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Items and attempted translations from...

Final Fantasy VI

Here's the weapons portion of the item list. Everything appears in the order the game stores them internally. Items are briefly explained as appropriate.

And by the way... due to a bug, evade is useless, and is listed here only for completeness. Someone apparently fouled up a reference, and MEvd is used for dodging even physical attacks. It's really too bad, given the amount of equipment with evade bonuses. On the other hand, nearly all monsters have 0% MEvd, so you'll almost never have any trouble hitting them...

Warning: May contain spoilers


Contents
Daggers Swords Spears
Ninja Swords Katanas Rods
Brushes Shuriken Assorted Weapons
Gambler Weapons Claws Shields
Headgear Body Armor Machines
Ninja Scrolls Accessories Usable Items
Important Things
 
Weapons

If the attack powers listed seem a bit too high, it's because characters' bare hands count as a weapon with 10 attack power. So, for example, the 26 attack power on the Dagger makes it only 16 better than no weapon at all.

Though the evade bug makes evade bonuses useless, many weapons with evade bonuses also enable a parrying animation when wielded.

Daggers

All daggers have a hit rate of 180.

(knife) ダガー (knife) Dagger (knife) Dirk
Attack: 26 OK: Magicseal Sword, 2-handed grip Used by: Tina, Lock, Shadow, Edgar, Celes, Stragus, Relm, Setzer, Mog, Gogo
(knife) ミスリルナイフ (knife) Mithril Knife (knife) MithrilKnife
Attack: 30 OK: Magicseal Sword, 2-handed grip Used by: Tina, Lock, Shadow, Edgar, Celes, Stragus, Relm, Setzer, Mog, Gogo
(knife) マインゴーシュ
 時々 敵の攻撃を回避します
(knife) Main Gauche
 Sometimes evades enemy attacks
(knife) Guardian
 Randomly evades an enemy's
 attack
Attack: 59, +4 agi, +10 evd, knife parry animation OK: Magicseal Sword, 2-handed grip Used by: Lock

The main gauche is a dagger designed specifically to be used in the off-hand to parry in duels.

(knife) エアナイフ
 風の属性
(knife) Air Knife
 Wind trait
(knife) Air Lancet
 Wind-elemental
Attack: 76 Wind OK: Magicseal Sword, 2-handed grip Used by: Lock, Stragus, Relm, Gogo
(knife) とうぞくのナイフ
 時々 アイテムを盗みます
(knife) Thief's Knife
 Sometimes steals items
(knife) ThiefKnife
 Randomly steals an enemy's
 item
Attack: 88, +3 agi, +10 evd, +10 MEvd,
may steal on attack, knife parry animation
OK: Magicseal Sword, 2-handed grip Used by: Lock, Shadow

The random thieving works just like Lock's Mug command, and occurs about half the time.

Thanks to a bug, using this weapon with Mug negates its special random Mug effect, but since you're already using Mug anyway it makes no difference.

(knife) アサシンダガー
 時々 敵を即死させます
(knife) Assassin Dagger
 Sometimes kills enemy instantly
(knife) Assassin
 Randomly dispatches an enemy
Attack: 106, +3 agi, +2 mag, +10 evd,
may slay target, knife parry animation
OK: Magicseal Sword, 2-handed grip Used by: Lock, Shadow

This weapon may instantly kill its target on hit (25% chance, but subject to stamina blocking). The effect will always trigger against the undead, but they come back to life immediately after being hit, making this weapon useless against them.

Thanks to a bug, using this weapon with Mug negates its special instant kill effect.

(knife) マンイーター
 人型の敵に2倍のダメージをあたえます
(knife) Maneater
 Inflicts double damage on humanoid enemies
(knife) Man Eater
 Doubles damage to a human
 target
Attack: 146, +10 MEvd,
a 2x damage vs. humanoids, knife parry animation
OK: Magicseal Sword, 2-handed grip Used by: Tina, Lock, Shadow, Edgar, Celes, Stragus, Relm, Setzer, Gogo

Most damage bonuses add together (rather than multiplying with each other), but this one comes at a different step of damage calculation than most. It adds with the 50% bonus for hitting a target in the back (when both apply), but multiplies with everything else. This results in 2.5x final damage when combined with a hit to the back, and 2x damage otherwise.

Thanks to a bug, using this weapon with Mug negates its special damage bonus.

(knife) ソードブレーカー
 時々 敵の攻撃を回避します
(knife) Swordbreaker
 Sometimes evades enemy attacks
(knife) SwordBreaker
 Randomly evades an enemy's
 attack
Attack: 164, +30 evd, knife parry animation OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Lock, Shadow, Stragus, Relm, Gogo

The evade bonus is the only special property this has, so thanks to the evade bug, it's just an ordinary knife.

(knife) グラディウス
 聖なる属性
(knife) Gladius
 Holy trait
(knife) Graedus
 Pearl-elemental
Attack: 204 Holy, +10 evd, knife parry animation OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Shadow, Edgar, Celes, Stragus, Relm, Setzer, Mog, Gogo

The gladius was a short sword used by the Romans. While it had sharp edges, it was generally used to stab, as a good thrust could penetrate armor.

(knife) バリアントナイフ
 HPが少ないほど
 いりょくをはっきします
(knife) Valiant Knife
 Exhibits more power the lower your HP
(knife) ValiantKnife
 Gains power as HP decreases
Attack: 145, +10 evd, ignores defense,
stronger when hurt, knife parry animation
OK: Magicseal Sword, 2-handed grip Used by: Lock

The Valiant Knife ignores target defense, target row, whether the target is defending, and 'protect' status on the target, but also ignores 'transform' or 'berserk' status on the user, the damage bonus for hitting a target in the back, and the Jump damage bonus. It cannot perform critical hits, either.

While ignoring defense by itself already makes this the game's deadliest knife in general, it also adds the difference between the user's maximum and current HP to its damage. This bonus is applied before the bonus for wearing a Giant's Bracer or Brave Ring, the penalty for attacking from the back row, the penalty for attacking a player character, and the penalty for attacking a petrified target, but after the penalty for wearing a Genji's Bracer without wielding two weapons and the penalty for using a Proof of Initiation (Offering). This particularly helps fans of the Proof of Initiation, since it means, for example, that Lock with 1,000/3,000 HP and a normal base damage of 2,000 will inflict (2k)/2 + [3k-1k] = 3,000 damage on each of the four hits, not (2k + [3k-1k] )/2 = 2,000 damage.

Thanks to a bug, using this weapon with Mug entirely negates its special damage calculation, including the defense piercing.

Swords

All swords have a hit rate of 150, except for the Lightbringer, which has a perfect (255) hit rate.

(sword) ミスリルソード (sword) Mithril Sword (sword) MithrilBlade
Attack: 38 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes
(sword) グレートソード (sword) Greatsword (sword) RegalCutlass
Attack: 54 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Edgar, Celes

There's nothing particularly regal about the Greatsword. On the other hand, the term "greatsword" generally refers to blades too massive to handle with only one hand, so that name doesn't quite fit either.

(sword) ルーンブレイド
 MP消費と引き換えに
 クリティカルを出します
(sword) Rune Blade
 Produces criticals in exchange for MP consumption
(sword) Rune Edge
 Consumes MP to inflict mortal
 blow
Attack: 55, +10 evd, uses MP for automatic criticals, sword parry animation OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Edgar, Celes

Each attack consumes a random amount of MP from 12 to 19, but is guaranteed to be a critical hit (+100% damage). No MP is spent if too little is available, but then the attack isn't guaranteed to be a critical hit either, though it still has the usual 1/32 chance of being one.

Thanks to a bug, using this weapon with Mug negates its special MP for criticals effect.

(sword) フレイムタン
 時々 魔法「ファイア」を追加発動
 します
(sword) Flametongue
 Sometimes additionally invokes Fire spell
(sword) Flame Sabre
 Randomly casts "Fire"
Attack: 108 Flame, +2 mag, may cast ○ Fire OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

This weapon has a 1/4 chance to cast ○ Fire with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

The Flametongue is the best Flame weapon to throw at enemies.

(sword) アイスブランド
 時々 魔法「ブリザド」を追加発動
 します
(sword) Icebrand
 Sometimes additionally invokes Blizzard spell
(sword) Blizzard
 Randomly casts "Ice"
Attack: 108 Ice, +2 mag, may cast ○ Blizzard OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

This weapon has a 1/4 chance to cast ○ Blizzard with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

The Icebrand has the highest attack power of any Ice weapon and is the best for throwing at enemies, but the Ice Rod casts a better spell on attack.

(sword) サンダーブレード
 時々 魔法「サンダー」を追加発動
 します
(sword) Thunder Blade
 Sometimes additionally invokes Thunder spell
(sword) ThunderBlade
 Randomly casts "Bolt"
Attack: 108 Thunder, +2 mag, may cast ○ Thunder OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

This weapon has a 1/4 chance to cast ○ Thunder with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

The Thunder Blade has the highest attack power of any Thunder weapon and is the best to throw at enemies, but the Thunder Rod casts a better spell on attack.

(sword) バスタードソード (sword) Bastard Sword (sword) Epee
Attack: 98 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Edgar, Celes

The bastard sword is larger than most one-handed swords, but smaller than most two-handed swords, so the name arose as it's sort of the bastard offspring of the two. The épée, on the other hand, is a modern fencing sword. Lightweight, flexible, and lacking sharp edges, it has very little in common with the bastard sword.

(sword) ブレイクブレイド
 時々 魔法「ブレイク」を追加発動
 します
(sword) Break Blade
 Sometimes additionally invokes Break spell
(sword) Break Blade
 Randomly casts "Break"
Attack: 117, may cast ○ Break OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Edgar, Celes

This weapon has a 1/4 chance to cast ○ Break with each hit. When cast like this, the spell costs no MP and ignores Magicseal Sword and 'reflect' status, but is otherwise identical to casting it normally.

(sword) ブラッドソード
 ダメージ分をHPとして吸収します
(sword) Blood Sword
 Absorbs damage as HP
(sword) Drainer
 Absorbs damage as HP
Attack: 121, +10 evd, steals HP, sword parry animation OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

The Blood Sword will not inflict more damage than it takes to heal its user. This makes it nearly useless with nearly full HP, but remember that you can swap weapons during battle from the item menu (press up, select the weapon, and pick a replacement from the list). Also, never use this weapon against the undead, otherwise the attacker takes damage and the target heals.

Thanks to a bug, using this weapon with Mug negates its special HP drain effect.

(sword) エンハンスソード
 装備すると魔力がアップします
(sword) Enhance Sword
 Magic power increases when equipped
(sword) Enhancer
 Mag pwr up
Attack: 135, +7 mag, +20 MEvd, sword parry animation OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Edgar, Celes

The ideal sword for mages, at least out of those available in unlimited quantity.

(sword) クリスタルソード (sword) Crystal Sword (sword) Crystal
Attack: 167 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Edgar, Celes
(sword) ファルシオン (sword) Falchion (sword) Falchion
Attack: 176, +10 evd, sword parry animation OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

The falchion was an early one-edged European sword.

(sword) ソウルセイバー
 ダメージ分をMPとして吸収し
 時々「デス」を追加発動します
(sword) Soul Saber
 Absorbs damage as MP,
 sometimes additionally invokes Death
(sword) Soul Sabre
 Absorbs damage as MP
 Randomly casts "Doom"
Attack: ??? (actually 125), +10 evd, steals MP,
may cast ○ Death, sword parry animation
OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

The Soul Saber damages the target's MP, not HP. Additionally, it will not inflict more damage than what it takes to fill the user's MP, making it minimally useful with full, or nearly so, MP (but you can always swap weapons). Never use this weapon against the undead, otherwise the attacker loses MP and the target gains it, and as if that weren't bad enough, ○ Death heals them too.

This weapon has a 1/4 chance to cast ○ Death with each hit. When cast like this, the spell costs no MP and ignores Magicseal Sword and 'reflect' status, but is otherwise identical to casting it normally.

Thanks to a bug, using this weapon with Mug negates its special MP drain effect. The random ○ Death still applies, though.

(sword) オーガニクス
 MPを消費してクリティカル
 運が悪いと こわれてしまいます
(sword) Ogre Nix
 Consumes MP for criticals
 Breaks if you're unlucky
(sword) Ogre Nix
 Uses MP to inflict mortal blow
 May break if luck is bad
Attack: 182, uses MP for automatic criticals,
may break after attacking
OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Edgar, Celes

I'm... dubious... about this name. It doesn't really make sense, but the only alternative I can see is "organics", and that makes no sense either. Kahran042 adds that the name may come from an attempt to make a Westernized version of the name of the sword Onimaru (鬼丸). 鬼 (oni) is a sort of Japanese demon often rendered "ogre" in English, while 丸 (maru) means "round" and can refer to 0, much as "nix" means "nothing" and can also refer to 0.

The break chance is one in (last digit of user's HP + 1). That's pretty bad, even with a final 9 (10% break rate). However, the weapon will never break when performing a counterattack, at least.

Each attack consumes a random amount of MP from 12 to 19, but is guaranteed to be a critical hit (+100% damage). No MP is spent if too little is available, but then the attack isn't guaranteed to be a critical hit either, though it still has the usual 1/32 chance of being one.

Thanks to a bug, using this weapon with Mug negates both the random breakage and the MP for criticals effect.

(sword) エクスカリバー
 聖なる剣です
(sword) Excalibur
 A holy sword
(sword) Excalibur
 Pearl-elemental sword
Attack: 217 Holy, +2 str, +2 agi, +1 stm, +1 mag,
+20 evd, sword parry animation
OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

The Excalibur is the game's strongest Holy weapon, but the Holy Lance has random spellcasting that often makes it preferable.

(sword) ざんてつけん
 時々 敵を一撃で斬りすてます
(sword) Zantetsuken
 Randomly slays enemy in a single hit
(sword) Scimitar
 Randomly dices up an enemy
Attack: 208, may shred target OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Cayenne, Edgar, Celes

Scimitar? No, this is the recurring 斬鉄剣 (zantetsuken, iron-cleaving sword), best known as Odin's blade.

This weapon may instantly kill its target on hit (25% chance, but subject to stamina blocking). Unlike more common similar effects, it works just fine on the undead.

Thanks to a bug, using this weapon with Mug negates its special random slaying effect.

(sword) ライトブリンガー
 伝説の神剣です
(sword) Lightbringer
 A legendary divine sword
(sword) Illumina
 A legendary sword
Attack: 255, +7 str, +7 agi, +7 stm, +7 mag,
+50 evd, +50 MEvd, uses MP for automatic criticals,
may cast ○ Holy, ignores attacker's row,
perfect accuracy, sword parry animation
OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

Each attack consumes a random amount of MP from 12 to 19, but is guaranteed to be a critical hit (+100% damage). No MP is spent if too little is available, but then the attack isn't guaranteed to be a critical hit either, though it still has the usual 1/32 chance of being one.

The Lightbringer always hits unless the target has 'transparent' status, and additionally inflicts full damage regardless of row.

This weapon has a 1/4 chance to cast ○ Holy with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is the same as casting it normally with the following exceptions: damage is increased accordingly when Jumping, and the spell inflicts critical (+100%) damage if the weapon consumed MP to perform an automatic critical (any random critical hits occurring when out of MP have no effect on the spell). Weapon-cast spells are normally affected by the attacker's row, but since this weapon ignores row, so does the spell.

Thanks to a bug, using this weapon with Mug negates its special MP for criticals effect, but the random ○ Holy, long range, and perfect hit rate still work.

(sword) ラグナロク
 時々 魔法「フレア」を追加発動
 します
(sword) Ragnarök
 Sometimes additionally invokes Flare spell
(sword) Ragnarok
 Randomly casts "Flare"
Attack: 255, +7 str, +3 agi, +7 stm, +7 mag,
+30 evd, +30 MEvd, uses MP for automatic criticals,
may cast ○ Flare, sword parry animation
OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Tina, Lock, Edgar, Celes

Each attack consumes a random amount of MP from 12 to 19, but is guaranteed to be a critical hit (+100% damage). No MP is spent if too little is available, but then the attack isn't guaranteed to be a critical hit either, though it still has the usual 1/32 chance of being one.

This weapon has a 1/4 chance to cast ○ Flare with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. Damage is the same as casting the spell normally, except that damage is halved if the attacker is in the back row. Ragnarök's ○ Flare doesn't get the critical hit bonus or Jump bonus Lightbringer's ○ Holy does because defense-ignoring attacks also skip these damage modifiers.

Thanks to a bug, using this weapon with Mug negates its special MP for criticals effect, but the random ○ Flare still works.

(sword) アルテマウェポン
 HPが多いほど強力な剣
 レベルにより成長変化します
(sword) Ultima Weapon
 Stronger sword with more HP
 Growth varies by level
(sword) Atma Weapon
 Transforms at Level Up, Grows
 stronger as HP increases
Attack: ??? (actually 255), ignores defense,
stronger when healthy, level heavily influences damage
Unlike normal swords, this does NOT enable any of Deathblow Sword, Magicseal Sword, or 2-handed grip Used by: Tina, Lock, Edgar, Celes

The Ultima Weapon has three attacking animations. Which one appears depends only on the damage inflicted. One displays for damage up to about 500, one for about 500 to 1,000, and the most impressive one for larger values.

The Ultima Weapon ignores target defense, target row, whether the target is defending, and 'protect' status on the target, but also ignores 'transform' or 'berserk' status on the user, the damage bonus for hitting a target in the back, and the Jump damage bonus. Additionally, it cannot perform critical hits.

Furthermore, its final damage gets a multiplier of approximately (level / 64) * (current HP / maximum HP). This makes level an even larger factor than usual, and means that better health corresponds to higher damage. The level modifier and defense piercing make this a particularly powerful weapon at higher levels.

Note that it's the ratio of current health to maximum health that matters, not the value of current health by itself. Using equipment to raise maximum HP has no effect on damage output, beyond making any damage you take detract less from the ratio due to being a smaller percentage of the maximum. In other words, taking 100 damage is more significant on 1,000 maximum health than on 1,500, not because 1,400 is more than 900 but because 1,400/1,500 (93.33%) is more than 900/1,000 (90%). Conversely, 900/1,000 (90%) is better than 1,200/1,500 (80%), regardless of 1,200 being greater than 900.

Unlike the JP version, the NA version excludes the Ultima Weapon from the list of equipment that the Medal (Merit Badge) allows characters to use, though it's unclear whether this is meant as a nerf or as a way to avoid an odd glitch that occurs when combining the Ultima Weapon with Rages that use physical damage special attacks. Sometimes the effect is as innocuous as using the wrong color palette, but it's also capable of locking up the game, so be careful if you try it.

Thanks to a bug, using this weapon with Mug entirely negates its special damage calculation, including the defense piercing.

Spears

All spears have a hit rate of 150, except the Glow Lance, which has a hit rate of 180.

(spear) ミスリルスピア (spear) Mithril Spear (spear) Mithril Pike
Attack: 70 OK: Magicseal Sword, 2-handed grip Used by: Edgar, Mog
(spear) トライデント (spear) Trident (spear) Trident
Attack: 93 Water OK: Magicseal Sword, 2-handed grip Used by: Edgar, Mog

The Trident is the only weapon in the game to inflict Water damage.

(spear) ヘヴィランス (spear) Heavy Lance (spear) Stout Spear
Attack: 112 OK: Magicseal Sword, 2-handed grip Used by: Edgar, Mog
(spear) パルチザン (spear) Partisan (spear) Partisan
Attack: 150 OK: Magicseal Sword, 2-handed grip Used by: Edgar, Mog

The partisan is a spear-like polearm with blades sticking out to the sides below the point.

(spear) ホーリーランス
 時々 魔法「ホーリー」を追加発動
 します
(spear) Holy Lance
 Sometimes additionally invokes Holy spell
(spear) Pearl Lance
 Randomly casts "Pearl"
Attack: 194 Holy, +3 mag, may cast ○ Holy OK: Magicseal Sword, 2-handed grip Used by: Edgar, Mog

This weapon has a 1/4 chance to cast ○ Holy with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

The Holy Lance is the strongest Holy weapon available in potentially unlimited quantity, and typically the best to wield thanks to the random spellcasting.

(spear) ゴールデンスピア (spear) Golden Spear (spear) Gold Lance
Attack: 139 OK: Magicseal Sword, 2-handed grip Used by: Edgar, Mog
(spear) グローランス (spear) Glow Lance (spear) Aura Lance
Attack: 227, +3 str, +2 agi, +1 stm, +3 mag OK: Magicseal Sword, 2-handed grip Used by: Edgar, Mog

Could also be "Grow Lance", but I'm thinking not.

(spear) さごじょうのやり
 カッパステータス時に装備すると…
(spear) Sa Gojō's Spear
 If you equip it during kappa status...
(spear) Imp Halberd
 ??? if equipped while an Imp
Attack: 253 OK: Magicseal Sword, 2-handed grip Used by: Everyone except Umaro

沙悟浄 (Sa Gojō) is the name of a kappa in a legend originally from China (where the character is called Sha Wujing; English adaptations often name him "Sand" or "Sandy"). To oversimplify, he and several other creatures accompanied a monk on a quest to find some holy writings.

The wearer only gets the listed attack power when in 'kappa' status. Otherwise, the weapon acts as though it had 1 attack power, effectively lowering attack by 9 as compared with no weapon at all. It works normally when thrown, though...

Ninja Swords

For stylistic reasons, I'm leaving the names of these weapons mostly untranslated, because ninja.

All ninja swords have a hit rate of 180.

(knife) くない (knife) Kunai (knife) Imperial
Attack: 82 OK: Magicseal Sword, 2-handed grip Used by: Shadow

The kunai, a roughly leaf-shaped ninja knife, works well for both throwing and close-quarters fighting.

I can only guess that the name Imperial comes from confusing 苦無 (kunai) with 宮内 (kunai), which means "within palace" and appears in phrases like 宮内庁 (the Imperial Household Agency) or its predecessor 宮内省 (the Imperial Household Ministry).

(knife) こだち (knife) Kodachi (knife) Kodachi
Attack: 93 OK: Magicseal Sword, 2-handed grip Used by: Shadow

The 小太刀 (kodachi), a Japanese blade larger than a knife but smaller than a sword, is used mainly for its quickness, and is good for defending.

(knife) さくらふぶき (knife) Sakura Fubuki (knife) Blossom
Attack: 112 Wind OK: Magicseal Sword, 2-handed grip Used by: Shadow

桜 (sakura), cherry blossoms (or cherry trees), have cultural importance in Japan. I think it has something to do with the transience of life and appreciating it while it lasts? Regardless, adding 吹雪 (fubuki, snowstorm) creates the image of cherry blossom petals falling as thickly as snow.

The Sakura Fubuki is the game's strongest Wind weapon, and while the Kazekiri Blade is more interesting to equip, this is the best one for throwing. Stock up before the Majot Plot Spoiler if you want to use them for this, since no shops carry them after it.

(knife) さすけのかたな (knife) Sasuke's Katana (knife) Hardened
Attack: 121 OK: Magicseal Sword, 2-handed grip Used by: Shadow

佐助 (Sasuke) is a ninja who appears in numerous children's stories.

(knife) いちげきのやいば
 時々 敵を一撃でしとめます
(knife) Ichigeki Blade
 Sometimes brings down enemies in a single hit
(knife) Striker
 Randomly dispatches an enemy
Attack: 190, may slay target OK: Magicseal Sword, 2-handed grip Used by: Shadow

一撃 (ichigeki) refers to a (single) strike, implying that one is all it needs.

This weapon may instantly kill its target on hit (25% chance, but subject to stamina blocking). The effect will always trigger against the undead, but they come back to life immediately after being hit, making this weapon useless against them.

Thanks to a bug, using this weapon with Mug negates its instant kill effect.

(knife) かげぬい
 時々 魔法「ストップ」を追加発動
 します
(knife) Kagenui
 Sometimes additionally invokes Stop spell
(knife) Stunner
 Randomly casts "Stop"
Attack: 220, may cast ◎ Stop OK: Magicseal Sword, 2-handed grip Used by: Shadow

影 (kage, shadow) plus 縫い (nui, stitching), this refers to the legendary ninja ability of sealing an enemy's movement by binding their shadow to the ground.

This weapon has a 1/4 chance to cast ◎ Stop with each hit. When cast like this, the spell costs no MP, always hits (though it does, naturally, fail if the target is immune to 'stop' status), and ignores Magicseal Sword and 'reflect' status.

Katanas

For stylistic reasons, I'm leaving the names of these weapons mostly untranslated, because samurai.

All katanas have a hit rate of 150.

(katana) あしゅら (katana) Asura (katana) Ashura
Attack: 57 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Cayenne

The battle demon (or god, depending) 阿修羅 (Asura) comes from Hindu mythology.

(katana) こてつ (katana) Kotetsu (katana) Kotetsu
Attack: 66 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Cayenne

虎鉄 (Kotetsu) was a famous swordsmith.

(katana) きくいちもんじ (katana) Kikuichimonji (katana) Forged
Attack: 81 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Cayenne

As far as I can tell, the 菊一文字 (kikuichimonji) was both an imperial crest with a 16-petaled chrysanthemum and a specially-crafted sword engraved with it.

(katana) かぜきりのやいば
 時々 「かまいたち」を追加発動します
(katana) Kazekiri Blade
 Sometimes additionally invokes Wind Scythe
(katana) Tempest
 Randomly casts "Wind Slash"
Attack: 101 Wind, may cast Wind Scythe instead of attacking OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Cayenne

See Mog's Dances for information on Wind Scythe.

I've seen this one written both as 風切りの刃 and 風斬りの刃, both of which mean basically the same thing, "wind-cutting blade". The first writing is more than twice as common, based on the number of Google results, while the second has a more violent feel to it.

Unlike most extra effects on weapons, Wind Scythe occurs instead of, rather than in addition to, the regular attack. It activates about half the time, and in contrast with typical weapon-cast spells, may trigger even when using a Proof of Initiation (Offering). More interestingly, if Gau (or Gogo) equips one using a Medal and enters a Rage, the wind effect may trigger during any physical attack, including skills, and will use the damage multiplier and any special effects of the skill.

Though not the game's strongest Wind weapon, the extra effect makes this generally the best one in practice.

(katana) むらさめ (katana) Murasame (katana) Murasame
Attack: 110, +10 evd, sword parry animation OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Cayenne

村雨 (Murasame) was a swordsmith of moderate renown.

(katana) まさむね (katana) Masamune (katana) Aura
Attack: 162 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Cayenne

正宗 (Masamune) was a legendary swordsmith whose blades are (to overly summarize) said to actively avoid meaningless destruction. Too bad the sword's not better in this game, especially considering the event that gives you one and what it symbolizes. Could we have some stat bonuses, at least?

(katana) あめのむらくも (katana) Ame no Murakumo (katana) Strato
Attack: 199 OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Cayenne

The sword 天叢雲 (ame no murakumo, roughly "heavenly cloud mass"), is associated with the legend of the giant eight-headed snake Orochi.

(katana) むつのかみ (katana) Mutsunokami (katana) Sky Render
Attack: 215, +20 evd, sword parry animation OK: Deathblow Sword, Magicseal Sword, 2-handed grip Used by: Cayenne

陸奥守吉行 (Yoshiyuki Mutsunokami) was a skilled swordsmith, later also known as 土佐吉行 (Yoshiyuki Tosa) after he moved from Mutsu Province to Tosa Province. He is probably best known thanks to one of his blades being favored by Sakamoto Ryōma, a 19th century revolutionary.

Rods

All rods have a hit rate of 135, except for the Heal Rod (255) and the Punisher (150).

(rod) ヒールロッド
 なぐった相手のHPを回復します
(rod) Heal Rod
 Recovers the HP of those it strikes
(rod) Heal Rod
 Recovers target's HP
Attack: 200, causes healing instead of damage OK: 2-handed grip Used by: Stragus, Relm, Gogo

The Heal Rod always hits unless the target has 'transparent' status, heals instead of damaging, and ignores the 50% penalty for players attacking players. This will even heal undead targets, rather than inflicting damage like most healing effects.

Note that when thrown, the Heal Rod hurts just like any other weapon with 200 attack power. Don't try throwing it at allies, even though Throw defaults to targeting them when selecting this weapon. Apparently, it was meant to default to allies when attacking, but the Battle command ignores the targeting flag.

Thanks to a bug, using this weapon with Mug negates the special healing effect.

(rod) ミスリルロッド (rod) Mithril Rod (rod) Mithril Rod
Attack: 60, +2 mag OK: 2-handed grip Used by: Stragus, Relm, Gogo
(rod) ほのおのロッド
 道具として使うと「ファイラ」を
 放ちますが 折れて無くなります
(rod) Flame Rod
 Use as an item to release Fira,
 but it breaks and is lost
(rod) Fire Rod
 Casts "Fire 2" when used as
 an item, and breaks
Attack: 79 Flame, may cast ○ Fira, break for ○ Fira OK: 2-handed grip Used by: Stragus, Relm, Gogo

This weapon has a 1/4 chance to cast ○ Fira with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

When consumed as an item, it casts ○ Fira as cast by the user, with the following exceptions: always inflicts maximum damage (i.e., no damage variation), ignores target's MDef, ignores 'shell' and 'transform' status on target, ignores penalty for players attacking players, unreflectable.

The Flame Rod is probably the best Flame weapon to hit things with, though the Burning Knuckle has the best attack power.

(rod) こおりのロッド
 道具として使うと「ブリザラ」を
 放ちますが 折れて無くなります
(rod) Ice Rod
 Use as an item to release Blizzara,
 but it breaks and is lost
(rod) Ice Rod
 Casts "Ice 2" when used as
 an item, and breaks
Attack: 79 Ice, may cast ○ Blizzara, break for ○ Blizzara OK: 2-handed grip Used by: Stragus, Relm, Gogo

This weapon has a 1/4 chance to cast ○ Blizzara with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

When consumed as an item, it casts ○ Blizzara as cast by the user, with the following exceptions: always inflicts maximum damage (i.e., no damage variation), ignores target's MDef, ignores 'shell' and 'transform' status on target, ignores penalty for players attacking players, unreflectable.

The Ice Rod is probably the best Ice weapon to hit things with, though the Icebrand has the best attack power.

(rod) いかづちのロッド
 道具として使うと「サンダラ」を
 放ちますが 折れて無くなります
(rod) Thunder Rod
 Use as an item to release Thundara,
 but it breaks and is lost
(rod) Thunder Rod
 Casts "Bolt 2" when used as
 an item, and breaks
Attack: 79 Thunder, may cast ○ Thundara,
break for ○ Thundara
OK: 2-handed grip Used by: Stragus, Relm, Gogo

This weapon has a 1/4 chance to cast ○ Thundara with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

When consumed as an item, it casts ○ Thundara as cast by the user, with the following exceptions: always inflicts maximum damage (i.e., no damage variation), ignores target's MDef, ignores 'shell' and 'transform' status on target, ignores penalty for players attacking players, unreflectable.

The Thunder Rod is probably the best Thunder weapon to hit things with, though the Thunder Blade has the best attack power.

(rod) ポイズンロッド
 道具として使うと「ポイズン」を
 放ちますが 折れて無くなります
(rod) Poison Rod
 Use as an item to release Poison,
 but it breaks and is lost
(rod) Poison Rod
 Casts "Poison" when used as
 an item, and breaks
Attack: 86 Poison, may cast ○ Poison, break for ○ Poison OK: 2-handed grip Used by: Stragus, Relm, Gogo

This weapon has a 1/4 chance to cast ○ Poison with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

When consumed as an item, it casts ○ Poison as cast by the user, with the following exceptions: always inflicts maximum damage (i.e., no damage variation), ignores target's MDef, ignores 'shell' and 'transform' status on target, ignores penalty for players attacking players, unreflectable.

The Poison Rod is the game's only throwable Poison weapon. Stock up before the Majot Plot Spoiler if you want to use them for this, since they aren't sold anywhere after it.

(rod) ホーリーロッド
 道具として使うと「ホーリー」を
 放ちますが 折れて無くなります
(rod) Holy Rod
 Use as an item to release Holy,
 but it breaks and is lost
(rod) Pearl Rod
 Casts "Pearl" when used as
 an item, and breaks
Attack: 124 Holy, may cast ○ Holy, break for ○ Holy OK: 2-handed grip Used by: Stragus, Relm, Gogo

This weapon has a 1/4 chance to cast ○ Holy with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

When consumed as an item, it casts ○ Holy as cast by the user, with the following exceptions: always inflicts maximum damage (i.e., no damage variation), ignores target's MDef, ignores 'shell' and 'transform' status on target, ignores penalty for players attacking players, unreflectable.

The Holy Rod is the best choice of Holy weapons to use for throwing, unless you have the patience to hoard Holy Lances.

(rod) グラビティロッド
 道具として使うと「グラビガ」を
 放ちますが 折れて無くなります
(rod) Gravity Rod
 Use as an item to release Graviga,
 but it breaks and is lost
(rod) Gravity Rod
 Casts "Quartr" when used as
 an item, and breaks
Attack: 120 Earth, may cast ○ Graviga (on target only), break for ○ Graviga OK: 2-handed grip Used by: Stragus, Relm, Gogo

This weapon has a 1/4 chance of casting ○ Graviga with each hit. When cast like this, the spell costs no MP and ignores Magicseal Sword, but only attempts to strike the target of the physical attack.

When consumed as an item, it casts ○ Graviga as cast by the user. Meh.

The Gravity Rod is the only weapon in the game to inflict Earth damage.

(rod) パニッシャー
 MP消費と引き換えに クリティカル
 を出します
(rod) Punisher
 Produces criticals in exchange for MP consumption
(rod) Punisher
 Uses MP to inflict mortal blow
Attack: 111, uses MP for automatic criticals OK: 2-handed grip Used by: Stragus, Relm, Gogo

Each attack consumes a random amount of MP from 12 to 19, but is guaranteed to be a critical hit (+100% damage). No MP is spent if too little is available, but then the attack isn't guaranteed to be a critical hit either, though it still has the usual 1/32 chance of being one.

Thanks to a bug, using this weapon with Mug negates its special MP for criticals effect.

(rod) ウィザードロッド
 装備すると魔力がアップします
(rod) Wizard Rod
 Magic power increases when equipped
(rod) Magus Rod
 Mag Pwr up
Attack: 168, +7 mag, +30 MEvd OK: Magicseal Sword, 2-handed grip Used by: Stragus, Relm, Gogo
Brushes

All brushes have a hit rate of 135.

(brush) チョコボのふで (brush) Chocobo Brush (brush) Chocobo Brsh
Attack: 60, +1 mag OK: 2-handed grip Used by: Relm
(brush) ダビンチのふで (brush) Da Vinci's Brush (brush) DaVinci Brsh
Attack: 100, +1 agi, +1 mag OK: 2-handed grip Used by: Relm

Properly "da Vinci" but I like my weapons capitalized.

(brush) マジカルブラシ (brush) Magical Brush (brush) Magical Brsh
Attack: 130, +1 agi, +1 stm, +1 mag OK: 2-handed grip Used by: Relm
(brush) レインボーブラシ (brush) Rainbow Brush (brush) Rainbow Brsh
Attack: 146, +1 str, +2 agi, +1 stm, +2 mag OK: 2-handed grip Used by: Relm
Shuriken

All shuriken have a hit rate of 230, but Throw ignores the hit rate of what it's throwing anyway.

(shuriken) しゅりけん
 コマンド「なげる」で使用できます
(shuriken) Shuriken
 Can use with Throw command
(shuriken) Shuriken
 Use with "Throw" command
Attack: 86 Can't equip

手裏剣 (shuriken), small concealed blades typically used for throwing, include but are not limited to the popularized throwing stars.

Though their power is nothing special, Shuriken are dirt cheap at 30 gil each, so feel free to stock up and use them liberally.

(shuriken) ふうましゅりけん
 コマンド「なげる」で使用できます
(shuriken) Fuuma Shuriken
 Can use with Throw command
(shuriken) Ninja Star
 Use with "Throw" command
Attack: 132 Can't equip

風魔手裏剣 (fuuma shuriken) often show up in ninja anime and so forth, though I can't say whether they ever really existed. Basically, they're oversized throwing stars, measuring several feet across. 風魔 (fuuma) approximately translates to "wind demon".

Like the basic Shuriken, a major advantage to Fuuma Shuriken is their low price. At 500 gil, they cost less than weapons half their power.

(shuriken) かざぐるま
 コマンド「なげる」で使用できます
(shuriken) Kazaguruma
 Can use with Throw command
(shuriken) Tack Star
 Use with "Throw" command
Attack: 190 Can't equip

風車 in kanji, the term can mean "pinwheel" or "windmill", but here just refers to a shuriken with that shape.

Unfortunately, you can't buy Kazaguruma directly, limiting their practicality. If the enemy has an appropriate weakness, elemental swords (7,000 gil each) or Holy Rods (12,000 gil each) will inflict more damage anyway, and while those don't come cheap, cost doesn't matter all that much late in the game.

Assorted Weapons
(special) チエインフレイル
 後列からも同等の攻撃ができます
(special) Chain Flail
 Can attack just as well from the back row
(special) Flail
 Same damage from back row
Attack: 86, ignores attacker's row, hit rate 150 OK: 2-handed grip Used by: Tina, Celes, Stragus, Relm, Gogo
(special) えんげつりん
 後列からも同等の攻撃ができます
(special) Full Moon
 Can attack just as well from the back row
(special) Full Moon
 Same damage from back row
Attack: 95, ignores attacker's row, hit rate 230   Used by: Lock

円月輪 in kanji, it's another name for the chakram, a thrown disc weapon.

(special) モーニングスター
 後列からも同等の攻撃ができます
(special) Morning Star
 Can attack just as well from the back row
(special) Morning Star
 Same damage from back row
Attack: 109, ignores attacker's row, hit rate 150 OK: 2-handed grip Used by: Tina, Celes, Stragus, Relm, Gogo
(special) ブーメラン
 後列からも同等の攻撃ができます
(special) Boomerang
 Can attack just as well from the back row
(special) Boomerang
 Same damage from back row
Attack: 102, ignores attacker's row, hit rate 230   Used by: Lock
(special) ライジングサン
 後列からも同等の攻撃ができます
(special) Rising Sun
 Can attack just as well from the back row
(special) Rising Sun
 Same damage from back row
Attack: 117, ignores attacker's row, hit rate 230   Used by: Lock
(special) ホークアイ
 後列からも同等の攻撃ができます
(special) Hawkeye
 Can attack just as well from the back row
(special) Hawk Eye
 Same damage from back row
Attack: 111, ignores attacker's row,
often inflicts extra damage especially against 'levitate',
hit rate 180
Used by: Lock

The user has a 50% chance of causing extra damage when attacking with this weapon.

This bonus causes 3x damage against targets with 'levitate' status (which includes most monsters that appear to be flying) or 1.5x damage otherwise. Most damage bonuses add together (rather than multiplying with each other), but this one comes at a different step of damage calculation than most. It adds with the 50% bonus for hitting a target in the back (when both apply), but multiplies with everything else. This results in 3.5x final damage when combined with a hit to the back of an airborne target, 2x final damage when hitting anything else from behind, and 3x (vs aerial) and 1.5x (all others) final damage when not in the back.

When the extra damage triggers against an airborne target, the attack uses a throwing animation instead of the usual striking animation.

Thanks to a bug, using this weapon with Mug negates its special random bonus damage effect.

(special) ボーンクラブ
 きれいな彫刻がしてある
(special) Bone Club
 Beautifully engraved
(special) Bone Club
 Intricately carved
Attack: 151, hit rate 150 OK: 2-handed grip Used by: Umaro
(special) スナイパー
 後列からも同等の攻撃ができます
(special) Sniper
 Can attack just as well from the back row
(special) Sniper
 Same damage from back row
Attack: 172, ignores attacker's row,
often inflicts extra damage especially against 'levitate',
hit rate 180
Used by: Lock

The user has a 50% chance of causing extra damage when attacking with this weapon.

This bonus causes 3x damage against targets with 'levitate' status (which includes most monsters that appear to be flying) or 1.5x damage otherwise. Most damage bonuses add together (rather than multiplying with each other), but this one comes at a different step of damage calculation than most. It adds with the 50% bonus for hitting a target in the back (when both apply), but multiplies with everything else. This results in 3.5x final damage when combined with a hit to the back of an airborne target, 2x final damage when hitting anything else from behind, and 3x (vs aerial) and 1.5x (all others) final damage when not in the back.

When the extra damage triggers against an airborne target, the attack uses a throwing animation instead of the usual striking animation.

Thanks to a bug, using this weapon with Mug negates its special random bonus damage effect.

(special) ウィングエッジ
 後列からも同等の攻撃ができます
 さらに 時々 敵を即死させます
(special) Wing Edge
 Can attack just as well from the back row
 Also sometimes kills enemy instantly
(special) Wing Edge
 Same damage from back row
 Randomly strikes mortal blow
Attack: 198, +7 str, +7 agi, +1 stm, +2 mag,
may slay target, ignores attacker's row,
hit rate 230
  Used by: Lock

This weapon may instantly kill its target on hit (25% chance, but subject to stamina blocking). The effect will always trigger against the undead, but they come back to life immediately after being hit, making this weapon useless against them.

Thanks to a bug, using this weapon with Mug negates its special instant kill effect.

Gambler Weapons

All gambler weapons have a hit rate of 230, except for the Dice and Fixed Dice, which skip normal hit determination.

(gambler) カード (gambler) Cards (gambler) Cards
Attack: 104, ignores attacker's row   Used by: Setzer
(gambler) ダーツ (gambler) Darts (gambler) Darts
Attack: 115, ignores attacker's row   Used by: Setzer
(gambler) しにがみのカード
 時々 魔法「デス」を追加発動します
(gambler) Death's Cards
 Sometimes additionally invokes Death spell
(gambler) Doom Darts
 Randomly casts "Doom"
Attack: 187, may cast ○ Death, ignores attacker's row   Used by: Setzer

That's the god of death, or death personified. The Reaper's Cards, if you prefer. This could also be the Death card of a tarot deck.

This weapon has a 1/4 chance to cast ○ Death with each hit. When cast like this, the spell costs no MP and ignores Magicseal Sword and 'reflect' status, but is otherwise identical to casting it normally.

(gambler) いちげきのダーツ
 時々 一撃で敵を倒します
(gambler) One-Shot Darts
 Sometimes fells enemy in a single hit
(gambler) Trump
 Randomly dispatches an enemy
Attack: 133, may slay target, ignores attacker's row   Used by: Setzer

This weapon may instantly kill its target on hit (25% chance, but subject to stamina blocking). The effect will always trigger against the undead, but they come back to life immediately after being hit, making this weapon useless against them.

Thanks to a bug, using this weapon with Mug negates its special instant kill effect.

(gambler) ダイス (gambler) Dice (gambler) Dice
Attack: ??? (actually 1), special damage calculation, perfect accuracy Used by: Setzer

The user rolls two 6-sided dice, which inflict damage equal to the product of the numbers on the dice times the user's level times two (die1 x die2 x level x 2), ignoring every other factor. 5 and 6 come up less often (2/16 each) than the lower numbers (3/16 each).

To give some summary statistics, you have about a 3.5% chance to roll snake eyes. Almost 90% of all rolls give a product of at least 3, and over 67% yield at least 6. A double six only has a 1.56% chance to occur, but over 10% of rolls will multiply to at least 24. The median product is 8, and the mean rounds to 10.56.

The Dice always hit unless the target has 'transparent' status.

This damage calculation skips most or all damage modifiers, including the Proof of Initiation (Offering) penalty, making for an interesting combination.

Thanks to a bug, using this weapon with Mug makes it nothing more than a weapon with 1 attack, 2 hit, and an odd appearance.

(gambler) イカサマのダイス (gambler) Fixed Dice (gambler) Fixed Dice
Attack: ??? (actually 1), special damage calculation, perfect accuracy Used by: Setzer

The user rolls three 6-sided dice, which inflict damage equal to the product of the numbers on the dice times the user's level times two (die1 x die2 x die3 x level x 2), ignoring every other factor, unless all three dice roll the same number. In this case, that number multiplies into the damage an additional time (die x die x die x die x level x 2). 5 and 6 come up less often (2/16 each) than the lower numbers (3/16 each).

To give some summary statistics, you have less than a 0.7% chance to roll triple ones. Over 90% of all rolls give a product of at least 6, and over 67% yield at least 15. A triple six only has a 0.2% chance to occur, but over 10% of rolls will multiply to at least 81. Over 31% of all rolls will exceed 36, which is the maximum possible when using the basic Dice. The median product is 24, and the mean rounds to 39.09.

By itself, adding a third die increases the mean damage to 3.25 times that of the basic Dice, and that's ignoring the chance of even more damage by rolling three of a kind. Factoring that in raises the figure to roughly 3.7, partly because triple 6, despite its rarity, skews the results thanks to a huge product of 1,296.

The Fixed Dice always hit unless the target has 'transparent' status.

It takes considerable luck, of course, but things can get ridiculous quickly when all three dice come all up the same number. Three fours hit the 9,999 damage cap as low as level 20. Three fives do the same from level 8. Three sixes inflict 2,592 damage even at level 1, and already reach 9,999 damage at level 4. However, the odds are against you, given that triples have less than a 0.7% chance to occur for 1, 2, 3, and 4, and just under a 0.2% chance for 5 or 6.

This damage calculation skips most or all damage modifiers, including the Proof of Initiation (Offering) penalty, making for an interesting combination.

Thanks to a bug, using this weapon with Mug makes it nothing more than a weapon with 1 attack, 3 hit, and an odd appearance.

Claws

All claws have a hit rate of 200.

(claw) メタルナックル (claw) Metal Knuckle (claw) MetalKnuckle
Attack: 55   Used by: Mash
(claw) ミスリルクロー (claw) Mithril Claw (claw) Mithril Claw
Attack: 65   Used by: Mash
(claw) カイザーナックル (claw) Kaiser Knuckle (claw) Kaiser
Attack: 83 Holy   Used by: Mash
(claw) ダーククロー
 時々 毒を与えます
(claw) Dark Claw
 Sometimes inflicts poison
(claw) Poison Claw
 Randomly poisons an enemy
Attack: 95 Poison, may cast ○ Poison   Used by: Mash

This weapon has a 1/4 chance to cast ○ Poison with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

The Dark Claw is the better of the game's two Poison weapons.

(claw) バニングナックル
 時々 魔法「ファイア」を追加活動
 します
(claw) Burning Knuckle
 Sometimes additionally invokes Fire spell
(claw) Fire Knuckle
 Randomly casts "Fire"
Attack: 122 Flame, may cast ○ Fire   Used by: Mash

This weapon has a 1/4 chance to cast ○ Fire with each hit. When cast like this, the spell costs no MP, always hits, and ignores Magicseal Sword and 'reflect' status. The spell's damage is halved when attacking from the back row or increased accordingly when Jumping, but is otherwise the same as usual.

The Burning Knuckle has the highest attack power of the game's Flame weapons, but the Flame Rod casts a better spell.

(claw) ドラゴンクロー
 聖なる属性
(claw) Dragon Claw
 Holy trait
(claw) Dragon Claw
 Pearl-elemental
Attack: 188 Holy, +2 str, +1 mag   Used by: Mash
(claw) タイガーファング (claw) Tiger Fangs (claw) Tiger Fangs
Attack: 215, +3 str, +2 agi, +2 stm, +3 mag   Used by: Mash

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