王国裁判 | Kingdom Trial | The Trial | |
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A.D. 1000 Guardia Castle Dungeon | |||
The chancellor and a soldier escort Crono into what looks like the warden's room. |
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大臣「こいつは、王家てんぷくをはかった テロリストだ。 裁判で有罪となったので 引きわたしに来た。 |
Chancellor: This guy's the terrorist who |
CHANCELLOR: This terrorist has tried to |
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Note that the chancellor claims Crono was found guilty regardless of what actually happened at the trial. As we'll see in just a few lines, this is deliberate, not an oversight. Also, remember that line about trying to overthrow the royal family during the Prismatic Shell sidequest. |
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所長「こやつが王女さまをゆうかいした テロリストですか。 |
Warden: So this guy's the terrorist |
SUPERVISOR: So THIS is the monster who |
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大臣「こいつの処刑は3日後だ。 にがさぬように、見はっておれよ。 |
Chancellor: His execution's in three days. |
CHANCELLOR: The execution is 3 days |
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If Crono was found guilty... |
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所長「しょうちいたしました。 | Warden: Acknowledged. | SUPERVISOR: Yes Sir! | |
If Crono was found not guilty... |
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所長「処刑? そのような話は 聞いておりませぬが…… |
Warden: Execution? I've heard no talk |
SUPERVISOR: Execution?! |
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大臣「気にするな。 手続きのしょるいが おくれているだけだ。 それとも、わしの言葉が信じられぬか? |
Chancellor: Never mind that. |
CHANCELLOR: WHAT!! |
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所長「め、めっそうもない! | Warden: Th-that is surely not the case! | SUPERVISOR: Understood, sir! | |
所長「えいへい! | Warden: Guards! | SUPERVISOR: Guards! | |
所長「こいつをつれてゆけ! | Warden: Take him away! | SUPERVISOR: Take the prisioner away! | |
Two guards, clad in platemail from head to toe, walk in. Crono turns to go with them, but one knocks him out with a sword anyway. The music stops. Crono wakes up in a small, dark, dank cell. The only sound is the continuous dripping of water. Two guards stand watch, even though the only way out is a heavy gate that can only be opened using a switch outside the cell. Apparently, they aren't taking any chances. |
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If Crono was found not guilty, a small package lies on the dirty bed. Crono investigates the package, and a guard yells in at him. |
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それは、刑務所行きとなったおまえに 同情した裁判のぼうちょうにんが 持って来たさしいれだ。 |
That's a present trial attendees who pitied you brought when it was decided you'd go to prison. |
Some sympathizers brought that stuff for you, you lousy felon. |
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エーテルを手に入れた! | Got Ether(s)! | Got 1 Ether! | |
So Crono has some support, but that won't help if he's executed. I've seen conflicting information on what the package may contain, but I'm inclined to trust the event script. It shows a reward of one Ether if the vote was 4-3, two if it was 5-2, three if it was 6-1, and and six for a unanimous 7-0 not guilty outcome. The number of "item get" noises before the message accurately indicates the number of Ethers obtained. |
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Here's the big catch. The outcome of the trial has no further effect. So while your choices do have that much impact, in the long run... they really don't matter. Incidentally, each juror votes based on specific criteria. With one notable exception, they're sensible enough.
Ah, good old juror #2. His first two conditions should be the other way around, with returning the cat always netting you a not guilty vote—regardless of whether you first talked to the girl or not—and hearing about her plight only giving you a guilty vote if you did not help. That's the way the girl's appearence in the court is determined, so it's a mystery why the juror doesn't work the same way. At least the default case makes some sense; if you didn't help the girl but never witnessed her distress in the first place, there's nothing to count either for or against you here, so he's indecisive. Claims that your response to Marle, when she asks whether you would have seen the festival with her if you'd known she was the princess, has any effect are false. The game doesn't even remember your answer to that question. I can only guess that the rumor came about because the second juror makes little sense, and it's difficult to figure out what criteria he does use without sifting through the event code. Someone may have seen a phantom correlation. Regardless, priority one is to avoid being executed. |
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Escape Option 1: Repeatedly rattle the bars to annoy the guards... |
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うるさいぞ! | Shut up! | Pipe down! | |
うるさいぞ! | Shut up! | Pipe down! | |
うるさいと言っているのが聞こえんのか! この野郎、だまらせてやる。 おい、扉を開けろ! |
Didn't you hear me say to shut up!? I'll make you shut it, asshole. Hey, open the door! |
Knock it off! Ooh! I'll show him. Open it up! |
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The second guard opens the door, while the first goes in to smack Crono across the cell. |
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へっ、いつまでもさわいでいるから イタイめにあうんだ。 |
Heh, you're making a fuss all the time, so now you pay for it. |
That's what you get for misbehaving. | |
But this time, Crono is expecting a hit, and only pretends to be passed out. Even better, his captors never bothered to disarm him. So, when the guard turns to leave, Crono takes his own sword and knocks the guard out, then heads out the door. The other guard isn't too thrilled to see him, but he's too stupid to call for help, and Crono easily overpowers him in a fair fight. From this point, Crono is free to explore the dungeon. |
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Escape Option 2: Wait three days (about a minute of real time) until a soldier takes Crono to be executed... |
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処刑場へ連行する。 さあ、来るんだ。 |
We're taking you the execution site. Come along, now. |
We're here to take you to your place of execution. Come along. |
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The soldier and guards escort Crono past some cells you can't see any other way and to what looks like a torture chamber. |
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ギロチンの刑をしっこうする。 何か言い残す事はないか? |
We'll carry out the guillotine sentence. Any last words? |
We've sharpened up the guillotine... Any last words? |
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Lucca runs in, just in time. How is it that she never seems to have any trouble getting into the castle, regardless of the era? "Critical Moment" plays. |
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ルッカ「クロノ! 助けに来たわよ! |
Lucca: Crono! |
Lucca: Crono! |
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キサマ、何者だ! | Who the hell are you!? | Who the heck are YOU? | |
ルッカ「あんた達、ジャマよ! しばらくねむってなさい! | Lucca: You're in my way! |
Lucca: Get outta the way!! |
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She pulls out some kind of gun and shoots everyone except Crono. They fall unmoving to the ground. |
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ルッカ「どう? ルッカ様じまんの 使いすてドッカンばくはつピストルの お味は? さあ、こんな所とは さっさとおさらばしましょう! | Lucca: So, how do you like your taste |
Lucca: So, what do you think of my Zonker-38? Pretty cool, huh? Let's blow this joint! |
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The internal storyline progression tracking variable is now 0x2E. From this point, Crono and Lucca are free to explore the dungeon. |
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Regardless of how Crono gets free, he finds brutish guards scattered through the dungeon. Crono can sneak up on and knock out some guards. Most have Middle Potions on them... As far as combat goes, monsters here include the Inner Guard (Guard), Sentinel (Blue Shield / Yodu De), Lancer (Decedent), and one Gear (Omnicrone). Inner Guards are unremarkable. Sentinels are nearly invulnerable with their shields up, but become extrememly vulnerable when they lower their guard. Lancers have no magic defense and are weak against both Aether and Fire, so Wind Scythe or Flamethrower will make short work of them. The Gear has a lot of health and is immune to elemental attacks, but frequently misses when attacking, and is otherwise unremarkable. There is one other significant event in here... a boy trapped in the torture chamber. |
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た、助けて | H-help me! | H, Help me! | |
Since this is the only other normal (and living) human Crono has found, he can help the poor guy out. |
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ありがとう、助かったよ。 僕の名前はフリッツ。 僕の父さんは、トルースの町で グッズマーケットをけいえいしているんだ。 近くに来たら、ぜひたずねてきてよ。 |
Thanks, I'm saved. My name's Fritz. My dad manages the goods market in Truce. Be sure to stop by when you're in the area. |
You're a life saver! I'm Fritz. My dad runs a store in Truce village. Stop by if you're in the area. |
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Eventually, Crono reaches the warden's room, which is the only exit from the area. |
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If Crono broke out without Lucca's help... |
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所長「ひ、ひえ~! お助け~!! | Director: E-eeep! Help meee!! | SUPERVISOR: H...Help!!! | |
He runs up the stairs, where there are sounds of a fight, and he falls back down, unconscious. "Critical Moment" begins playing. Lucca runs in from the stairs, which pretty much explains what happened. |
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ルッカ「クロノ! 助けに来たわよ! ……っていっても 自力で逃げ出せたのね。 ……、なんか、つまんないなあ。 さあ、こんな所とは さっさとおさらばしましょう! |
Lucca: Crono! |
Lucca: Crono! |
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The internal storyline progression tracking variable is now 0x2E. |
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If Lucca broke Crono out, the warden is already unconcious, and Lucca's obviously already with Crono. |
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Either way, search him for five Middle Potions, then check him again to see Lucca gloat. |
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ルッカ「このルッカ様の 行く手をはばむオロカモノは みんなこうなるのよ。 オーッホッホッ! |
Lucca: All the fools who stand in |
Lucca: This is what happens to |
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Regardless, there's an important-looking document on the floor. Crono reads it. |
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ガルディア王国刑務所所長へ ドラゴンせんしゃのせっけいず ドラゴンせんしゃの頭には、本体が受けた ダメージを回復させる機能がついています。 この頭には天、火ぞくせいの技を防ぐ シールドが装備されていますので 剣やピストルによる攻撃でしか ダメージをあたえる事が出来ません。 つまり、剣などの攻撃で頭を壊されない限り ドラゴンせんしゃがたおされる事は ないと考えてよいでしょう。 ガルディア王国開発部より |
To the Guardia Kingdom Prison Warden: Dragon Tank Blueprints The Dragon Tank's head is furnished with the ability to restore damage the body has taken. The head is equipped with a shield that defends against skills of the Aether and Fire traits, so it is not possible to inflict damage upon it except by means of attacks with weapons such as swords or pistols. In other words, as long as the head is not broken by the use of attacks from swords, etc., you may consider the Dragon Tank unbeatable. — Guardia Kingdom Development Dept. |
To the Prison Supervisor "Dragon Tank Owner's Manual" The Tank Head repairs body damage. It contains a shield that prevents damage by Lightning and Fire. Unless the Head can be defeated, the Tank is unbeatable. Guardia R & D |
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Are physical attacks really that unexpected? The only way I can make sense of this is by assuming it was meant to be used against Demons (Mystics) that make extensive use of magic, but even they have no shortage of hulking brutes that could rip the head apart. It is a mystery. Crono and Lucca leave the dungeon and begin to cross the bridge that connects to the main castle. When they're about halfway across, they head a loud clanking rumbling noise, and a hiss like steam being vented. |
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ルッカ「何の音かしら? | Lucca: What could that noise be? | Lucca: What was that? | |
As they approach the far end, a large dragon-shaped machine rumbles onto the bridge, follwed by the chancellor. |
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大臣「ゆけ、ドラゴンせんしゃ! テロリストどもを たたきのめせ! |
Chancellor: Go, Dragon Tank! |
CHANCELLOR: Forward, Dragon Tank! |
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Time for another boss battle! Luckily, Crono and Lucca already know its weakness. Attack the head and keep health up, and the tank breaks down in no time. The Head (Tank Head) heals damage and has immunity to Aether and Fire, as noted, on top of high magic defense to start with, but utterly lacks any physical defense. Weapons are similarly your best choice against the Wheel (Grinder), which also has some resistance to Aether, Fire, and magic in general. The Dragon Tank's main body has higher than usual defense against both physical and magic attacks, but not by much, so use anything you like except Wind Scythe, since the body also has a 20% Aether resistance and Crono's magic isn't very high to begin with. Blaze Wheel gives no damage bonus, so Crono shouldn't wait around for Lucca to be ready. I'd also say not to go out of your way to destroy the Wheel. Take out the head to eliminate the healing, then focus on the main body. With the tank beaten, Crono dramatically leaps onto its back and stabs his sword into it, setting off sparks and explosions. |
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大臣「ド、ドラゴンせんしゃが!! 修理するんだー!! |
Chancellor: Th-the Dragon Tank!! |
CHANCELLOR: They got the Dragon Tank!! |
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The chancellor and two soldiers attempt to fix it, but it blows a hole in the bridge and leaves them precariously hanging onto each other across the gap. |
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大臣「き、きさまら、おぼえておれよ! | Chancellor: Y-you bastards, you'll pay for this! | CHANCELLOR: Don't fool yourselves into |
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Of course, there are more soldiers up ahead, and they aren't too happy to see Crono. |
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「脱走だーッ! | : Jailbreak! | They're escaping! | |
ルッカ「ここは強行突破しかないわね! | Lucca: Our only choice is to force our way through! | Lucca: We have no choice but to break through! |
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They press through even as more soldiers join the chase, and as they're nearing the exit, the music stops... |
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「おやめなさい! | : Stop it! | Stop! | |
Marle walks in from the direction of the throne room, wearing a fancy princessly dress. |
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兵士「マールディア様! | Soldiers: Lady Marledia! | SOLDIER: Princess Nadia! | |
マール「その方は私がお世話に なったのよ! 客人として、もてなしなさい! |
Marle: I'm indebted to that person! |
Marle: This is my friend! |
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兵士「し、しかし…… | Soldier: B-but... | SOLDIER: B, but... | |
マール「私の言う事が聞けないの? | Marle: You won't obey what I say? | Marle: Can't you take orders? | |
兵士「いえ、めっそうもありません! | Soldier: No, that is surely not the case! | SOLDIER: Of course! | |
If this seems familiar, it closely parallels the earlier scene when Marle acted as Queen Leene, though her phrasing is more relaxed this time. |
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「そこまでじゃ~ッ! | : That's as far as you go! | Hold it right there! | |
The chancellor walks in, having somehow beaten them here, and overreacts as usual. |
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大臣「え~い、頭が高ーい! ガルディア王33世様のおな~り~ッ! |
Chancellor: Aiiee! Such insolence! |
CHANCELLOR: Do as King Guardia XXXIII |
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The king walks in as "Courage and Pride" starts up. Given the track name, it seems a bit ironic... |
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マール「父上……。 | Marle: Father... | Marle: Father... | |
王「いいかげんにしろマールディア。 お前は、一人こじんである前に 一国の王女なのだぞ。 |
King: Behave yourself, Marledia. |
KING: Silence, Princess Nadia! |
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マール「ちがうもん! 王女である前に一人の女の子なの! | Marle: You're wrong! |
Marle: What!? |
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王「城下になど出るから 悪いえいきょうを受けおって! |
King: You're suffering bad influences |
KING: You pick up strange ideas |
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マール「えいきょうじゃない! 私が決めた事だもん! |
Marle: It's not influence! |
Marle: I didn't "pick up" anything! |
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王「マールディア! | King: Marledia! | KING: Princess Nadia! | |
マール「こんなトコもういたくない! 私、城出するわ! |
Marle: I'm sick of being here! |
Marle: I despise you! |
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She spontaneously switches from the fancy dress to her street clothes. |
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大臣「マールディア様! | Chancellor: Lady Marledia! | CHANCELLOR: Princess Nadia! | |
マール「行こう! クロノ!! | Marle: Let's go, Crono!! | Marle: Come on, Crono!! | |
She, Crono, and Lucca run out of the castle before anyone can react. |
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大臣「何をしておる! 追えッ! 追え~いッ!! |
Chancellor: What are you doing! |
CHANCELLOR: Don't just stand there! |
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Belatedly, the solders rush out after them. The music fades out, as King Guardia looks downcast. |
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王「マールディア……。 | King: Marledia... | KING: Princess Nadia... | |
The internal storyline progression tracking variable is now 0x30. |
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ガルディアの森 A.D. 1000 Guardia Forest | Guardia Forest | ||
Since this is the only route away from the castle, it's where the chase resumes. "Critical Moment" plays. |
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兵士「いたぞ! 逃がすな!! |
Soldier: There they are! |
SOLDIER: There they are! |
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The soldiers run in after the party, forcing them down a side path. |
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兵士「もう逃げられんぞ!! | Soldier: You can't run any more!! | SOLDIER: There's no escape! | |
兵士「おとなしくしろ! | Soldier: Come along quietly! | SOLDIER: Silence! | |
Crono's group runs down the path to a dead-end in a small clearing. There's a familiar bluish glowing something here that wasn't before... |
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マール「行き止まり!? | Marle: A dead end!? | Marle: Looks like a dead end! | |
ルッカ「!! ゲートが! | Lucca: !! A Gate! | Lucca: A Gate | |
マール「行こう! | Marle: Let's go! | Marle: Come on! | |
ルッカ「行こうって…… どの時代に出るか、わからないのよ! 今度は帰って来れるかどうかも!! |
Lucca: Go...? |
Lucca: But we don't know where |
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マール「それでもいい! 私のためにクロノが つかまっちゃうこの時代よりは! |
Marle: That's still fine! |
Marle: Who cares?! |
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In the original, Marle actually gives a meaningful reason. |
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大臣「マールディア様~! | Chancellor: Lady Marlediaaa! | CHANCELLOR: Princess Nadia! | |
The chancellor and a bunch of solders run in. |
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ルッカ「えーい、もうどうとでも なれだわ! |
Lucca: Oh, forget it, whatever |
Lucca: This is completely irrational. | |
マール「行こう、クロノ! | Marle: Let's go, Crono! | Marle: Hurry, Crono! | |
The internal storyline progression tracking variable is now 0x33, starting the next chapter. |
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Like Crono's trial, the escape does an excellent job of giving the player a large number of choices with immediate and tangible effects... that are ultimately meaningless. Regardless of how incriminating or blameless Crono's actions were, he's still slated for execution. Regardless of whether he makes a break for it on his own or meekly (or bravely, take your pick) awaits death, he avoids execution and ends up fighting the Dragon Tank with Lucca. Regardless of exactly how events reach that point, Marle joins the two of them as they flee from the castle and come to an unknown Gate. Even saving Fritz, though it does have some effect, doesn't change anything in the long run. It's tempting to call running off with Marle, the kingdom's princess and probable heir, a historically significant event, but it seems inevitable that she would have run away even without Crono's involvement. We know that she doesn't get along well with her father, we know she chafes under the restrictions being royalty imposes upon her, and we know she's already snuck out in the guise of a commoner at least once. Besides, she'll probably return either way... eventually. It looks like, once again, there hasn't been any significant historical impact. |
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