1-4 "Town", a peaceful tune (and slower remix of the town theme from the first game), plays. Maxim walks into the town from the entrance in the south, crosses a bridge across the stream, enters the item shop, and walks up to the counter.
Tia. You here?
Tia, are you home?
Tia, the woman from the opening with shoulder-length blue hair and wearing a pink dress, walks in from the back room and steps up to the counter.
Maxim. Welcome back.
How did work go today?
Hi, Maxim! How
was work today?
Six Jellies today.
Alright. I got six
Let's see... that's 120 gold, then.
Let's see... that'll
be 120 gold pieces, right?
That's right, the unit of currency is ＧＯＬＤ. I find that amusing... Anyway, although monsters drop money directly, as in most games, this scene seems to imply that there's something like a bounty system as the in-universe justification for combat earnings. Though jellies aren't normally worth nearly that much.
Just a minute, Tia.
It's six Jellies.
That's 180 gold, right?
Wait a minute, Tia.
I said six jellies. That
comes to 180 gold pieces!
There have been so many monsters lately
I can't take them at the old prices any more.
The town doesn't have the money, either.
Look, monsters are cheap
these days. The city's
suffering so I can't
pay the top price.
They'd rather save money than lives...
Can't deny that the way monsters are
increasing lately is unusual, though.
Yeah, it's true. More.
monsters every day.
命にはかえられん (inochi ni wa kaeraren) plays with the idiom 背に腹はかえられぬ (se ni hara wa kaerarenu), which means having to sacrifice something else to protect something important. As one Japanese idioms site explains it, the belly is very important, so to protect the belly, one would sacrifice the back if needed. Here, Maxim substitutes 命 (inochi, life) for 背 (se, back), so it would seem he's saying that they consider lives more expendable than (considering the context) money.
It's kinda creepy.
It's spooky, you know.
Jobs like mine are practical
thanks to that, though.
Well, I should appreciate
it though. I'm a monster
hunter. I'd lose my job
Tia walks around the counter and approaches Maxim.
Aren't you interested in settling
down in a proper job?
Maxim! Have you
thought about getting
an ordinary job?
What kind of job would
you call proper?
What is an ordinary
Tia looks off to the side...
...sways a bit away from Maxim...
A shop owner...
a shop owner...
...then back towards him.
Shopkeeping's not my style.
Wa ha ha hah!
Me? Shop owner? Ha!
That'll be the day!
Tia walks a bit away, frustrated.
...I have to wonder how he
manages to be so dense.
How can he be
Protagonists being romantically oblivious is a common trope, but sometimes I wonder if he's not just trying to avoid having to tell her he's not interested.
Hm? You say something, Tia?
Did you say something,
She runs back over to him...
Here's your money!!
Forget it!! Here's
...shoves the money at him, and runs into the back room, slamming the door.
Also, that 120 gold? Now that you have control, checking the menu shows you have exactly that. It's a nice little touch, actually.
Well, no use sticking around. Let's start by talking to this little girl outside Tia's shop.
|Miss Tia never gets mad at
anyone but you, mister Maxim.
Doesn't she like you?
|Why doesn't Tia get
upset at anyone except
you, Maxim? Doesn't
she like you?
Just the opposite, really. People are weird like that sometimes. Maybe you'll understand when you're older, kid.
There's also a bit of background information on Maxim to be had.
|Never received any real instruction
from anyone, yet you can use a
sword. Maxim, you must be gifted.
|No formal training, yet
your swordsmanship is
good. You must have
Elsewhere in town, a woman in the spell shop explains the magic system.
|Hey, Maxim. The way you use magic has
changed a bit. Want to know about it?
In magic, you see, the categories like
all-target spells and individual spells are gone.
In other words, you can select enemies and
cast however you want, no matter the spell.
For example, let's say there were three Jellies.
You could cast magic on all three of them,
or you could also cast magic on just one.
Two is just fine too, of course.
Just keep in mind that casting magic on
all three reduces the damage you inflict
to each monster compared to casting
on only one.
You can cast magic concentrated on one
strong enemy, or you can finish off weak
enemies. The rest is up to you, Maxim.
Oh, one more thing, when you want to
cast magic on all enemies, it's a pain
to select the enemies one at a time.
You should push the R button then.
You'll select all the enemies at once if you do.
It's convenient to keep in mind.
...but I wonder what an R button is.
That's the one thing even I don't know.
Maxim, do you know?
|Listen Maxim. There's a
somewhat unusual way
to use spells. Would you
like to know about it?
There's no such thing as a
one-enemy or all-enemy
spell anymore. It's
any spell for any enemy.
When there are three
jellies, you can put a
spell on any or all
Of course, if you attack
all of them, the damage
is less compared to
attacking just one.
You can concentrate your
spell against one enemy or
spread it out to attack
weak enemies all at once
Also, it's too troublesome
to choose one enemy at a
time when attacking
all of them.
In that case, use the R
button to select all
the enemies at once.
But what is an R button
anyway? I don't know.
Do you know, Maxim?
In the first game in the series (which actually occurs about a century later), attack magic hits either one target, one group of targets, or all targets. This game does away with that and lets you pick any combination you want with any spell, at the cost of dividing the effect between the targets, and applies to healing and effect spells as well as attack spells. The only limitation is you can't mix enemy and ally targets on the same casting, though why you would want to...
This is still the only game I've played that lets you do things like focusing a healing spell on exactly two party members of your choice out of a group of four, or picking out just the enemies weak against fire when casting a fireball, and it can do a lot to make your magic use more effective.
Maxim starts to head out of town when a generic old man stops him.
|Oh, Maxim. This is the perfect
chance. I'll teach you my secrets
to conquering dungeons.
Come to the dungeon to the south.
I'll go on ahead.
|Oh, it's you, Maxim. This
is a good time to show you
my secret techniques
for fighting in dungeons.
I'll wait for you at the
dungeon south of here.
The old man leaves the town ahead of Maxim.
攻略 (kouryaku, which roughly refers to capturing an enemy holding in battle or triumphing by means of a skillful attack) is also a common name for what English-speakers normally call walkthroughs or strategy guides for games.
1-6 "The Earth" plays on the world map. Within the cave, 1-7 "Cave" plays. The old man stands inside the cave, waiting for Maxim.
|Ah, Maxim! I've been waiting.
Let us teach you my secrets
to conquest without delay.
Now, to start with, it's vital to learn
the rules to how monsters move.
First, when you are not moving,
neither do the monsters move.
Therefore, even if a monster is right
before your eyes, you need not panic.
Ah, perfect! There's a Jelly there.
Try beating it.
|You took so long, Maxim!
Let's go ahead and start
the lesson for secret
techniques in the dungeon.
First, the important thing
is to learn the patterns of
the monsters' movements.
Monsters move only when
you move. So, don't
worry even if a monster
is in front of you.
Oh good, I see a
jelly right there.
Why don't you try
to get that jelly.
As Maxim approaches it, the Jelly occasionally moves, but only when he takes a step. 1-8 "Battle #1" plays during the battle, and during all normal battles.
Maxim's weapon of choice is a sword. His combat abilities, compared to the other player characters, fall in the average range in almost all respects. He's neither sluggish nor swift, is strong and tough but not exceptionally so, can use magic but only moderately well, and has similarly average magic defense. For whatever reason, he can't use fire magic, but can learn most other spells as the game progresses, except for those that involve teleportation (probably more to limit your ability to get around in the early game than for any other reason).
The only unusually high attribute Maxim has is GUT, but it has no obvious effect and isn't explained anywhere that I can find. The most common claims are that it affects how quickly IP goes up (more on IP later) and that it protects against status changes and instant death. From a role-playing standpoint, it presumably means that he has great strength of will.
As I recall, Maxim starts out at level 1 with no experience, even though he's supposed to be an accomplished monster hunter, and should at the very least have the experience from the six Jellies he brought in earlier... oh well, he's got to start somewhere, I suppose.
In any case, he quickly dispatches the Jelly. 1-9 "Triumph" plays during the spoils readout.
|I'd expect no less of you, Maxim.
Mere Jellies are no match.
But you must never be off your guard!
Some speedy monsters move two steps
in the time it takes you to move one.
And in rooms with many monsters, you
must take care where you walk to avoid
being surrounded by monsters.
Of course, if you don't move, the monsters
don't move either, so it's important to think
things over and act without rushing.
Good. On to the next room, then.
Enter through the door above.
|That's our Maxim.
Jellies are nothing
But don't get cocky!
Some monsters are fast,
gaining two steps to
Also, when there are
many monsters in a
room, don't let them
Of course, the monsters
move only when you
move, so stop and
think before you act.
Good. Let's move on to
the next room. Enter
from the door above.
Maxim and the old man continue into the next room. There's another jelly there.
|Now, in this room, I shall teach you
how to use Skills.
If you press the select button, the
Skills you have acquired appear.
Choose the Skill you want to use
from among them.
The Skill you currently have
is the Arrow.
For now, you have no others, but you'll gain
more skills as your journey continues.
The Arrow, by the way, can stop an enemy's
movement for a short time.
You can use skills with the Y button.
You ought to try facing an enemy
and shooting an Arrow to try it out.
If you successfully hit the enemy,
it should stop moving for a little while.
Also, even if you run into an unmoving
enemy, you won't get into a battle.
This is important.
Skills do not run out.
When you don't want to fight with enemies,
you should go ahead and use the Arrow.
You call up skills with the select button,
and use them with the Y button.
This will perhaps be the technique
you use most often in dungeons.
You could fight that Jelly.
You could also stop it with a skill
and continue on without fighting.
Whichever you like will be fine.
|In this room, we will
learn how to use Skills!
Press the Select button
to display the Skills you
have. Select the Skill
you wish to use.
You now have only the
Skill Arrow but you will
Incidentally, Arrows can
freeze enemy movement for
a while. Press the Y
button to shoot them.
When you hit an enemy
with an Arrow, it's
Bumping into a paralyzed
enemy doesn't lead
to a battle.
Skills never run out. So,
shoot an Arrow when you
don't feel like fighting.
Select the Skill you wish
to use with the Select
button and press the Y
button to use it.
You will use your skills
most in dungeons.
You can fight with that
jelly there or use Skill
to stop its movement and
not fight. It's up to you.
As described, shooting enemies with the Arrow skill will immobilize them for several steps and prevent combat with them while they're immobilized.
The next room has a large crevice in the ground. The bridge across is down, though a switch sits on the other side.
|Oh, the bridge is down...
Actually, that bridge is set up so
that it spans the gap when you
activate the switch back there.
But the switch is on the other bank,
out of reach... that's a problem.
It seems we can't continue on!
No, I was only kidding.
The truth is, skills are useful here too.
Stopping enemies isn't all the Arrow does.
You ought to try shooting that switch
with the Arrow.
|The bridge gave way,
but can be crossed when
the switch in the
back is turned on.
The switch is not within
your reach. Hmm.
We're in trouble.
We can't go on!
I was just kidding.
You can also use Skills
in a situation like this.
Arrows are not only to
stop enemy movement.
Why don't you hit that
switch with an Arrow?
The Arrow flips the switch, which raises the bridge, which lets them reach the next room. This room has a small pillar that looks movable, and a button in the floor.
|The above door in this room is locked.
But there's actually also a device
within this room that opens the lock.
I wonder if you can figure it out?
There's a switch in the upper left, yes?
You ought to try standing on it.
|The door to the room
above is locked. Can
you find the key
to open it?
Can you see the switch
at the upper left?
Stand on top of it.
The door opens when Maxim stands on the switch, but closes as soon as he steps off.
|Well, the door did open, didn't it?
But when you got off the switch,
the door closed.
In other words, that switch is made
so that the door opens only when
something is on it.
Now then, what should you do...?
The answer is this pillar.
You ought to try standing beside the pillar
and holding the A button as you walk.
|See? That opened the door.
However, step off the
switch to close the
door. Got it?
In other words, that
switch works only with
something on it. Now,
what should you do?
The answer is this pillar.
Stand next to the pillar
and walk while
pressing the “A” button.
Maxim does so, and pushes the pillar onto the switch, opening the door. As he's about to leave to the next room...
|Oh, yes, that's right, Maxim.
Wait just a moment.
I've forgotten something important!
I forgot to teach you a spell. This is
an important spell that you'll need
to make it out of dungeons alive,
and its name is...
the "Reset" spell!
|That's right, Maxim.
Please wait a moment.
I almost forgot!
I forgot to give you one
very precious spell. You
can't survive the
dungeon without it. It's...
You get this alternate lead-in instead if you foul up the puzzle by pushing the pillar into a wall:
|Now you've gone and done it!
There's nothing you can do once
you've pushed the pillar that far!
|You've done it! That's
as far as you can push
|Listen. When there's a puzzle in which you
push something, as in this room for instance,
there is one thing you must remember.
That is that although you can push
pillars and similar things, you cannot
In other words, if you mistakenly push
a pillar until it's in front of a wall or door,
you can't do anything about it.
But there's no need to worry!
We have the Reset spell for
such times as those.
You can turn back time to the instant you
entered the room if you use this spell.
In other words, pillar positions, your own
position, the monsters you beat, and so
on all go back to the way they were.
The Reset spell doesn't use MP,
so when you want to start over,
you ought to go ahead and use it.
Once you have this spell, there's nothing
more to fear! And now, I shall teach
you the Reset spell.
|When you solve a trick
in this room by pushing
something, you must
remember one thing.
Although you can push
the pillars, you can't
In other words, if you
push the pillar against
a wall or door, you
can do nothing more.
But don't worry! There is
a Reset spell that
sets it all up again.
This spell sends you
back in time to when
you had just entered
Everything in the room
returns to its original
Reset does not take
any MP. Thus, you can
use it as many times
as you wish.
Possess this spell and
you'll have nothing to
fear. I shall give you
the Reset spell.
|『リセト』の魔法を手に入れた||Got the Reset spell.||Gets the Reset spell.|
|The Reset spell is also in your skill ring.
You'll see if you try pushing the select button
and pressing the keypad up or down.
|You can also find Reset
on the Skill Ring. Press
Select then up or down on
the Control Pad.
You get this extra line if you fouled up the puzzle by pushing the pillar into a wall:
|Now, use the Reset spell
Do so and you'll go back to
when you entered the room.
|Let's try Reset now.
You can go back in
time to when you had
just entered this room.
Maxim and the old man continue into the next room. This one has no obvious path to the other side, but there are arrow markings by a lower section.
|The cliff edge to the right has
small arrow marks on it, yes?
You can jump down from places with those
arrow marks. You ought to try doing that.
|Whenever you see arrows
like those on the cliff
on the right, you can
jump down. Give it a try.
Maxim hops off, and continues to the next room. The old man follows. There are a few monsters roaming around.
|The door ahead of here will open
when you finish off all the monsters
in this room.
When there isn't anything in the
room that seems to be a puzzle,
finishing off all the monsters is a
good course of action to start with.
|The next door will be
opened when you defeat
all the monsters.
When you can't find any
devices or tricks, one way
to solve a problem is to
defeat all the monsters.
This room has a larger variety of monsters. Different types of monsters have different movement patterns on the dungeon map. Some react to how Maxim moves, while others ignore him, like the randomly-moving Red Jellies. Additionally, most monsters face in one direction or another. Coming up on an enemy from behind or (sometimes) the side will give the party a free round of combat before the enemy can act, but be warned that the reverse also applies if monsters blindside Maxim.
Maxim beats all the monsters, and the door to the next room opens. This one has lots of grassy barriers littering the ground.
|Push the B button, and you
can swing your sword,
and when you swing your
sword, you can cut weeds.
Furthermore, beneath the weeds
may be hidden switches.
Give it a try.
|Press the B button to
swing your sword.
You can cut grass
using the sword.
Sometimes switches are
hidden under the grass.
Why don't you try
to find one?
Maxim cuts down some of the grassy growth, finds a switch, and steps on it to open the door to the next room. This one has a pot and two small platforms of some sort on the ground. A wall bars further progress.
|Press the A button,
and you can pick up or
put down jars.
Next, here's a little trick:
Press the keypad with the
R button held, and you can
change directions in place.
When you want to change direction
where there's no room to walk, you're
hopeless unless you know this.
Listen. Don't forget how
to use the R button.
Now, what happens when you put
that jar on the right plate there?
...go on, try it.
|Press the A button
to pick up and put
down the vase.
This is a unique skill.
Press the Control Pad
while pressing the R
button to change
direction without moving.
You need this skill to
change direction when
there's nowhere else
Don't forget how to
use the R button.
Let's see. What do you
think will happen if you
put the pot on that
slate? Why don't you try?
Aside from its obvious applications for puzzle solving in cramped spaces, swiveling in place doesn't count as an action, and can sometimes help with outmaneuvering monsters.
Maxim puts the pot on the right plate, and an opening appears in the wall. Putting a pot found beyond it on the other plate opens the door to continue.
|Well, this concludes my secret
arts for conquering dungeons.
Of course, what I just taught you
is no more than the bare basics.
In order to conquer many dungeons,
you'll need to try doing all sorts of
things as suit the place.
The way is difficult, but I'm sure you
have what it takes to accomplish it.
...well then, I'm returning to town.
|Well, I guess I've
finished the lesson.
Of course, you have
only begun to learn.
To get through many
dungeons, you must
try many different
It's not easy to
do, but I'm certain
you'll make it. Well,
I must be off.
He leaves. With nothing else happening here, Maxim does too.