Items and attempted translations from...
Here's the item list, subdivided by type.
Warning: May contain spoilers
Item Types
General Items
Weapons
Armors
Key Items
Technical Information
Basic item data is found starting at offset 0x070210
in the English ROM, and offset 0x070010 in the Japanese ROM.
Extended data such as use effects and special equipment
abilities (partial immunity, for example) are not found
here and are presumably scripted elsewhere. The data is
organized as follows:
Name (bytes 0 to 7)
The item's displayed name, using the same character encoding
as the rest of the game. The main text may reference these names
using the special code 0x0Ann (from the nameless item at 00
to the Plate at FF). This is a rather clever scheme that both helps
with text compression and prevents name mismatches between
the inventory and the game text (provided, of course, that the
reference is used instead of hardcoding it, and that the code
used is the correct one).
Cost (byte 8 and 9)
The standard store price of the item, stored in little-endian
format (least significant byte first). The sell value is half of this
amount.
Description (byte 10)
Acts as a pointer to the description that appears
in the menu.
Unknown (byte 11)
This is always either 0x0A or 0x8A. Items with offensive
spell effects use 0x0A, while the rest use 0x8A.
Flags (byte 12)
The bits in this byte have the following effects when set.
- Bit 7: Cannot be sold
- Bit 6: Targets allies when used
- Bit 5: Multiple targets when used
- Bit 4: Can be used in combat. Note that this includes
all equipment, even though most do nothing useful.
For weapons and armors:
- Bit 3: Ice damage or resistance
- Bit 2: Thunder damage or resistance
- Bit 1: Fire damage or resistance
- Bit 0: Holy damage or resistance
For all other items:
- Bit 3: Can be used out of combat
- Bit 2: Currently unknown (set only for the Old Man's Mirror)
- Bit 1: Currently unknown (no obvious pattern)
- Bit 0: Disables stacking in inventory
Who Can Wear (byte 13)
For equipment, the individual bits in this byte specify
who can equip the item (a 1 means it's allowed for the
corresponding character, and a 0 means it's not). Most
weapons can only be equipped by a single character
(only Ryu, for example, is 0x80), while most accessories
can be used by anyone (0xFF).
- Bit 7: Ryu
- Bit 6: Bosch (Bow)
- Bit 5: Rand
- Bit 4: Lin Pu (Katt)
- Bit 3: Nina (and also the secret character)
- Bit 2: Tapeta (Jean)
- Bit 1: Sten
- Bit 0: Aspara (Spar)
Power or Unknown (byte 14)
For weapons, this is attack power.
For armors, this is defense power.
For other items, it's always either 0x40 or 0x00,
with no obvious pattern. Further analysis may follow.
Type, Weight, or Flags (byte 15)
For armors, 0x80 indicates headgear, 0x40
indicates shields, and other values indicate body
armor with weight equal to the value. Weight detracts
from Mobility.
For weapons and other items, this appears to be
a flag field. Preliminary conjectures are below, with more
analysis to follow.
Weapons:
- Bit 7: Attacks all enemies (Auto Bow only)
- Bit 6: Makes two attacks (Twin Bow only)
- Bit 5: (always 0)
- Bit 4: wind item effect? (Brass Knuckles, Buster Bow)
- Bit 3: ice item effect? (none)
- Bit 2: thunder item effect? (Emperor's Sword, Rider Tonfa, Storm Ring)
- Bit 1: fire item effect? (Fire Ring, Dragon Blade)
- Bit 0: holy item effect? (Jet-Black Ring, Kagenui, Nothung)
All other items:
- Bit 7: Undetermined, but it does seem to be set only for fishing bait
(Coin, Earthworm, Prawn, Horned Turban Shell, All-Purpose Bait) and
the edible results of hunting (Poultry, Meat, Gristle, Sinew, Liver, Roast,
Egg, Sirloin). Thanks to Jamie J for pointing out a pattern.
- Bit 6: Allow as cooking ingredient?
- Bit 5: (always 0)
- Bit 4: wind item effect? (Kamikaze Ball only)
- Bit 3: ice item effect? (Glacier Shard, Shaved Ice)
- Bit 2: thunder item effect? (Thundercall only)
- Bit 1: fire item effect? (Fire Spice, Deadly Flame)
- Bit 0: holy item effect? (Okonomiyaki only)
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Key Items
These appear in their own separate section in the inventory
and have no additional properties beyond their name and
description.
|
スージー
ミイナさまのペット |
Suzi
Lady Mina's pet |
Suzy
Mina's pet |
|
ババデルのオノ
ババデルのシンボル なまえいり |
Doodoo's Axe
Doodoo's symbol, with his name |
BabaAxe
Baba's symbol with name |
|
ひかえしつのカギ
コロシアムの ひかえしつの カギ |
Waiting Room Key
Key to Coliseum waiting room |
D.R.Key
Coliseum's dress room key |
|
おくじょうのかぎ
おくじょうのこやの カギ |
Roof Key
Key to rooftop shed |
HuntKey
The hut key on the roof |
|
ミミズのにく
にくが しまって すこし かたそうだ |
Worm Meat
The meat seems tough and stringy |
WormMeat
Meat seems solid and tough |
|
ゴキブリのにく
あぶらがのって てらてらしている |
Cockroach Meat
It's gleaming with oil |
RochMeat
It is shiny with fat |
|
きんばえ
ほんとうに おいしいのか? |
Gold Fly
Is this actually tasty? |
GoldFly
Is it really good? |
|
つけえら
みずのなかで こきゅうできる |
Removable Gills
Can breathe in the water |
Gills
Breathe under water |
|
おうけのゆびわ
おういけいしょうしゃの あかし |
Royal Ring
Proof of the successor to the crown |
Royal R.
Proof of the succession |
|
けんじゃのけん
ボロボロで つかいものにならない |
Sage's Sword
Too worn out to be usable |
W.M.SD
It is so old and useless |
|
めいじんのふえ
おんがくのくにのひとと はなしができる |
Maestro's Flute
Can talk with people in the Land of Music |
F.Flute
Talk with Tunlans |
|
くじらベル
くじらのひと グランパを よぶ |
Whale Bell
Calls Grandpa the whale person |
W.Bell
Call Grandpa, the whale |
|
つばさのあかし
おおきなとりになる ぎしきに つかう |
Mark of the Wing
Used in the ceremony to become a giant bird |
MarkWing
Turn into the Great Bird |
|
セラピのまくら
ゆめのなかへ はいることができる |
Therapy Pillow
Can enter dreams |
T.Pillow
Enter a dream |
|
エブライへのみち
エブライのまちに はいることができる |
Way to Evrai
Can enter the town of Evrai |
Evrai RD
Enter Evrai's town |
|
ウパルパ
へんなかおの いきもの |
Uparupa
A creature with a strange face |
Uparupa
Animal have strange face |
|
てがみ
でしにあてた てがみ |
Letter
A letter to an apprentice |
Letter
A letter to a student |
|
ぬすびとのあかし
だいとうぞくの めいよ たかくうれる |
Thief's Proof
Honors a great thief, and sells for a lot |
Evidence
Honor of the Great Thief |
|
きのこ
ふしぎなかおりを はなっている |
Mushroom
Gives off a peculiar fragrance |
Mushroom
Has an unusual smell |
|
エバのしょ
エバンスさまの おことばが かいてある |
Evaist Writings
The words of the great Evans |
EvansBib
The words of Father Evans |
|
ききみみずきん
どんなことばも ききとれる |
Harking Hood
Can comprehend any language |
M.Hood
Hear any words |
|
|
|
Technical Information
Key item names are found starting at offset 0x056948
in the English ROM, and offset 0x056752 in the Japanese ROM.
Descriptions are stored in the same text area as normal item
descriptions, with nothing obvious to link them to the items,
so it may just grab them in order from a starting offset.
Each key item's name is preceded by two bytes, with
the second one always 0x0A and the first running from 0x6A for
Doodoo's Axe through 0x7D for the Harking Hood, except
for Suzi, which has 0xA0 and comes before Doodoo's Axe.
The names themselves, not including the two lead bytes,
are eight bytes long. Several more item-like entries, consisting
of a single entry of 0x7E0A plus eight 0x00 bytes followed by
several entries of 0x070A plus eight 0x00 bytes each, appear
after the apparent end of the list, and may be unused
placeholders. Perhaps the blank 0x7E0A entry acts as an
"end of list" marker?
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