised and redivided into pieces that are easier to manage. Minor revisions to boss guide.
18 Nov 2006 - Formatting improvements and some other minor fixes.
16 Sep 2006 - I finally figured out a good equivalent for one of the old man's lines on the mountain when Link first meets him (悪いことは言わない), after having seen and heard the same phrase elsewhere and applying the principle of context.
19 Mar 2006 - Boss guide added. That was a wonderful waste of time, but at least I learned a few things about how the game works.
28 Dec 2005 - Item information added, and some minor corrections in the main text.
|A House in the Middle of the Night|
|Hyrule Castle: Saving Princess Zelda|
|Building by the Eastern Temple|
|First Crest: Eastern Temple|
|Back to Sahasralah||
|Second Crest: Desert Temple|
|Third Crest: Hera Tower|
|The Master Sword|
|The Dark World|
|Level 1: Temple of Darkness|
|Level 2: Swamp Temple|
|Level 3: Skull Woods|
|Level 4: Thieves' Town|
|Level 5: Ice Temple|
|Level 6: Misery Mire|
|Level 7: Turtle Rock|
|Level 8: Ganon's Tower|
|Showdown with Ganon|
What's this ALttP Randomizer thing?
|A sample Randomizer run (Beginner preset)|
Demonstrates the Fake Flippers and Water Walk glitches, including the less common faerie revival setup for Fake Flippers, with some commentary about what's going on and—the main reason I made the video—a look at what happens if you try Fake Flippering in a version that it's been patched out of. For anyone interested in racing, both are considered minor glitches and are allowed under most rulesets.
Demonstrates an easy setup for the Death Mountain Descent glitch, a form of out of bounds glitching that lets you leave the mountain and get to the main part of the Dark World early. Note that going out of bounds is considered a major glitch, and as such, doing so (even accidentally) is entirely disallowed in most forms of racing and speedrunning.
Demonstrates the Hovering glitch and using it to go out of bounds and into the Exploration Glitch, and from there collecting Ether in an entirely unintended way, then going on to visit Ganon and completely ignore him before finally reaching the ending sequence. I also give some basic explanations of dungeon layers, supertiles, and what those weird beams the guards shoot out in some of my videos are.
Demonstrates that most item locations in the unmodified game always give a specific item regardless of what you already have, even if that means replacing a better one... but the Lantern and Boomerang each have multiple locations that do take your current inventory into account!
Demonstrates the Icebreaker glitch, an application of Door State Extension that, as the name suggests, pretty much breaks the Ice Temple wide open. Assuming you have the Staff of Somaria to perform the glitch in the first place, anyway.
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