Back to Sahasralah | ||
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After retrieving the crest, Link returns to Sahasralah. The Bow doesn't open any new locations, anyway. |
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おお、なんと『勇気の紋章』を 手に入れたか…。では、ワシの 知っている話をしよう。 その昔、ハイリアの王家を守る 者たちの一族がおった。 彼らは勇気の紋章を司どる、 ナイトの一族と呼ばれておった のじゃが、7賢者の封印が行な われた時、魔族とのたたかいで ほとんどの者がほろんでしまっ たのじゃ。そのナイトの一族か ら勇者が現れるはずなのじゃが … よし、リンクよ、お前 を信じよう。残りの紋章を 手に入れるが良い。 それから、これを持っていけ。 ワシら賢者の一族に伝わる宝、 お前にやろう。 |
Ah, so you've managed to obtain the Crest of Courage... I shall tell you a tale I know, then. Long ago, there was a clan of those who protected the Hylian royal family. They were called the Knight Clan, keepers of the Crest of Courage, but I'm afraid most of them perished in the battle with the fiends when the Seal of the Seven Sages was put into place. The Hero is supposed to appear from the Knight Clan. ... Very well, Link, I shall believe in you. You should obtain the remaining crests. Also, take this with you. I give you a treasure that has been handed down in our Sage Clan. |
Oh!? You got the Pendant Of Courage! Now I will tell you more of the legend... Three or four generations ago, an order of knights protected the royalty of the Hylia. These Knights Of Hyrule were also guardians of the Pendant Of Courage. Unfortunately, most of them were destroyed in the great war against evil that took place when the seven wise men created their seal. Among the descendants of the Knights Of Hyrule a hero must appear. ...I see. Link, I believe you. You should get the remaining Pendants. And carry this with you. This is a treasure passed down by the families of the wise men. I want you to have it. |
魔族 (mazoku), one of those lovely terms that doesn't translate, comes close to "demons" in meaning. Though not always necessarily evil as such, depending on which myth or work of fiction you're looking at, 魔族 almost invariably have some sort of supernatural powers, usually destructive in nature, and generally stand in opposition to the gods, or at least don't much like humanity. I've translated it as "fiends" here. Sahasralah gives Link some footwear that wouldn't look out of place in 14th century Europe, but goes well with Link's outfit. |
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ペガサスのくつを もらった。 Aボタンを一定時間押し続ける と、ダッシュで体当たりできる |
I received the Pegasus Shoes. Hold the A button for a set time, and I can dash and bodyslam. |
He gives you the Pegasus Shoes! Now you can execute a devastating dash attack! (Hold the A Button for a short time.) |
The dashing attack is useful for run-by stabbings, moving around faster, breaking down some weak walls, and knocking things out of trees and other high places. |
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ハイリア湖の東の洞くつに、 お前の助けとなる物がかくされ れておる。手に入れなされよ。 |
There is something hidden in a cave east of Lake Hylia that will be of use to you. Obtain it. |
A helpful item is hidden in the cave on the east side of Lake Hylia. Get it! |
Return to table of contents | ||
Here and There, or Around the Overworld in 30 Minutes or Less or Your Money Back | ||
In a chest in the cave east of Lake Hylia that Sahasralah mentioned... |
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アイスロッドを みつけた! するどい冷気が、空気をさく。 魔法メーターには気を付けろ! |
I found the Ice Rod! Its sharp chill cleaves the air. Pay attention to the magic meter! |
You found the Ice Rod! Its chill magic blasts the air! But watch your Magic Meter! |
The Ice Rod freezes most enemies, but doesn't work on all of them, and some take damage (usually dying instantly) instead of freezing. Frozen enemies do not unfreeze (unless you outright leave the area and return). Using the Ice Rod consumes 16 magic (out of 128, allowing 8 uses when full). This location is accessible as soon as you have Bombs, but it's far enough out of the way that I prefer to wait until after receiving the Pegasus Shoes. Even in Randomizer runs, players will often put this location off until finding the Pegasus Shoes, Flippers, or Ocarina. The entrance in the southwestern desert to the Desert Temple, which contains the next crest, is blocked off, with no clue to entry beyond an inscription in some strange language that resembles Hieroglyphics. But there's a cave nearby with a helpful old man who looks a lot like Sahasralah... |
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ワシの名はアジナーですじゃ。 どうやら7賢者の封じた 聖地のなかで、何かが おこっているようす…。 7賢者をはじめハイリアの民の 血をひく者の間に伝わる予言 『オオイナル ワザワイ』の 前ぶれですじゃ。 その予言で『勇者はムドラの書 を持ってサバクにたつ』… と言われとりますじゃ。 ムドラの書があれば、ハイリア の民のコトバが、わかると言う ことですじゃ。 村の書の家に、あるはず…。 必ず、手に入れなさるがよい。 『勇者』となる者ならばのう… |
My name is Ajinar. It seems as though something is happening within the sacred land that the Seven Sages sealed... A prophesy passed down among those of Hylian blood, starting with the Seven Sages, tells of a Great Catastrophe. It is said in that prophesy that "the Hero will stand in the desert, holding the writings of Mudora"... They say that if you have Mudora's Writings, you can understand the language of the Hylians. It should be in the village archives... You ought to make sure to obtain it. If you are to be the Hero, that is... |
I am Aginah. I sense something is happening in the Golden Land the seven wise men sealed... This must be an omen of the Great Cataclysm foretold by the people of Hylian blood... ... ... ... The prophecy says, "The Hero will stand in the desert holding the Book Of Mudora." If you have the Book Of Mudora you can read the language of the Hylia People. It should be in the house of books in the village... You must get it! If you are the person who will be The Hero... |
There's a book in the Kakariko library, south of the main village, that looks promising, but Link can't reach it. However, while dashing around town, he catches a kid trying to run from him... |
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ま、まいった!その足でゼルダ 姫をさらったわけかい…そんな 悪いやつには見えないけどなぁ とにかく、それだけ足がはやい んだったら、色々な所に、体当 りしてみるといいかもな…。 この村の木には、おとくな物が ひっかかってるみたいだしよ。 まあ、ためしてごらん、なっ! |
I g-give up! So it's with those legs that you abducted Princess Zelda... you don't look like such a bad guy, though. Anyway, if you're that quick on your feet, maybe you ought to try ramming into various places... It looks like there's useful stuff caught in trees in this village, for starters. Come on, try it, okay! |
I can't believe you caught me! With your speed it must have been easy to kidnap Zelda... You don't look like such a bad guy, though... Anyway, because you have such quick feet, it might be a good idea to run and bash into many things... For example, the trees in this village have many useful things hanging in their branches... Well, just try it, OK?! |
And so it came to pass that Link did ram the bookshelf, and the book did fall, and verily, it did contain the writings of Mudora. |
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ムドラの書を みつけた! ハイリアの民が使った古代文字 が、これで読めるぞ! |
I found Mudora's Writings! Now I can read the ancient characters the Hylians used! |
You found the Book of Mudora! You can use it to read the ancient language of the Hylia! |
And that's the only thing it does, but there are enough things to read to make it useful. Unlike later Zelda games, the "Hylian" in this game just uses a random jumble of glyphs with no particular meaning. Now that he can translate the inscription on the tablet, Link returns to the desert. |
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このセキバンの前で念ずるが よい。そなたの願い伝われば、 道は開けるであろう…。 |
Pray thee silently before this tablet. An thy wish be heard, the road shall open... |
To open the way to go forward, Make your wish here And it will be granted. |
Link takes off his hat and prays for a short while. In response, several nearby statues rearrange themselves, revealing the entrance. |
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This opens up a little more of the map, basically just the Desert Temple itself and a heart piece on a ledge outside of it. The Pegasus Shoes, though they make getting around significantly quicker, don't unlock any overworld locations on their own, unless you count a faerie fountain behind Link's house and a small cave with another heart piece under a pile of rocks just west of the church. The Randomizer community commonly calls these two heart piece locations "Desert Ledge" (which requires Desert Temple access) and "Bonk Rocks" (which requires the Pegasus Shoes). On a more immediately relevant note, the Ocarina, Powerful Gloves (Titan's Mitts), and Mirror combined provide an alternate way to enter the Desert Temple, by warping onto the northwestern ledge from the Misery Mire area. Note that the Moon Pearl is not needed for this. |
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Return to table of contents | ||
Desert Temple: Second Crest | ||
The temple is very sandy, but not much more difficult than the last. Although the monsters tend to hide under the sand, they're fairly predictable. At another telepathic tile... |
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リンクよ、サハスラーラじゃ すべての魔物のヤカタにおかれ た宝は、必ず手に入れるのじゃ |
Link, this is Sahasralah. Make sure to acquire the treasures left in each of the monsters' dwellings. |
Link, it is I, Sahasrahla. You must never fail to find all the treasures in each dungeon. |
やかた (yakata) usually means a mansion or small castle, though it can also refer to something that imitates a house in form, such as a temporary shelter. One room has a key atop a torch that needs to be knocked down with a dash. With that in hand, it's not long before Link finds the big key and dungeon treasure... |
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パワーグラブを 手に入れた! 両うでに力がみなぎるぞ。 イシだってかつげるぞ! |
I got the Power Gloves! Strength wells up in both my arms. I can even carry stones! |
You got the Power Glove! You can feel strength in both hands! You can pick up and carry stones now! |
These function as described. Additionally, Link's hands now appear gray, as a small visual indication that he's wearing the gloves. Like the Eastern Temple, this dungeon also has some hidden faeries, though at least their location appears on the dungeon's map this time. Push the third block from the left in the bottom left room of the main section to open the doorway into a room with two of them. Link has to go outside and lift some stones to enter the final area of the labyrinth. This section introduces the annoying "wait for the floor tiles to stop flinging themselves at you" not-exactly-puzzle (here, you can safely hide in the doorway, or can rush in, grab the key from under the pot, and be on your way before there's any danger, assuming you know which pot to check) and the "have four torches lit at once" puzzle. The boss battle consists of three giant worm-like monsters that leap out of the sand unpredictably, flinging debris diagonally. A worm will die after eight sword hits, four Arrows, four Bombs, or two Ice Rod blasts. Relatively ineffective as it is, it's easiest to land hits with the sword. The last worm remaining begins flinging debris horizontally and vertically, in addition to diagonally, but is otherwise unchanged. Another heart container appears, and a blue pendant falls into the room. Link takes it. |
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『力の紋章』を手に入れた! またひとつ、強くなったぞ! さあ、さいごの紋章へ向おう! |
I got the Crest of Power! I've gotten another step stronger! Now, let's head for the last crest! |
You won the Pendant Of Power! Your goal of finding three Pendants is in sight! Go for the last one! |
Although later games use red for Power and blue for Wisdom, here it's the other way around. Which may be an oversight, but there's no way to tell. Also, the messages for collecting these two are swapped (though translated differently in the English version) if you get them in reverse order: |
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『力の紋章』を手に入れた! やった!3つの紋章がそろった マスターソードの森へ向おう! | I got the Crest of Power! All right! That makes all three crests. On to the Master Sword's forest! |
You got the Pendant Of Power! You have now collected all three Pendants! Go forth now to the Lost Woods for the Master Sword! |
For Randomizer purposes, the Desert Temple contains a map, compass, small key, and big key (if these aren't shuffled beyond their usual dungeons), and two other items (this doesn't include Desert Ledge, which isn't part of the dungeon even if it's normally reached through it). One chest has no requirements beyond entering the dungeon, the torch requires the Pegasus Shoes, the two chests on the east side may also logically require it depending on what's on the torch, and the big chest requires the big key (and by extension whatever is needed for that). Access to the boss, and the item it drops, requires the big key, the Power Gloves, and either the Lantern or the Fire Rod to light torches, and may also logically require the Pegasus Shoes depending on what's on the torch (not just the big key, but any key on the torch is considered required, because it's possible to borrow a key from the back to open the east side, which would then prevent finishing the dungeon until getting the torch key, and Randomizer logic is designed to ensure that progress is always possible no matter how you use your keys). The dungeon also has three small keys under pots in the back section; these are not randomized and will always be in their usual locations. When using Entrance Shuffle, keep in mind that the front section of the Desert Temple has three different entrances, and the back has its own separate entrance. Depending on the settings, they might all connect to completely different areas on the overworld. |
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